46d36f0e7b
To match raster's handling of BW geometry we want to be able to perform a device space "nudge" on all geometry. This CL sets us up to be able to do that in GrGLVertexBuilder::transformToNormalizedDeviceSpace. BUG=423834 TBR=bsalomon@google.com Review URL: https://codereview.chromium.org/854013002
192 lines
5.5 KiB
C++
192 lines
5.5 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrShaderVar_DEFINED
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#define GrShaderVar_DEFINED
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#include "GrTypesPriv.h"
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#include "SkString.h"
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class GrShaderVar {
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public:
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/**
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* Early versions of GLSL have Varying and Attribute; those are later
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* deprecated, but we still need to know whether a Varying variable
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* should be treated as In or Out.
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*
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* TODO This really shouldn't live here, but until we have c++11, there is really no good way
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* to write extensible enums. In reality, only none, out, in, inout, and uniform really
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* make sense on this base class
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*/
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enum TypeModifier {
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kNone_TypeModifier,
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kOut_TypeModifier,
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kIn_TypeModifier,
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kInOut_TypeModifier,
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kUniform_TypeModifier,
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// GL Specific types below
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kAttribute_TypeModifier,
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kVaryingIn_TypeModifier,
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kVaryingOut_TypeModifier
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};
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/**
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* Defaults to a float with no precision specifier
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*/
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GrShaderVar()
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: fType(kFloat_GrSLType)
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, fTypeModifier(kNone_TypeModifier)
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, fCount(kNonArray)
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, fPrecision(kDefault_GrSLPrecision) {
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}
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GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray,
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GrSLPrecision precision = kDefault_GrSLPrecision)
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: fType(type)
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, fTypeModifier(kNone_TypeModifier)
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, fName(name)
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, fCount(arrayCount)
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, fPrecision(precision) {
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SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
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SkASSERT(kVoid_GrSLType != type);
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}
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GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
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GrSLPrecision precision = kDefault_GrSLPrecision)
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: fType(type)
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, fTypeModifier(kNone_TypeModifier)
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, fName(name)
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, fCount(arrayCount)
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, fPrecision(precision) {
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SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
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SkASSERT(kVoid_GrSLType != type);
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}
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GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
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int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision)
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: fType(type)
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, fTypeModifier(typeModifier)
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, fName(name)
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, fCount(arrayCount)
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, fPrecision(precision) {
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SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
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SkASSERT(kVoid_GrSLType != type);
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}
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/**
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* Values for array count that have special meaning. We allow 1-sized arrays.
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*/
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enum {
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kNonArray = 0, // not an array
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kUnsizedArray = -1, // an unsized array (declared with [])
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};
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void set(GrSLType type,
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const SkString& name,
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TypeModifier typeModifier = kNone_TypeModifier,
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GrSLPrecision precision = kDefault_GrSLPrecision,
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int count = kNonArray) {
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SkASSERT(kVoid_GrSLType != type);
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SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
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fType = type;
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fTypeModifier = typeModifier;
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fName = name;
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fCount = count;
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fPrecision = precision;
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}
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void set(GrSLType type,
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const char* name,
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TypeModifier typeModifier = kNone_TypeModifier,
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GrSLPrecision precision = kDefault_GrSLPrecision,
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int count = kNonArray) {
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SkASSERT(kVoid_GrSLType != type);
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SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
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fType = type;
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fTypeModifier = typeModifier;
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fName = name;
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fCount = count;
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fPrecision = precision;
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}
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/**
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* Is the var an array.
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*/
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bool isArray() const { return kNonArray != fCount; }
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/**
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* Is this an unsized array, (i.e. declared with []).
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*/
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bool isUnsizedArray() const { return kUnsizedArray == fCount; }
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/**
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* Get the array length of the var.
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*/
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int getArrayCount() const { return fCount; }
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/**
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* Set the array length of the var
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*/
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void setArrayCount(int count) { fCount = count; }
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/**
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* Set to be a non-array.
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*/
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void setNonArray() { fCount = kNonArray; }
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/**
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* Set to be an unsized array.
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*/
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void setUnsizedArray() { fCount = kUnsizedArray; }
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/**
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* Access the var name as a writable string
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*/
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SkString* accessName() { return &fName; }
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/**
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* Set the var name
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*/
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void setName(const SkString& n) { fName = n; }
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void setName(const char* n) { fName = n; }
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/**
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* Get the var name.
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*/
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const SkString& getName() const { return fName; }
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/**
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* Shortcut for this->getName().c_str();
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*/
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const char* c_str() const { return this->getName().c_str(); }
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/**
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* Get the type of the var
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*/
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GrSLType getType() const { return fType; }
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/**
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* Set the type of the var
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*/
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void setType(GrSLType type) { fType = type; }
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TypeModifier getTypeModifier() const { return fTypeModifier; }
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void setTypeModifier(TypeModifier type) { fTypeModifier = type; }
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/**
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* Get the precision of the var
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*/
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GrSLPrecision getPrecision() const { return fPrecision; }
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/**
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* Set the precision of the var
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*/
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void setPrecision(GrSLPrecision p) { fPrecision = p; }
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protected:
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GrSLType fType;
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TypeModifier fTypeModifier;
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SkString fName;
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int fCount;
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GrSLPrecision fPrecision;
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};
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#endif
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