7bd7ea2c8e
This eliminates a handful of useless statements. They were harmless, but presumably this saves optimization work for the GLSL compiler. (Patterned after http://review.skia.org/496377 ) Change-Id: Ibe135750488a9917b982dcac67f22b3765412ee1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496599 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
578 lines
13 KiB
GLSL
578 lines
13 KiB
GLSL
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out vec4 sk_FragColor;
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void fn6_v() {
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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}
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void fn7_v() {
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
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sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
sk_FragColor.x = 0.0;
|
|
fn6_v();
|
|
fn6_v();
|
|
}
|
|
void fn8_v() {
|
|
fn7_v();
|
|
fn7_v();
|
|
fn7_v();
|
|
}
|
|
void fn9_v() {
|
|
fn8_v();
|
|
fn8_v();
|
|
fn8_v();
|
|
}
|
|
void fnA_v() {
|
|
fn9_v();
|
|
fn9_v();
|
|
fn9_v();
|
|
}
|
|
void fnB_v() {
|
|
fnA_v();
|
|
fnA_v();
|
|
fnA_v();
|
|
}
|
|
void fnC_v() {
|
|
fnB_v();
|
|
fnB_v();
|
|
fnB_v();
|
|
}
|
|
void fnD_v() {
|
|
fnC_v();
|
|
fnC_v();
|
|
fnC_v();
|
|
}
|
|
void fnE_v() {
|
|
fnD_v();
|
|
fnD_v();
|
|
fnD_v();
|
|
}
|
|
void fnF_v() {
|
|
fnE_v();
|
|
fnE_v();
|
|
fnE_v();
|
|
}
|
|
void fnG_v() {
|
|
fnF_v();
|
|
fnF_v();
|
|
fnF_v();
|
|
}
|
|
void fnH_v() {
|
|
fnG_v();
|
|
fnG_v();
|
|
fnG_v();
|
|
}
|
|
void fnI_v() {
|
|
fnH_v();
|
|
fnH_v();
|
|
fnH_v();
|
|
}
|
|
void fnJ_v() {
|
|
fnI_v();
|
|
fnI_v();
|
|
fnI_v();
|
|
}
|
|
void fnK_v() {
|
|
fnJ_v();
|
|
fnJ_v();
|
|
fnJ_v();
|
|
}
|
|
void fnL_v() {
|
|
fnK_v();
|
|
fnK_v();
|
|
fnK_v();
|
|
}
|
|
void fnM_v() {
|
|
fnL_v();
|
|
fnL_v();
|
|
fnL_v();
|
|
}
|
|
void fnN_v() {
|
|
fnM_v();
|
|
fnM_v();
|
|
fnM_v();
|
|
}
|
|
void main() {
|
|
fnN_v();
|
|
}
|