c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef CodecBench_DEFINED
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#define CodecBench_DEFINED
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#include "bench/Benchmark.h"
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#include "include/core/SkData.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkString.h"
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#include "src/core/SkAutoMalloc.h"
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/**
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* Time SkCodec.
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*/
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class CodecBench : public Benchmark {
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public:
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// Calls encoded->ref()
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CodecBench(SkString basename, SkData* encoded, SkColorType colorType, SkAlphaType alphaType);
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protected:
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const char* onGetName() override;
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bool isSuitableFor(Backend backend) override;
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void onDraw(int n, SkCanvas* canvas) override;
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void onDelayedSetup() override;
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private:
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SkString fName;
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const SkColorType fColorType;
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const SkAlphaType fAlphaType;
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sk_sp<SkData> fData;
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SkImageInfo fInfo; // Set in onDelayedSetup.
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SkAutoMalloc fPixelStorage;
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typedef Benchmark INHERITED;
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};
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#endif // CodecBench_DEFINED
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