b2c4ea6219
What is left of the SkView system is used only by samples or viewer. As a result, move it out of the Skia source tree and re-organize so it is a bit easier to understand and use more shared code. Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp, sice that's what's actually in it. Move SkAnimTimer.h to tools/timer, since it's actually shared between gm and samples. Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455 Reviewed-on: https://skia-review.googlesource.com/146161 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Sample.h"
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#include "SampleNimaActor.h"
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#include "SkAnimTimer.h"
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#include <nima/Animation/ActorAnimationInstance.hpp>
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#include <cmath>
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using namespace nima;
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class NimaView : public Sample {
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public:
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NimaView()
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: fActor(nullptr)
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, fAnimation(nullptr) {
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}
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protected:
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virtual bool onQuery(Sample::Event* evt) override {
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if (Sample::TitleQ(*evt)) {
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Sample::TitleR(evt, "Nima");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void onOnceBeforeDraw() override {
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// Create the actor.
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fActor = std::make_unique<SampleActor>("Robot");
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// Get the animation.
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fAnimation = fActor->animationInstance("attack");
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}
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void onDrawContent(SkCanvas* canvas) override {
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canvas->save();
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canvas->translate(500, 500);
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canvas->scale(1, -1);
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// Render the actor.
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fActor->render(canvas);
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canvas->restore();
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}
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bool onAnimate(const SkAnimTimer& timer) override {
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// Apply the animation.
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if (fAnimation) {
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float time = std::fmod(timer.secs(), fAnimation->max());
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fAnimation->time(time);
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fAnimation->apply(1.0f);
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}
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return true;
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}
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private:
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std::unique_ptr<SampleActor> fActor;
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ActorAnimationInstance* fAnimation;
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typedef Sample INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new NimaView(); )
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