78c71272fb
I'll post a separate patch for nanobench and dm Review URL: https://codereview.chromium.org/639013003
247 lines
8.6 KiB
C++
247 lines
8.6 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Timer.h"
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#include "PictureBenchmark.h"
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#include "SkCanvas.h"
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#include "SkPicture.h"
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#include "SkString.h"
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#include "picture_utils.h"
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namespace sk_tools {
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PictureBenchmark::PictureBenchmark()
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: fRepeats(1)
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, fRenderer(NULL)
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, fTimerResult(TimerData::kAvg_Result)
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, fTimerTypes(0)
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, fTimeIndividualTiles(false)
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, fPurgeDecodedTex(false)
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, fWriter(NULL) {
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}
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PictureBenchmark::~PictureBenchmark() {
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SkSafeUnref(fRenderer);
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}
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void PictureBenchmark::setTimersToShow(bool wall,
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bool truncatedWall,
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bool cpu,
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bool truncatedCpu,
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bool gpu) {
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fTimerTypes = 0;
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fTimerTypes |= wall ? TimerData::kWall_Flag : 0;
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fTimerTypes |= truncatedWall ? TimerData::kTruncatedWall_Flag : 0;
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fTimerTypes |= cpu ? TimerData::kCpu_Flag : 0;
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fTimerTypes |= truncatedCpu ? TimerData::kTruncatedCpu_Flag : 0;
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fTimerTypes |= gpu ? TimerData::kGpu_Flag : 0;
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}
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Timer* PictureBenchmark::setupTimer(bool useGLTimer) {
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#if SK_SUPPORT_GPU
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if (useGLTimer && fRenderer != NULL && fRenderer->isUsingGpuDevice()) {
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return SkNEW_ARGS(Timer, (fRenderer->getGLContext()));
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}
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#endif
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return SkNEW_ARGS(Timer, (NULL));
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}
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PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) {
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SkRefCnt_SafeAssign(fRenderer, renderer);
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return renderer;
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}
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void PictureBenchmark::run(SkPicture* pict, bool useMultiPictureDraw) {
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SkASSERT(pict);
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if (NULL == pict) {
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return;
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}
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SkASSERT(fRenderer != NULL);
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if (NULL == fRenderer) {
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return;
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}
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fRenderer->init(pict, NULL, NULL, NULL, false, useMultiPictureDraw);
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// We throw this away to remove first time effects (such as paging in this program)
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fRenderer->setup();
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fRenderer->render(NULL);
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fRenderer->resetState(true); // flush, swapBuffers and Finish
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if (fPurgeDecodedTex) {
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fRenderer->purgeTextures();
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}
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bool usingGpu = false;
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#if SK_SUPPORT_GPU
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usingGpu = fRenderer->isUsingGpuDevice();
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#endif
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uint32_t timerTypes = fTimerTypes;
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if (!usingGpu) {
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timerTypes &= ~TimerData::kGpu_Flag;
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}
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SkString timeFormat;
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if (TimerData::kPerIter_Result == fTimerResult) {
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timeFormat = fRenderer->getPerIterTimeFormat();
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} else {
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timeFormat = fRenderer->getNormalTimeFormat();
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}
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static const int kNumInnerLoops = 10;
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int numOuterLoops = 1;
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int numInnerLoops = fRepeats;
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if (TimerData::kPerIter_Result == fTimerResult && fRepeats > 1) {
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// interpret this flag combination to mean: generate 'fRepeats'
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// numbers by averaging each rendering 'kNumInnerLoops' times
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numOuterLoops = fRepeats;
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numInnerLoops = kNumInnerLoops;
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}
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if (fTimeIndividualTiles) {
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TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer();
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SkASSERT(tiledRenderer && tiledRenderer->supportsTimingIndividualTiles());
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if (NULL == tiledRenderer || !tiledRenderer->supportsTimingIndividualTiles()) {
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return;
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}
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int xTiles, yTiles;
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if (!tiledRenderer->tileDimensions(xTiles, yTiles)) {
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return;
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}
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int x, y;
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while (tiledRenderer->nextTile(x, y)) {
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// There are two timers, which will behave slightly differently:
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// 1) longRunningTimer, along with perTileTimerData, will time how long it takes to draw
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// one tile fRepeats times, and take the average. As such, it will not respect the
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// logPerIter or printMin options, since it does not know the time per iteration. It
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// will also be unable to call flush() for each tile.
