skia2/include/private/GrTextureProxy.h
Greg Daniel d2d8e92e5e Remove tracking of SkDestinationSurfaceColorMode on GrTextureProxy for mips
When we create a new surface from a proxy we were always using legacy and
when we wrapped an existing surface we never actaully had to use the value
we pulled off of it since the proxy was already instantiatied.

Bug: skia:
Change-Id: Ifcb5f3ac2f1dcf41b01a98c554d682ae57028d5a
Reviewed-on: https://skia-review.googlesource.com/106207
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-02-12 18:51:28 +00:00

125 lines
4.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTextureProxy_DEFINED
#define GrTextureProxy_DEFINED
#include "GrSamplerState.h"
#include "GrSurfaceProxy.h"
class GrCaps;
class GrDeferredProxyUploader;
class GrProxyProvider;
class GrResourceProvider;
class GrTextureOpList;
class GrTextureProxyPriv;
// This class delays the acquisition of textures until they are actually required
class GrTextureProxy : virtual public GrSurfaceProxy {
public:
GrTextureProxy* asTextureProxy() override { return this; }
const GrTextureProxy* asTextureProxy() const override { return this; }
// Actually instantiate the backing texture, if necessary
bool instantiate(GrResourceProvider*) override;
GrSamplerState::Filter highestFilterMode() const;
// If we are instantiated and have a target, return the mip state of that target. Otherwise
// returns the proxy's mip state from creation time. This is useful for lazy proxies which may
// claim to not need mips at creation time, but the instantiation happens to give us a mipped
// target. In that case we should use that for our benefit to avoid possible copies/mip
// generation later.
GrMipMapped mipMapped() const;
/**
* Return the texture proxy's unique key. It will be invalid if the proxy doesn't have one.
*/
const GrUniqueKey& getUniqueKey() const {
#ifdef SK_DEBUG
if (fTarget && fUniqueKey.isValid()) {
SkASSERT(fTarget->getUniqueKey().isValid());
// It is possible for a non-keyed proxy to have a uniquely keyed resource assigned to
// it. This just means that a future user of the resource will be filling it with unique
// data. However, if the proxy has a unique key its attached resource should also
// have that key.
SkASSERT(fUniqueKey == fTarget->getUniqueKey());
}
#endif
return fUniqueKey;
}
/**
* Internal-only helper class used for manipulations of the resource by the cache.
*/
class CacheAccess;
inline CacheAccess cacheAccess();
inline const CacheAccess cacheAccess() const;
// Provides access to special purpose functions.
GrTextureProxyPriv texPriv();
const GrTextureProxyPriv texPriv() const;
protected:
// DDL TODO: rm the GrSurfaceProxy friending
friend class GrSurfaceProxy; // for ctors
friend class GrProxyProvider; // for ctors
friend class GrTextureProxyPriv;
// Deferred version
GrTextureProxy(const GrSurfaceDesc& srcDesc, SkBackingFit, SkBudgeted,
const void* srcData, size_t srcRowBytes, uint32_t flags);
// Lazy-callback version
// There are two main use cases for lazily-instantiated proxies:
// basic knowledge - width, height, config, origin are known
// minimal knowledge - only config is known.
//
// The basic knowledge version is used for DDL where we know the type of proxy we are going to
// use, but we don't have access to the GPU yet to instantiate it.
//
// The minimal knowledge version is used for CCPR where we are generating an atlas but we do not
// know the final size until flush time.
GrTextureProxy(LazyInstantiateCallback&&, LazyInstantiationType, const GrSurfaceDesc& desc,
GrMipMapped, SkBackingFit fit, SkBudgeted budgeted, uint32_t flags);
// Wrapped version
GrTextureProxy(sk_sp<GrSurface>, GrSurfaceOrigin);
~GrTextureProxy() override;
sk_sp<GrSurface> createSurface(GrResourceProvider*) const override;
private:
GrMipMapped fMipMapped;
GrUniqueKey fUniqueKey;
GrProxyProvider* fProxyProvider; // only set when fUniqueKey is valid
// Only used for proxies whose contents are being prepared on a worker thread. This object
// stores the texture data, allowing the proxy to remain uninstantiated until flush. At that
// point, the proxy is instantiated, and this data is used to perform an ASAP upload.
std::unique_ptr<GrDeferredProxyUploader> fDeferredUploader;
size_t onUninstantiatedGpuMemorySize() const override;
// Methods made available via GrTextureProxy::CacheAccess
void setUniqueKey(GrProxyProvider*, const GrUniqueKey&);
void clearUniqueKey();
SkDEBUGCODE(void validateLazySurface(const GrSurface*) override;)
// For wrapped proxies the GrTexture pointer is stored in GrIORefProxy.
// For deferred proxies that pointer will be filled in when we need to instantiate
// the deferred resource
typedef GrSurfaceProxy INHERITED;
};
#endif