skia2/include/android/SkAndroidFrameworkUtils.h
Leon Scroggins III 44764000b4 Add SafetyNetLogging and use in SkPngCodec
Bug: b/117838472
Change-Id: I463f8b2c11c07098e9ec24448f66fcafcf6cd76b
Reviewed-on: https://skia-review.googlesource.com/c/170354
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2018-11-14 20:06:03 +00:00

41 lines
990 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkAndroidFrameworkUtils_DEFINED
#define SkAndroidFrameworkUtils_DEFINED
#include "SkTypes.h"
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
class SkCanvas;
/**
* SkAndroidFrameworkUtils expose private APIs used only by Android framework.
*/
class SkAndroidFrameworkUtils {
public:
#if SK_SUPPORT_GPU
/**
* clipWithStencil draws the current clip into a stencil buffer with reference value and mask
* set to 0x1. This function works only on a GPU canvas.
*
* @param canvas A GPU canvas that has a non-empty clip.
*
* @return true on success or false if clip is empty or not a GPU canvas.
*/
static bool clipWithStencil(SkCanvas* canvas);
#endif //SK_SUPPORT_GPU
static void SafetyNetLog(const char*);
};
#endif // SK_BUILD_FOR_ANDROID_ANDROID
#endif // SkAndroidFrameworkUtils_DEFINED