469fb3c619
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26 Bug: skia:11115 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
17 lines
706 B
Plaintext
17 lines
706 B
Plaintext
uniform half4 inputVal;
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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const half4 constVec = half4(20, 0, 0, 0);
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half4 expectedVec = half4(1, 0, 0, 0);
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return (normalize(inputVal.x) == expectedVec.x &&
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normalize(inputVal.xy) == expectedVec.xy &&
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normalize(inputVal.xyz) == expectedVec.xyz &&
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normalize(inputVal.xyzw) == expectedVec.xyzw &&
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normalize(constVec.x) == expectedVec.x &&
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normalize(constVec.yx) == expectedVec.yx &&
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normalize(constVec.zxy) == expectedVec.zxy &&
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normalize(constVec.xyzw) == expectedVec.xyzw) ? colorGreen : colorRed;
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}
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