skia2/tools/viewer/ParticlesSlide.cpp
Brian Osman d46cb9729b Particle effect scripting update
This change adds another layer of complexity and control to
the particle system. There are now two code chunks: the old
code that's run per-particle, and new code that's run for
the effect itself. This allows for effect lifetime to be set
by the script (eg, randomly), as well as the emission rate.
Rate can vary over time (see pulse.json), and particles can
be emitted in bursts by setting the effect's burst field
(see fireworks.json).

Additionally, the effect has its own frame of reference and
color, which becomes the default state for newly emitted
particles. This allows synchronizing state across particles
in various interesting ways (see color in fireworks.json).

Change-Id: Iec2f7a3427ce1d6411ed7ef5b3023cbef2e8a134
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240498
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-16 17:48:04 +00:00

373 lines
12 KiB
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/viewer/ParticlesSlide.h"
#include "modules/particles/include/SkParticleEffect.h"
#include "modules/particles/include/SkParticleSerialization.h"
#include "modules/particles/include/SkReflected.h"
#include "src/core/SkOSFile.h"
#include "src/utils/SkOSPath.h"
#include "tools/Resources.h"
#include "tools/viewer/ImGuiLayer.h"
#include "imgui.h"
using namespace sk_app;
namespace {
static SkScalar kDragSize = 8.0f;
static SkTArray<SkPoint*> gDragPoints;
int gDragIndex = -1;
}
///////////////////////////////////////////////////////////////////////////////
static int InputTextCallback(ImGuiInputTextCallbackData* data) {
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
SkString* s = (SkString*)data->UserData;
SkASSERT(data->Buf == s->writable_str());
SkString tmp(data->Buf, data->BufTextLen);
s->swap(tmp);
data->Buf = s->writable_str();
}
return 0;
}
static int count_lines(const SkString& s) {
int lines = 1;
for (size_t i = 0; i < s.size(); ++i) {
if (s[i] == '\n') {
++lines;
}
}
return lines;
}
class SkGuiVisitor : public SkFieldVisitor {
public:
SkGuiVisitor() {
fTreeStack.push_back(true);
}
#define IF_OPEN(WIDGET) if (fTreeStack.back()) { WIDGET; }
void visit(const char* name, float& f) override {
IF_OPEN(ImGui::DragFloat(item(name), &f))
}
void visit(const char* name, int& i) override {
IF_OPEN(ImGui::DragInt(item(name), &i))
}
void visit(const char* name, bool& b) override {
IF_OPEN(ImGui::Checkbox(item(name), &b))
}
void visit(const char* name, SkString& s) override {
if (fTreeStack.back()) {
int lines = count_lines(s);
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CallbackResize;
if (lines > 1) {
ImGui::LabelText("##Label", "%s", name);
ImVec2 boxSize(-1.0f, ImGui::GetTextLineHeight() * (lines + 1));
ImGui::InputTextMultiline(item(name), s.writable_str(), s.size() + 1, boxSize,
flags, InputTextCallback, &s);
} else {
ImGui::InputText(item(name), s.writable_str(), s.size() + 1, flags,
InputTextCallback, &s);
}
}
}
void visit(const char* name, int& i, const EnumStringMapping* map, int count) override {
if (fTreeStack.back()) {
const char* curStr = EnumToString(i, map, count);
if (ImGui::BeginCombo(item(name), curStr ? curStr : "Unknown")) {
for (int j = 0; j < count; ++j) {
if (ImGui::Selectable(map[j].fName, i == map[j].fValue)) {
i = map[j].fValue;
}
}
ImGui::EndCombo();
}
}
}
void visit(const char* name, SkPoint& p) override {
if (fTreeStack.back()) {
ImGui::DragFloat2(item(name), &p.fX);
