fae2cc3b80
This CL using GPU draws every TextBlob by converting it to a Slug, flattening the Slug, unflattening the Slug to a dstSlug, and then uses the dstSlug to draw the TextBlob. Since only DirectMask sub runs are working I have disabled some code to all empty sub runs. This will be restored in the final version. This adds a compile-time flag to control this behavior: SK_EXPERIMENTAL_SIMULATE_DRAWGLYPHRUNLIST_WITH_SLUG_SERIALIZE Bug: chromium:1278340 Change-Id: I7674593b0d6e1f871e1c526af76407a1977a8836 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510419 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Herb Derby <herb@google.com> |
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.. | ||
d3d | ||
dawn | ||
gl | ||
mock | ||
mtl | ||
vk | ||
BUILD.bazel | ||
GrBackendDrawableInfo.h | ||
GrBackendSemaphore.h | ||
GrBackendSurface.h | ||
GrBackendSurfaceMutableState.h | ||
GrConfig.h | ||
GrContextOptions.h | ||
GrContextThreadSafeProxy.h | ||
GrDirectContext.h | ||
GrDriverBugWorkarounds.h | ||
GrDriverBugWorkaroundsAutogen.h | ||
GrRecordingContext.h | ||
GrSurfaceInfo.h | ||
GrTypes.h | ||
GrYUVABackendTextures.h | ||
ShaderErrorHandler.h |