fa9a08369e
If we aren't wrapping the inlined function body in a loop, there's no need to add a scopeless Block; we've already got one. This doesn't affect the final output meaningfully--it just suppresses a newline--but it's one fewer IRNode allocation. Change-Id: Ib7b0014e908586d8acfcf6c23520873fad31d0b7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345163 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
18 lines
464 B
GLSL
18 lines
464 B
GLSL
#version 400
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int sk_InvocationID;
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layout (points) in ;
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layout (line_strip, max_vertices = 2) out ;
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void _invoke() {
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gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));
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EmitVertex();
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gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));
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EmitVertex();
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}
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void main() {
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for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {
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_invoke();
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EndPrimitive();
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}
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}
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