skia2/resources/sksl/intrinsics/Sqrt.sksl
John Stiles 469fb3c619 Rename variables named input in test files.
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV

Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26
Bug: skia:11115
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-09-30 16:39:21 +00:00

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uniform half4 inputVal, expected;
uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
const half4 constVal = half4(1, 4, 16, 64);
const half4 negativeVal = half4(-1, -4, -16, -64); // should not optimize away
return (sqrt(inputVal.x) == expected.x &&
sqrt(inputVal.xy) == expected.xy &&
sqrt(inputVal.xyz) == expected.xyz &&
sqrt(inputVal.xyzw) == expected.xyzw &&
sqrt(constVal.x) == expected.x &&
sqrt(constVal.xy) == expected.xy &&
sqrt(constVal.xyz) == expected.xyz &&
sqrt(constVal.xyzw) == expected.xyzw &&
sqrt(negativeVal.x) == expected.x &&
sqrt(negativeVal.xy) == expected.xy &&
sqrt(negativeVal.xyz) == expected.xyz &&
sqrt(negativeVal.xyzw) == expected.xyzw) ? colorGreen : colorRed;
}