323fbcf6d1
Bug: skia: Change-Id: I3927390894715e8424b3d0240dad3ee6cd03dc38 Reviewed-on: https://skia-review.googlesource.com/120181 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
353 lines
11 KiB
C++
353 lines
11 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBackendSurface_DEFINED
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#define GrBackendSurface_DEFINED
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#include "GrTypes.h"
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#include "gl/GrGLTypes.h"
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#include "mock/GrMockTypes.h"
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#ifdef SK_VULKAN
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#include "vk/GrVkTypes.h"
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#include "../private/GrVkTypesPriv.h"
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class GrVkImageLayout;
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#endif
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#if !SK_SUPPORT_GPU
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// SkSurface and SkImage rely on a minimal version of these always being available
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class SK_API GrBackendTexture {
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public:
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GrBackendTexture() {}
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bool isValid() const { return false; }
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};
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class SK_API GrBackendRenderTarget {
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public:
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GrBackendRenderTarget() {}
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bool isValid() const { return false; }
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};
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#else
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class SK_API GrBackendFormat {
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public:
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// Creates an invalid backend format.
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GrBackendFormat() : fValid(false) {}
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static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) {
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return GrBackendFormat(format, target);
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}
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#ifdef SK_VULKAN
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static GrBackendFormat MakeVk(VkFormat format) {
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return GrBackendFormat(format);
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}
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#endif
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static GrBackendFormat MakeMock(GrPixelConfig config) {
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return GrBackendFormat(config);
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}
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GrBackend backend() const {return fBackend; }
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// If the backend API is GL, these return a pointer to the format and target. Otherwise
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// it returns nullptr.
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const GrGLenum* getGLFormat() const;
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const GrGLenum* getGLTarget() const;
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#ifdef SK_VULKAN
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// If the backend API is Vulkan, this returns a pointer to a VkFormat. Otherwise
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// it returns nullptr
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const VkFormat* getVkFormat() const;
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#endif
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// If the backend API is Mock, this returns a pointer to a GrPixelConfig. Otherwise
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// it returns nullptr.
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const GrPixelConfig* getMockFormat() const;
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// Returns true if the backend format has been initialized.
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bool isValid() const { return fValid; }
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private:
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GrBackendFormat(GrGLenum format, GrGLenum target);
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#ifdef SK_VULKAN
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GrBackendFormat(const VkFormat vkFormat);
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#endif
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GrBackendFormat(const GrPixelConfig config);
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GrBackend fBackend;
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bool fValid;
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union {
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struct {
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GrGLenum fTarget; // GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL or GL_TEXTURE_RECTANGLE
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GrGLenum fFormat; // the sized, internal format of the GL resource
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} fGL;
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#ifdef SK_VULKAN
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VkFormat fVkFormat;
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#endif
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GrPixelConfig fMockFormat;
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};
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};
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class SK_API GrBackendTexture {
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public:
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// Creates an invalid backend texture.
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GrBackendTexture() : fIsValid(false) {}
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#if GR_TEST_UTILS
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// GrGLTextureInfo::fFormat is ignored
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// Deprecated: Should use version that does not take a GrPixelConfig instead
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GrBackendTexture(int width,
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int height,
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GrPixelConfig config,
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const GrGLTextureInfo& glInfo);
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// GrGLTextureInfo::fFormat is ignored
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// Deprecated: Should use version that does not take a GrPixelConfig instead
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GrBackendTexture(int width,
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int height,
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GrPixelConfig config,
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GrMipMapped,
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const GrGLTextureInfo& glInfo);
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#endif
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// The GrGLTextureInfo must have a valid fFormat.
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GrBackendTexture(int width,
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int height,
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GrMipMapped,
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const GrGLTextureInfo& glInfo);
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#ifdef SK_VULKAN
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GrBackendTexture(int width,
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int height,
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const GrVkImageInfo& vkInfo);
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#endif
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GrBackendTexture(int width,
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int height,
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GrMipMapped,
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const GrMockTextureInfo& mockInfo);
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GrBackendTexture(const GrBackendTexture& that);
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~GrBackendTexture();
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GrBackendTexture& operator=(const GrBackendTexture& that);
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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bool hasMipMaps() const { return GrMipMapped::kYes == fMipMapped; }
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GrBackend backend() const {return fBackend; }
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// If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in
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// pointer and returns true. Otherwise returns false if the backend API is not GL.
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bool getGLTextureInfo(GrGLTextureInfo*) const;
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#ifdef SK_VULKAN
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// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
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// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
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// state. Otherwise returns false if the backend API is not Vulkan.
