skia2/modules/sksg/include/SkSGImage.h
Florin Malita 3b526b05d6 "Modularize" SkSG
* relocate all SkSG-related files under modules/sksg/
* fix various tidbits to make non-sksg builds possible
* drop obsolete SampleSGInval.cpp

Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957
Reviewed-on: https://skia-review.googlesource.com/130025
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-05-25 17:11:52 +00:00

50 lines
1.0 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGImage_DEFINED
#define SkSGImage_DEFINED
#include "SkSGRenderNode.h"
#include "SkFilterQuality.h"
class SkImage;
namespace sksg {
/**
* Concrete rendering node, wrapping an SkImage.
*
*/
class Image final : public RenderNode {
public:
static sk_sp<Image> Make(sk_sp<SkImage> image) {
return image ? sk_sp<Image>(new Image(std::move(image))) : nullptr;
}
SG_ATTRIBUTE(Quality , SkFilterQuality, fQuality )
SG_ATTRIBUTE(AntiAlias, bool , fAntiAlias)
protected:
explicit Image(sk_sp<SkImage>);
void onRender(SkCanvas*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
const sk_sp<SkImage> fImage;
SkFilterQuality fQuality = kLow_SkFilterQuality;
bool fAntiAlias = true;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGImage_DEFINED