skia2/bazel/external
Michael Ludwig 9d10f64104 Manual dawn roll
Change-Id: Id6efc88e2d048ade8aa2c0e7870c0bc73b1afcf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553537
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: James Godfrey-Kittle <jamesgk@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: James Godfrey-Kittle <jamesgk@google.com>
2022-06-27 19:09:52 +00:00
..
dawn Manual dawn roll 2022-06-27 19:09:52 +00:00
dng_sdk [bazel] Move remaining codec build rules to //bazel/external 2022-06-01 19:12:14 +00:00
expat [bazel] Add option for SkSVGCanvas (and expat third_party DEP) 2022-06-27 15:56:55 +00:00
libjpeg_turbo [bazel] Add option for SkSVGCanvas (and expat third_party DEP) 2022-06-27 15:56:55 +00:00
libpng [bazel] Fix toolchains on M1 Mac 2022-06-27 14:02:49 +00:00
libwebp [bazel] Move remaining codec build rules to //bazel/external 2022-06-01 19:12:14 +00:00
perfetto Reland "Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class" 2022-06-15 16:35:05 +00:00
piex [bazel] Move remaining codec build rules to //bazel/external 2022-06-01 19:12:14 +00:00
vulkan_headers
vulkan_tools
vulkanmemoryallocator
wuffs [bazel] Move remaining codec build rules to //bazel/external 2022-06-01 19:12:14 +00:00
zlib [bazel] Fix toolchains on M1 Mac 2022-06-27 14:02:49 +00:00
README.md

This folder is where we put BUILD.bazel files for external (e.g. third party) dependencies.

If a dependency supports Bazel, we should use those rules, but if the dependency does not, we need to create our own rules in a subdirectory.

These BUILD.bazel files are used in WORKSPACE.bazel (e.g. new_local_repository or new_git_repository).