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bool getVkImageInfo(GrVkImageInfo*) const;
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// Anytime the client changes the VkImageLayout of the VkImage captured by this
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// GrBackendTexture, they must call this function to notify Skia of the changed layout.
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void setVkImageLayout(VkImageLayout);
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#endif
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// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
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bool getMockTextureInfo(GrMockTextureInfo*) const;
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// Returns true if the backend texture has been initialized.
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bool isValid() const { return fIsValid; }
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/**
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* Create a GrBackendFormat object that matches this texture
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*/
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GrBackendFormat format() const;
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#if GR_TEST_UTILS
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GrPixelConfig testingOnly_getPixelConfig() const;
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static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&);
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#endif
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private:
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// Friending for access to the GrPixelConfig
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friend class SkImage;
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friend class SkImage_Gpu;
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friend class SkSurface;
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friend class GrBackendTextureImageGenerator;
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friend class GrProxyProvider;
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friend class GrGpu;
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friend class GrGLGpu;
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friend class GrVkGpu;
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friend class PromiseImageHelper;
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GrPixelConfig config() const { return fConfig; }
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#ifdef SK_VULKAN
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// Requires friending of GrVkGpu (done above already)
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sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
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friend class GrVkTexture;
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GrBackendTexture(int width,
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int height,
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const GrVkImageInfo& vkInfo,
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sk_sp<GrVkImageLayout> layout);
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#endif
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// Free and release and resources being held by the GrBackendTexture.
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void cleanup();
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bool fIsValid;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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GrPixelConfig fConfig;
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GrMipMapped fMipMapped;
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GrBackend fBackend;
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union {
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GrGLTextureInfo fGLInfo;
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#ifdef SK_VULKAN
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GrVkBackendSurfaceInfo fVkInfo;
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#endif
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GrMockTextureInfo fMockInfo;
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};
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};
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class SK_API GrBackendRenderTarget {
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public:
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// Creates an invalid backend texture.
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GrBackendRenderTarget() : fIsValid(false) {}
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#if GR_TEST_UTILS
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// GrGLTextureInfo::fFormat is ignored
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// Deprecated: Should use version that does not take a GrPixelConfig instead
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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GrPixelConfig config,
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const GrGLFramebufferInfo& glInfo);
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#endif
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// The GrGLTextureInfo must have a valid fFormat.
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrGLFramebufferInfo& glInfo);
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#ifdef SK_VULKAN
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/** Deprecated, use version that does not take stencil bits. */
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrVkImageInfo& vkInfo);
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GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo);
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#endif
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrMockRenderTargetInfo& mockInfo);
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~GrBackendRenderTarget();
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GrBackendRenderTarget(const GrBackendRenderTarget& that);
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GrBackendRenderTarget& operator=(const GrBackendRenderTarget&);
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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int sampleCnt() const { return fSampleCnt; }
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int stencilBits() const { return fStencilBits; }
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GrBackend backend() const {return fBackend; }
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// If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not GL.
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bool getGLFramebufferInfo(GrGLFramebufferInfo*) const;
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#ifdef SK_VULKAN
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// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
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// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
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// state. Otherwise returns false if the backend API is not Vulkan.
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bool getVkImageInfo(GrVkImageInfo*) const;
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// Anytime the client changes the VkImageLayout of the VkImage captured by this
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// GrBackendRenderTarget, they must call this function to notify Skia of the changed layout.
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void setVkImageLayout(VkImageLayout);
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#endif
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// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
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bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const;
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// Returns true if the backend texture has been initialized.
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bool isValid() const { return fIsValid; }
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#if GR_TEST_UTILS
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GrPixelConfig testingOnly_getPixelConfig() const;
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static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&);
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#endif
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private:
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// Friending for access to the GrPixelConfig
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friend class SkSurface;
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friend class SkSurface_Gpu;
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friend class SkImage_Gpu;
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friend class GrGpu;
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friend class GrGLGpu;
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friend class GrProxyProvider;
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friend class GrVkGpu;
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GrPixelConfig config() const { return fConfig; }
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#ifdef SK_VULKAN
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// Requires friending of GrVkGpu (done above already)
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sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
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friend class GrVkRenderTarget;
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GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo,
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sk_sp<GrVkImageLayout> layout);
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#endif
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// Free and release and resources being held by the GrBackendTexture.
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void cleanup();
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bool fIsValid;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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int fSampleCnt;
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int fStencilBits;
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GrPixelConfig fConfig;
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GrBackend fBackend;
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union {
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GrGLFramebufferInfo fGLInfo;
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#ifdef SK_VULKAN
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GrVkBackendSurfaceInfo fVkInfo;
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#endif
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GrMockRenderTargetInfo fMockInfo;
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};
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};
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#endif
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#endif
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