0bad6cf145
This existed to enable shader-based versions of the old bleed GM that no longer exist. It is currently making it harder to simplify image->view consolidation without accidentally limiting the testing. This is because an attempt to create a texture from a bitmap will succeed if max texture size is not overridden by the test. Bug: skia:11208 Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> |
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.. | ||
d3d | ||
dawn | ||
gl | ||
mock | ||
mtl | ||
vk | ||
GrBackendDrawableInfo.h | ||
GrBackendSemaphore.h | ||
GrBackendSurface.h | ||
GrBackendSurfaceMutableState.h | ||
GrConfig.h | ||
GrContextOptions.h | ||
GrContextThreadSafeProxy.h | ||
GrDirectContext.h | ||
GrDriverBugWorkarounds.h | ||
GrDriverBugWorkaroundsAutogen.h | ||
GrRecordingContext.h | ||
GrTypes.h | ||
GrYUVABackendTextures.h |