bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
10 lines
377 B
GLSL
10 lines
377 B
GLSL
#version 400
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in vec4 sk_FragCoord_Workaround;
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out vec4 sk_FragColor;
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void main() {
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float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;
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vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW);
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sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);
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sk_FragColor.xy = sk_FragCoord_Resolved.xy;
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}
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