fd007644c8
I've added a little auto-grader. I think it's logic makes sense, but I'd appreciate fresh eyes on it. Now with anti-aliased text. Change-Id: I43a6d69251d4d93fbd70533f5c4d1cc281e4498b Reviewed-on: https://skia-review.googlesource.com/154000 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
134 lines
4.3 KiB
C++
134 lines
4.3 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkColorSpace.h"
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#include "SkColorSpaceXformSteps.h"
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#include "SkString.h"
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static void mark_good(SkCanvas* canvas, SkScalar x = 300, SkScalar y = 40) {
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canvas->saveLayer(nullptr, nullptr);
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SkPaint paint;
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// A green circle.
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paint.setColor(SkColorSetRGB(27, 158, 119));
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canvas->drawCircle(x,y, 12, paint);
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// Cut out a check mark.
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paint.setBlendMode(SkBlendMode::kSrc);
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paint.setColor(0x00000000);
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paint.setStrokeWidth(2);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawLine(x-6, y,
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x-1, y+5, paint);
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canvas->drawLine(x-1, y+5,
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x+7, y-5, paint);
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canvas->restore();
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}
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static void mark_bad(SkCanvas* canvas, SkScalar x = 300, SkScalar y = 40) {
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canvas->saveLayer(nullptr, nullptr);
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SkPaint paint;
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// A red circle.
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paint.setColor(SkColorSetRGB(231, 41, 138));
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canvas->drawCircle(x,y, 12, paint);
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// Cut out an 'X'.
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paint.setBlendMode(SkBlendMode::kSrc);
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paint.setColor(0x00000000);
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paint.setStrokeWidth(2);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawLine(x-5,y-5,
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x+5,y+5, paint);
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canvas->drawLine(x+5,y-5,
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x-5,y+5, paint);
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canvas->restore();
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}
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static bool nearly_equal(SkColor4f x, SkColor4f y) {
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const float K = 0.01f;
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return fabsf(x.fR - y.fR) < K
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&& fabsf(x.fG - y.fG) < K
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&& fabsf(x.fB - y.fB) < K
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&& fabsf(x.fA - y.fA) < K;
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}
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static SkString fmt(SkColor4f c) {
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return SkStringPrintf("%.2g %.2g %.2g %.2g", c.fR, c.fG, c.fB, c.fA);
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}
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static SkColor4f transform(SkColor4f c, SkColorSpace* src, SkColorSpace* dst) {
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SkColorSpaceXformSteps(src, kUnpremul_SkAlphaType,
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dst, kUnpremul_SkAlphaType).apply(c.vec());
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return c;
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}
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DEF_SIMPLE_GM(p3, canvas, 320, 240) {
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auto p3 = SkColorSpace::MakeRGB(SkColorSpace::kSRGB_RenderTargetGamma,
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SkColorSpace::kDCIP3_D65_Gamut);
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auto native = canvas->imageInfo().refColorSpace();
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SkPaint text;
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text.setAntiAlias(true);
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// Draw a P3 red rectangle.
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SkPaint paint;
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paint.setColor4f({1,0,0,1}, p3.get());
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canvas->drawRect({10,10,70,70}, SkPaint{});
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canvas->drawRect({10,10,70,70}, paint);
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// Read it back as floats in the color space of the canvas.
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SkBitmap bm;
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bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType, native));
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if (!canvas->readPixels(bm, 10,10)) {
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canvas->drawString("can't readPixels() on this canvas :(", 100,20, text);
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mark_good(canvas);
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return;
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}
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// Let's look at one pixel and see if it matches the paint color.
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SkColor4f pixel;
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memcpy(&pixel, bm.getAddr(10,10), sizeof(pixel));
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// We should see pixel represent the paint color faithfully in the canvas' native colorspace.
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SkColor4f expected = transform(paint.getColor4f(), nullptr, native.get());
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if (canvas->imageInfo().colorType() < kRGBA_F16_SkColorType) {
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// We can't expect normalized formats to hold values outside [0,1].
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expected = expected.pin();
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}
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if (canvas->imageInfo().colorType() == kGray_8_SkColorType) {
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// Drawing into Gray8 is known to be maybe-totally broken.
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// TODO: update expectation here to be {lum,lum,lum,1} if we fix Gray8.
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expected = SkColor4f{NAN, NAN, NAN, 1};
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}
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if (nearly_equal(pixel, expected)) {
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mark_good(canvas);
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} else {
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mark_bad(canvas);
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}
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struct {
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const char* label;
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SkColor4f color;
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} lines[] = {
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{"Native:" , pixel },
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{"Expected:", expected },
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{"P3:" , transform(pixel, native.get(), p3.get())},
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};
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SkAutoCanvasRestore saveRestore(canvas, true);
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for (auto l : lines) {
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canvas->drawString(l.label, 80,20, text);
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canvas->drawString(fmt(l.color).c_str(), 140,20, text);
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canvas->translate(0,20);
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}
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// TODO: draw P3 colors more ways
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}
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