skia2/resources/sksl/glsl/TextureVersion110.sksl
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

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/*#pragma settings Version110*/
uniform sampler1D one;
uniform sampler2D two;
void main() {
float4 a = sample(one, 0);
float4 b = sample(two, float2(0));
float4 c = sample(one, float2(0));
float4 d = sample(two, float3(0));
sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));
}