skia2/include/private/GrImageContext.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

54 lines
1.6 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrImageContext_DEFINED
#define GrImageContext_DEFINED
#include "include/private/GrContext_Base.h"
#include "include/private/GrSingleOwner.h"
class GrImageContextPriv;
class GrProxyProvider;
class SK_API GrImageContext : public GrContext_Base {
public:
~GrImageContext() override;
// Provides access to functions that aren't part of the public API.
GrImageContextPriv priv();
const GrImageContextPriv priv() const;
protected:
friend class GrImageContextPriv; // for hidden functions
GrImageContext(GrBackendApi, const GrContextOptions&, uint32_t contextID);
virtual void abandonContext();
bool abandoned() const;
GrProxyProvider* proxyProvider() { return fProxyProvider.get(); }
const GrProxyProvider* proxyProvider() const { return fProxyProvider.get(); }
/** This is only useful for debug purposes */
GrSingleOwner* singleOwner() const { return &fSingleOwner; }
GrImageContext* asImageContext() override { return this; }
private:
std::unique_ptr<GrProxyProvider> fProxyProvider;
bool fAbandoned = false;
// In debug builds we guard against improper thread handling
// This guard is passed to the GrDrawingManager and, from there to all the
// GrRenderTargetContexts. It is also passed to the GrResourceProvider and SkGpuDevice.
mutable GrSingleOwner fSingleOwner;
typedef GrContext_Base INHERITED;
};
#endif