gDragPoints.push_back(&p);
}
}
void visit(const char* name, SkColor4f& c) override {
IF_OPEN(ImGui::ColorEdit4(item(name), c.vec()))
}
#undef IF_OPEN
void visit(sk_sp<SkReflected>& e, const SkReflected::Type* baseType) override {
if (fTreeStack.back()) {
const SkReflected::Type* curType = e ? e->getType() : nullptr;
if (ImGui::BeginCombo("Type", curType ? curType->fName : "Null")) {
auto visitType = [baseType, curType, &e](const SkReflected::Type* t) {
if (t->fFactory && (t == baseType || t->isDerivedFrom(baseType)) &&
ImGui::Selectable(t->fName, curType == t)) {
e = t->fFactory();
}
};
SkReflected::VisitTypes(visitType);
ImGui::EndCombo();
}
}
}
void enterObject(const char* name) override {
if (fTreeStack.back()) {
fTreeStack.push_back(ImGui::TreeNodeEx(item(name),
ImGuiTreeNodeFlags_AllowItemOverlap));
} else {
fTreeStack.push_back(false);
}
}
void exitObject() override {
if (fTreeStack.back()) {
ImGui::TreePop();
}
fTreeStack.pop_back();
}
int enterArray(const char* name, int oldCount) override {
this->enterObject(item(name));
fArrayCounterStack.push_back(0);
fArrayEditStack.push_back();
int count = oldCount;
if (fTreeStack.back()) {
ImGui::SameLine();
if (ImGui::Button("+")) {
++count;
}
}
return count;
}
ArrayEdit exitArray() override {
fArrayCounterStack.pop_back();
auto edit = fArrayEditStack.back();
fArrayEditStack.pop_back();
this->exitObject();
return edit;
}
private:
const char* item(const char* name) {
if (name) {
return name;
}
// We're in an array. Add extra controls and a dynamic label.
int index = fArrayCounterStack.back()++;
ArrayEdit& edit(fArrayEditStack.back());
fScratchLabel = SkStringPrintf("[%d]", index);
ImGui::PushID(index);
if (ImGui::Button("X")) {
edit.fVerb = ArrayEdit::Verb::kRemove;
edit.fIndex = index;
}
ImGui::SameLine();
if (ImGui::Button("^")) {
edit.fVerb = ArrayEdit::Verb::kMoveForward;
edit.fIndex = index;
}
ImGui::SameLine();
if (ImGui::Button("v")) {
edit.fVerb = ArrayEdit::Verb::kMoveForward;
edit.fIndex = index + 1;
}
ImGui::SameLine();
ImGui::PopID();
return fScratchLabel.c_str();
}
SkSTArray<16, bool, true> fTreeStack;
SkSTArray<16, int, true> fArrayCounterStack;
SkSTArray<16, ArrayEdit, true> fArrayEditStack;
SkString fScratchLabel;
};
ParticlesSlide::ParticlesSlide() {
// Register types for serialization
SkParticleEffect::RegisterParticleTypes();
fName = "Particles";
fPlayPosition.set(200.0f, 200.0f);
}
void ParticlesSlide::loadEffects(const char* dirname) {
fLoaded.reset();
fRunning.reset();
SkOSFile::Iter iter(dirname, ".json");
for (SkString file; iter.next(&file); ) {
LoadedEffect effect;
effect.fName = SkOSPath::Join(dirname, file.c_str());
effect.fParams.reset(new SkParticleEffectParams());
if (auto fileData = SkData::MakeFromFileName(effect.fName.c_str())) {
skjson::DOM dom(static_cast<const char*>(fileData->data()), fileData->size());
SkFromJsonVisitor fromJson(dom.root());
effect.fParams->visitFields(&fromJson);
fLoaded.push_back(effect);
}
}
}
void ParticlesSlide::load(SkScalar winWidth, SkScalar winHeight) {
this->loadEffects(GetResourcePath("particles").c_str());
}
void ParticlesSlide::draw(SkCanvas* canvas) {
canvas->clear(0);
gDragPoints.reset();
gDragPoints.push_back(&fPlayPosition);
// Window to show all loaded effects, and allow playing them
if (ImGui::Begin("Library", nullptr, ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
static bool looped = true;
ImGui::Checkbox("Looped", &looped);
