b3b0cfc4d4
BUG=skia: R=reed@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/288883003 git-svn-id: http://skia.googlecode.com/svn/trunk@14754 2bbb7eff-a529-9590-31e7-b0007b416f81
147 lines
4.5 KiB
Lua
Executable File
147 lines
4.5 KiB
Lua
Executable File
local canvas -- holds the current canvas (from startcanvas())
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--[[
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startcanvas() is called at the start of each picture file, passing the
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canvas that we will be drawing into, and the name of the file.
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Following this call, there will be some number of calls to accumulate(t)
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where t is a table of parameters that were passed to that draw-op.
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t.verb is a string holding the name of the draw-op (e.g. "drawRect")
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when a given picture is done, we call endcanvas(canvas, fileName)
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]]
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function sk_scrape_startcanvas(c, fileName)
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canvas = c
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end
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--[[
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Called when the current canvas is done drawing.
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]]
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function sk_scrape_endcanvas(c, fileName)
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canvas = nil
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end
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--[[
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Use to initialize all keys passed in keyTable to zero in table.
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Useful so that keys that are never get incremented still output zero at end
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]]
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function resetTableKeys(table, keyTable)
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for k, v in next, keyTable do
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table[v] = 0
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end
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end
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function increment(table, key)
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table[key] = (table[key] or 0) + 1
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end
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local dashCount = 0
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local total_found = {}
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local drawPoints_count = {}
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local drawPoints_direction = {}
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resetTableKeys(drawPoints_direction, {"hori", "vert", "other"})
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local dashInterval_count = {}
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local dashInterval_pattern = {}
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resetTableKeys(dashInterval_pattern, {"one_one", "zero_on", "other"})
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local dash_phase = {}
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resetTableKeys(dash_phase, {"zero", "other"})
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local dash_cap = {}
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resetTableKeys(dash_cap, {"butt", "round", "square"})
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local dashTable = {}
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dashTable.total_found = total_found
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dashTable.drawPoints_count = drawPoints_count
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dashTable.drawPoints_direction = drawPoints_direction
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dashTable.dashInterval_count = dashInterval_count
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dashTable.dashInterval_pattern = dashInterval_pattern
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dashTable.dash_phase = dash_phase
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dashTable.dash_cap = dash_cap
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function sk_scrape_accumulate(t)
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local p = t.paint
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if p then
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local pe = p:getPathEffect()
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if pe then
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local de = pe:asADash()
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if de then
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dashCount = dashCount + 1
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increment(total_found, t.verb);
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increment(dashInterval_count, #de.intervals)
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if 2 == #de.intervals then
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if 1 == de.intervals[1] and 1 == de.intervals[2] then
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increment(dashInterval_pattern, "one_one")
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elseif 0 == de.intervals[1] then
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increment(dashInterval_pattern, "zero_on")
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else
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increment(dashInterval_pattern, "other")
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end
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end
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if 0 == de.phase then
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increment(dash_phase, "zero")
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else
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increment(dash_phase, "other")
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end
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local cap = p:getStrokeCap()
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if 0 == cap then
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increment(dash_cap, "butt")
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elseif 1 == cap then
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increment(dash_cap, "round")
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else
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increment(dash_cap, "square")
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end
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if "drawPoints" == t.verb then
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local points = t.points
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increment(drawPoints_count, #points)
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if 2 == #points then
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if points[1].y == points[2].y then
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increment(drawPoints_direction, "hori")
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elseif points[1].x == points[2].x then
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increment(drawPoints_direction, "vert")
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else
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increment(drawPoints_direction, "other")
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end
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end
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end
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--[[
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eventually would like to print out info on drawPath verbs with dashed effect
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]]
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if "drawPath" == t.verb then
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end
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end
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end
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end
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end
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--[[
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lua_pictures will call this function after all of the pictures have been
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"accumulated".
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]]
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function sk_scrape_summarize()
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-- use for non telemetry
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--[[
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io.write("Total dashed effects is: ", dashCount, "\n");
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for k1, v1 in next, dashTable do
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io.write("\nTable: ", k1, "\n")
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for k, v in next, v1 do
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io.write("\"", k, "\": ", v, "\n")
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end
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end
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]]
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-- use for telemetry
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io.write("\ndashCount = dashCount + ", tostring(dashCount), "\n")
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for k1, v1 in next, dashTable do
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for k, v in next, v1 do
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io.write("\nincrement(dashTable, \"", k1, "\", \"", k, "\", ", v, ")\n")
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end
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end
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end
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