c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
171 lines
5.2 KiB
C++
171 lines
5.2 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkRefCnt.h"
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#include "include/private/SkTSearch.h"
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#include "include/utils/SkRandom.h"
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#include "src/core/SkTSort.h"
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#include "tests/Test.h"
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class RefClass : public SkRefCnt {
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public:
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RefClass(int n) : fN(n) {}
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int get() const { return fN; }
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private:
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int fN;
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typedef SkRefCnt INHERITED;
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};
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static void test_autounref(skiatest::Reporter* reporter) {
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RefClass obj(0);
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REPORTER_ASSERT(reporter, obj.unique());
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sk_sp<RefClass> tmp(&obj);
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REPORTER_ASSERT(reporter, &obj == tmp.get());
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REPORTER_ASSERT(reporter, obj.unique());
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REPORTER_ASSERT(reporter, &obj == tmp.release());
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REPORTER_ASSERT(reporter, obj.unique());
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REPORTER_ASSERT(reporter, nullptr == tmp.release());
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REPORTER_ASSERT(reporter, nullptr == tmp.get());
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obj.ref();
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REPORTER_ASSERT(reporter, !obj.unique());
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{
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sk_sp<RefClass> tmp2(&obj);
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}
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REPORTER_ASSERT(reporter, obj.unique());
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}
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static void test_autostarray(skiatest::Reporter* reporter) {
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RefClass obj0(0);
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RefClass obj1(1);
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REPORTER_ASSERT(reporter, obj0.unique());
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REPORTER_ASSERT(reporter, obj1.unique());
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{
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SkAutoSTArray<2, sk_sp<RefClass> > tmp;
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REPORTER_ASSERT(reporter, 0 == tmp.count());
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tmp.reset(0); // test out reset(0) when already at 0
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tmp.reset(4); // this should force a new allocation
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REPORTER_ASSERT(reporter, 4 == tmp.count());
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tmp[0].reset(SkRef(&obj0));
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tmp[1].reset(SkRef(&obj1));
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REPORTER_ASSERT(reporter, !obj0.unique());
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REPORTER_ASSERT(reporter, !obj1.unique());
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// test out reset with data in the array (and a new allocation)
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tmp.reset(0);
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REPORTER_ASSERT(reporter, 0 == tmp.count());
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REPORTER_ASSERT(reporter, obj0.unique());
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REPORTER_ASSERT(reporter, obj1.unique());
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tmp.reset(2); // this should use the preexisting allocation
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REPORTER_ASSERT(reporter, 2 == tmp.count());
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tmp[0].reset(SkRef(&obj0));
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tmp[1].reset(SkRef(&obj1));
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}
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// test out destructor with data in the array (and using existing allocation)
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REPORTER_ASSERT(reporter, obj0.unique());
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REPORTER_ASSERT(reporter, obj1.unique());
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{
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// test out allocating ctor (this should allocate new memory)
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SkAutoSTArray<2, sk_sp<RefClass> > tmp(4);
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REPORTER_ASSERT(reporter, 4 == tmp.count());
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tmp[0].reset(SkRef(&obj0));
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tmp[1].reset(SkRef(&obj1));
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REPORTER_ASSERT(reporter, !obj0.unique());
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REPORTER_ASSERT(reporter, !obj1.unique());
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// Test out resut with data in the array and malloced storage
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tmp.reset(0);
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REPORTER_ASSERT(reporter, obj0.unique());
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REPORTER_ASSERT(reporter, obj1.unique());
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tmp.reset(2); // this should use the preexisting storage
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tmp[0].reset(SkRef(&obj0));
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tmp[1].reset(SkRef(&obj1));
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REPORTER_ASSERT(reporter, !obj0.unique());
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REPORTER_ASSERT(reporter, !obj1.unique());
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tmp.reset(4); // this should force a new malloc
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REPORTER_ASSERT(reporter, obj0.unique());
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REPORTER_ASSERT(reporter, obj1.unique());
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tmp[0].reset(SkRef(&obj0));
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tmp[1].reset(SkRef(&obj1));
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REPORTER_ASSERT(reporter, !obj0.unique());
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REPORTER_ASSERT(reporter, !obj1.unique());
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}
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REPORTER_ASSERT(reporter, obj0.unique());
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REPORTER_ASSERT(reporter, obj1.unique());
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}
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/////////////////////////////////////////////////////////////////////////////
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#define kSEARCH_COUNT 91
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static void test_search(skiatest::Reporter* reporter) {
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int i, array[kSEARCH_COUNT];
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SkRandom rand;
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for (i = 0; i < kSEARCH_COUNT; i++) {
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array[i] = rand.nextS();
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}
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SkTHeapSort<int>(array, kSEARCH_COUNT);
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// make sure we got sorted properly
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for (i = 1; i < kSEARCH_COUNT; i++) {
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REPORTER_ASSERT(reporter, array[i-1] <= array[i]);
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}
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// make sure we can find all of our values
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for (i = 0; i < kSEARCH_COUNT; i++) {
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int index = SkTSearch<int>(array, kSEARCH_COUNT, array[i], sizeof(int));
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REPORTER_ASSERT(reporter, index == i);
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}
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// make sure that random values are either found, or the correct
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// insertion index is returned
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for (i = 0; i < 10000; i++) {
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int value = rand.nextS();
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int index = SkTSearch<int>(array, kSEARCH_COUNT, value, sizeof(int));
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if (index >= 0) {
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REPORTER_ASSERT(reporter,
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index < kSEARCH_COUNT && array[index] == value);
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} else {
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index = ~index;
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REPORTER_ASSERT(reporter, index <= kSEARCH_COUNT);
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if (index < kSEARCH_COUNT) {
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REPORTER_ASSERT(reporter, value < array[index]);
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if (index > 0) {
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REPORTER_ASSERT(reporter, value > array[index - 1]);
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}
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} else {
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// we should append the new value
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REPORTER_ASSERT(reporter, value > array[kSEARCH_COUNT - 1]);
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}
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}
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}
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}
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DEF_TEST(Utils, reporter) {
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test_search(reporter);
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test_autounref(reporter);
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test_autostarray(reporter);
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}
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