skia2/modules/sksg/include/SkSGImage.h
Florin Malita cd6120c502 [skottie] Use kMedium_SkFilterQuality for image filtering
... to improve downscaling quality.

Also update the default sksg::Image filter quality to match SkPaint (kNone).

TBR=reed@google.com

Change-Id: I32788d3a214450cce362be0d178a2404ad255afa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200927
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-03-13 16:18:51 +00:00

52 lines
1.1 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGImage_DEFINED
#define SkSGImage_DEFINED
#include "SkSGRenderNode.h"
#include "SkFilterQuality.h"
class SkImage;
namespace sksg {
/**
* Concrete rendering node, wrapping an SkImage.
*
*/
class Image final : public RenderNode {
public:
static sk_sp<Image> Make(sk_sp<SkImage> image) {
return sk_sp<Image>(new Image(std::move(image)));
}
SG_ATTRIBUTE(Image, sk_sp<SkImage> , fImage )
SG_ATTRIBUTE(Quality , SkFilterQuality, fQuality )
SG_ATTRIBUTE(AntiAlias, bool , fAntiAlias)
protected:
explicit Image(sk_sp<SkImage>);
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
sk_sp<SkImage> fImage;
SkFilterQuality fQuality = kNone_SkFilterQuality;
bool fAntiAlias = true;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGImage_DEFINED