skia2/include/gpu/gl
vbuzinov 3e77ba96d5 Implement stencil clipping in mixed sampled render targets
This change enables multisampled clipping for mixed sampled
render targets.  Previously clipping in mixed samples config
behaved the same as in the gpu config.

In order to retrofit non-MSAA draw methods, programmable sample
locations are used in order to colocate all samples at (0.5, 0.5).
Requires support for NV_sample_locations.

BUG=skia:4399

Review URL: https://codereview.chromium.org/1232103002
2015-09-30 23:02:06 -07:00
..
angle skia: Add ANGLE with GL backend to nanobench/DM 2015-09-11 13:07:29 -07:00
command_buffer skia: add ability to load command_buffer_gles2 2015-08-27 10:38:39 -07:00
GrGLConfig_chrome.h Make ANGLE perf decisions be runtime rather than compile time 2015-07-31 11:20:16 -07:00
GrGLConfig.h Make ANGLE perf decisions be runtime rather than compile time 2015-07-31 11:20:16 -07:00
GrGLExtensions.h Add skstd::unique_ptr and use it. 2015-09-07 12:45:52 -07:00
GrGLFunctions.h Implement stencil clipping in mixed sampled render targets 2015-09-30 23:02:06 -07:00
GrGLInterface.h Implement stencil clipping in mixed sampled render targets 2015-09-30 23:02:06 -07:00
GrGLSLPrettyPrint.h Multi-string shaders 2015-02-13 17:18:27 -08:00
SkGLContext.h Move headers with no dependencies. 2015-07-29 11:10:46 -07:00
SkNullGLContext.h Implement SkGLContext swapBuffers with fence syncs 2015-06-23 13:23:44 -07:00