skia2/third_party/angle2/BUILD.gn
Brian Osman 06e14afaa7 Add no-nonportable-include-path when building ANGLE with Windows-Clang
Fixes a slew of warnings when doing distributed builds.

Change-Id: Ie96144eef1e593479201d8bab8c93cbc6e64e87c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212407
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-05-07 15:47:21 +00:00

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# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
declare_args() {
}
angle_root = "../externals/angle2"
import("../third_party.gni")
import("$angle_root/src/compiler.gni")
import("$angle_root/src/libGLESv2.gni")
third_party("angle2") {
public_include_dirs = [ "$angle_root/include" ]
deps = [
":libEGL",
":libGLESv2",
]
}
config("common") {
defines = [
"ANGLE_ENABLE_ESSL",
"ANGLE_ENABLE_GLSL",
"ANGLE_ENABLE_HLSL",
"ANGLE_ENABLE_OPENGL",
"EGL_EGLEXT_PROTOTYPES",
"GL_GLEXT_PROTOTYPES",
]
include_dirs = [
"$root_gen_dir/angle2",
"$angle_root/include",
"$angle_root/src",
"$angle_root/src/common/third_party/base",
"$angle_root/src/third_party/khronos",
]
cflags_cc = []
assert(is_linux || is_win) # TODO: is_mac?
if (is_linux) {
defines += [
"ANGLE_USE_X11",
"GL_APICALL=__attribute__((visibility(\"default\")))",
"GL_API=__attribute__((visibility(\"default\")))",
"EGLAPI=__attribute__((visibility(\"default\")))",
]
cflags_cc += [ "-std=c++14" ]
} else if (is_win) {
defines += [
"ANGLE_ENABLE_D3D11",
"ANGLE_ENABLE_D3D9",
"GL_APICALL=",
"GL_API=",
"EGLAPI=",
]
# Allow noexcept, even though we build without exceptions
cflags_cc += [ "/wd4577" ]
if (is_clang) {
cflags_cc += [
# utilities.cpp includes an 'unsigned long' <= UINT_MAX check
"-Wno-tautological-constant-compare",
# With distributed Windows builds, files may lose their case during copy, causing
# case-sensitivity mismatch on remote machines.
"-Wno-nonportable-include-path",
]
}
}
}
copy("commit_id") {
sources = [
"$angle_root/src/commit.h",
]
outputs = [
"$root_gen_dir/angle2/id/commit.h",
]
}
shared_library("libGLESv2") {
configs += [ ":common" ]
configs -= [ "//gn:warnings" ]
defines = [
"LIBANGLE_IMPLEMENTATION",
"LIBGLESV2_IMPLEMENTATION",
]
deps = [
":commit_id",
]
libs = []
sources = rebase_path(
angle_preprocessor_sources + angle_translator_sources +
angle_translator_essl_sources + angle_translator_glsl_sources +
angle_translator_hlsl_sources + libangle_sources +
libangle_common_sources + libangle_image_util_sources +
libglesv2_sources + libangle_gl_sources +
angle_system_utils_sources + xxhash_sources,
".",
angle_root)
if (is_win) {
sources += [ "$angle_root/src/libGLESv2/libGLESv2_autogen.def" ]
}
if (is_linux) {
libs += [
"X11",
"Xi",
"Xext",
]
sources += rebase_path(libangle_gl_glx_sources, ".", angle_root) +
[ "$angle_root/src/third_party/libXNVCtrl/NVCtrl.c" ]
} else if (is_win) {
defines += [
# TODO: ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
]
sources +=
rebase_path(libangle_gl_wgl_sources + libangle_d3d_shared_sources +
libangle_d3d9_sources + libangle_d3d11_sources +
libangle_d3d11_win32_sources,
".",
angle_root)
libs += [
"d3d9.lib",
"dxguid.lib",
"gdi32.lib",
"user32.lib",
]
deps += [
# TODO: copy_compiler_dll?
]
}
}
shared_library("libEGL") {
configs += [ ":common" ]
configs -= [ "//gn:warnings" ]
defines = [ "LIBEGL_IMPLEMENTATION" ]
deps = [
":libGLESv2",
]
sources = rebase_path(libegl_sources, ".", angle_root)
if (is_win) {
sources += [ "$angle_root/src/libEGL/libEGL.def" ]
}
}