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// The goal of this timer is to make up for a system timer that is not precise enough to
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// measure the small amount of time it takes to draw one tile once.
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//
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// 2) perTileTimer, along with perTileTimerData, will record each run separately, and
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// then take the average. As such, it supports logPerIter and printMin options.
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//
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// Although "legal", having two gpu timers running at the same time
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// seems to cause problems (i.e., INVALID_OPERATIONs) on several
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// platforms. To work around this, we disable the gpu timer on the
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// long running timer.
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SkAutoTDelete<Timer> longRunningTimer(this->setupTimer());
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TimerData longRunningTimerData(numOuterLoops);
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for (int outer = 0; outer < numOuterLoops; ++outer) {
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SkAutoTDelete<Timer> perTileTimer(this->setupTimer(false));
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TimerData perTileTimerData(numInnerLoops);
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longRunningTimer->start();
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for (int inner = 0; inner < numInnerLoops; ++inner) {
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perTileTimer->start();
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tiledRenderer->drawCurrentTile();
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perTileTimer->truncatedEnd();
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tiledRenderer->resetState(false); // flush & swapBuffers, but don't Finish
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perTileTimer->end();
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SkAssertResult(perTileTimerData.appendTimes(perTileTimer.get()));
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if (fPurgeDecodedTex) {
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fRenderer->purgeTextures();
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}
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}
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longRunningTimer->truncatedEnd();
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tiledRenderer->resetState(true); // flush, swapBuffers and Finish
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longRunningTimer->end();
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SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get()));
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}
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fWriter->logRenderer(tiledRenderer);
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fWriter->tileMeta(x, y, xTiles, yTiles);
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// TODO(borenet): Turn off per-iteration tile time reporting for now.
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// Avoiding logging the time for every iteration for each tile cuts
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// down on data file size by a significant amount. Re-enable this once
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// we're loading the bench data directly into a data store and are no
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// longer generating SVG graphs.
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#if 0
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fWriter->tileData(
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&perTileTimerData,
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timeFormat.c_str(),
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fTimerResult,
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timerTypes);
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#endif
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if (fPurgeDecodedTex) {
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fWriter->addTileFlag(PictureResultsWriter::kPurging);
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}
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fWriter->addTileFlag(PictureResultsWriter::kAvg);
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fWriter->tileData(
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&longRunningTimerData,
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tiledRenderer->getNormalTimeFormat().c_str(),
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TimerData::kAvg_Result,
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timerTypes,
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numInnerLoops);
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}
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} else {
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SkAutoTDelete<Timer> longRunningTimer(this->setupTimer());
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TimerData longRunningTimerData(numOuterLoops);
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for (int outer = 0; outer < numOuterLoops; ++outer) {
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SkAutoTDelete<Timer> perRunTimer(this->setupTimer(false));
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TimerData perRunTimerData(numInnerLoops);
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longRunningTimer->start();
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for (int inner = 0; inner < numInnerLoops; ++inner) {
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fRenderer->setup();
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perRunTimer->start();
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fRenderer->render(NULL);
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perRunTimer->truncatedEnd();
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fRenderer->resetState(false); // flush & swapBuffers, but don't Finish
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perRunTimer->end();
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SkAssertResult(perRunTimerData.appendTimes(perRunTimer.get()));
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if (fPurgeDecodedTex) {
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fRenderer->purgeTextures();
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}
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}
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longRunningTimer->truncatedEnd();
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fRenderer->resetState(true); // flush, swapBuffers and Finish
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longRunningTimer->end();
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SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get()));
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}
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fWriter->logRenderer(fRenderer);
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if (fPurgeDecodedTex) {
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fWriter->addTileFlag(PictureResultsWriter::kPurging);
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}
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// Beware - since the per-run-timer doesn't ever include a glFinish it can
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// report a lower time then the long-running-timer
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#if 0
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fWriter->tileData(
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&perRunTimerData,
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timeFormat.c_str(),
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fTimerResult,
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timerTypes);
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#else
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fWriter->tileData(
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&longRunningTimerData,
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timeFormat.c_str(),
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fTimerResult,
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timerTypes,
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numInnerLoops);
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#endif
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}
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fRenderer->end();
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}
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}
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