static SkString dirname = GetResourcePath("particles");
ImGuiInputTextFlags textFlags = ImGuiInputTextFlags_CallbackResize;
ImGui::InputText("Directory", dirname.writable_str(), dirname.size() + 1, textFlags,
InputTextCallback, &dirname);
if (ImGui::Button("New")) {
LoadedEffect effect;
effect.fName = SkOSPath::Join(dirname.c_str(), "new.json");
effect.fParams.reset(new SkParticleEffectParams());
fLoaded.push_back(effect);
}
ImGui::SameLine();
if (ImGui::Button("Load")) {
this->loadEffects(dirname.c_str());
}
ImGui::SameLine();
if (ImGui::Button("Save")) {
for (const auto& effect : fLoaded) {
SkFILEWStream fileStream(effect.fName.c_str());
if (fileStream.isValid()) {
SkJSONWriter writer(&fileStream, SkJSONWriter::Mode::kPretty);
SkToJsonVisitor toJson(writer);
writer.beginObject();
effect.fParams->visitFields(&toJson);
writer.endObject();
writer.flush();
fileStream.flush();
} else {
SkDebugf("Failed to open %s\n", effect.fName.c_str());
}
}
}
SkGuiVisitor gui;
for (int i = 0; i < fLoaded.count(); ++i) {
ImGui::PushID(i);
if (fAnimated && ImGui::Button("Play")) {
sk_sp<SkParticleEffect> effect(new SkParticleEffect(fLoaded[i].fParams, fRandom));
effect->start(fAnimationTime, looped);
fRunning.push_back({ fPlayPosition, fLoaded[i].fName, effect });
fRandom.nextU();
}
ImGui::SameLine();
ImGui::InputText("##Name", fLoaded[i].fName.writable_str(), fLoaded[i].fName.size() + 1,
textFlags, InputTextCallback, &fLoaded[i].fName);
if (ImGui::TreeNode("##Details")) {
fLoaded[i].fParams->visitFields(&gui);
ImGui::TreePop();
}
ImGui::PopID();
}
}
ImGui::End();
// Another window to show all the running effects
if (ImGui::Begin("Running")) {
for (int i = 0; i < fRunning.count(); ++i) {
ImGui::PushID(i);
bool remove = ImGui::Button("X") || !fRunning[i].fEffect->isAlive();
ImGui::SameLine();
ImGui::Text("%4g, %4g %5d %s", fRunning[i].fPosition.fX, fRunning[i].fPosition.fY,
fRunning[i].fEffect->getCount(), fRunning[i].fName.c_str());
if (remove) {
fRunning.removeShuffle(i);
}
ImGui::PopID();
}
}
ImGui::End();
SkPaint dragPaint;
dragPaint.setColor(SK_ColorLTGRAY);
dragPaint.setAntiAlias(true);
SkPaint dragHighlight;
dragHighlight.setStyle(SkPaint::kStroke_Style);
dragHighlight.setColor(SK_ColorGREEN);
dragHighlight.setStrokeWidth(2);
dragHighlight.setAntiAlias(true);
for (int i = 0; i < gDragPoints.count(); ++i) {
canvas->drawCircle(*gDragPoints[i], kDragSize, dragPaint);
if (gDragIndex == i) {
canvas->drawCircle(*gDragPoints[i], kDragSize, dragHighlight);
}
}
for (const auto& effect : fRunning) {
canvas->save();
canvas->translate(effect.fPosition.fX, effect.fPosition.fY);
effect.fEffect->draw(canvas);
canvas->restore();
}
}
bool ParticlesSlide::animate(double nanos) {
fAnimated = true;
fAnimationTime = 1e-9 * nanos;
for (const auto& effect : fRunning) {
effect.fEffect->update(fAnimationTime);
}
return true;
}
bool ParticlesSlide::onMouse(SkScalar x, SkScalar y, skui::InputState state, skui::ModifierKey modifiers) {
if (gDragIndex == -1) {
if (state == skui::InputState::kDown) {
float bestDistance = kDragSize;
SkPoint mousePt = { x, y };
for (int i = 0; i < gDragPoints.count(); ++i) {
float distance = SkPoint::Distance(*gDragPoints[i], mousePt);
if (distance < bestDistance) {
gDragIndex = i;
bestDistance = distance;
}
}
return gDragIndex != -1;
}
} else {
// Currently dragging
SkASSERT(gDragIndex < gDragPoints.count());
gDragPoints[gDragIndex]->set(x, y);
if (state == skui::InputState::kUp) {
gDragIndex = -1;
}
return true;
}
return false;
}