d053ce9c54
Reason for revert:
guard has now landed in chrome
Original issue's description:
> Revert of Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https://codereview.chromium.o… (patchset #3 id:40001 of https://codereview.chromium.org/1825073002/ )
>
> Reason for revert:
> CreateModeFilter not compiling
>
> Original issue's description:
> > Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https://codereview.chromium.org/1822623002/ )"
> >
> > Fixed legacy withColorFilter to call new(er) make method
> >
> > This reverts commit 1eb81db650
.
> >
> > BUG=skia:
> > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825073002
> >
> > TBR=
> >
> > Committed: https://skia.googlesource.com/skia/+/4c9776b046dd5e9e46e2d1ce35154855c8fcb381
>
> TBR=
> # Skipping CQ checks because original CL landed less than 1 days ago.
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/d6889293dd0942f27f9593f679722c956831f2c4
TBR=
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review URL: https://codereview.chromium.org/1827433002
184 lines
6.5 KiB
C++
184 lines
6.5 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkColorFilter.h"
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#include "SkGradientShader.h"
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#include "SkRandom.h"
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static sk_sp<SkShader> make_shader1(SkScalar w, SkScalar h) {
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const SkColor colors[] = {
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SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE,
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SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW,
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};
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const SkPoint pts[] = { { w/4, 0 }, { 3*w/4, h } };
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return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
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SkShader::kMirror_TileMode);
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}
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static sk_sp<SkShader> make_shader2() {
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return SkShader::MakeColorShader(SK_ColorBLUE);
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}
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static sk_sp<SkColorFilter> make_color_filter() {
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return SkColorFilter::MakeModeFilter(0xFFAABBCC, SkXfermode::kDarken_Mode);
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}
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class VerticesGM : public skiagm::GM {
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SkPoint fPts[9];
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SkPoint fTexs[9];
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SkColor fColors[9];
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sk_sp<SkShader> fShader1;
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sk_sp<SkShader> fShader2;
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sk_sp<SkColorFilter> fColorFilter;
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public:
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VerticesGM() {}
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protected:
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void onOnceBeforeDraw() override {
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const SkScalar X = 30;
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const SkScalar Y = 30;
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fPts[0].set(0, 0); fPts[1].set(X/2, 3); fPts[2].set(X, 0);
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fPts[3].set(3, Y/2); fPts[4].set(X/2, Y/2); fPts[5].set(X-3, Y/2);
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fPts[6].set(0, Y); fPts[7].set(X/2, Y-3); fPts[8].set(X, Y);
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const SkScalar w = 40;
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const SkScalar h = 40;
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fTexs[0].set(0, 0); fTexs[1].set(w/2, 0); fTexs[2].set(w, 0);
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fTexs[3].set(0, h/2); fTexs[4].set(w/2, h/2); fTexs[5].set(w, h/2);
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fTexs[6].set(0, h); fTexs[7].set(w/2, h); fTexs[8].set(w, h);
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fShader1 = make_shader1(w, h);
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fShader2 = make_shader2();
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fColorFilter = make_color_filter();
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SkRandom rand;
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for (size_t i = 0; i < SK_ARRAY_COUNT(fColors); ++i) {
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fColors[i] = rand.nextU() | 0xFF000000;
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}
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}
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SkString onShortName() override {
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SkString name("vertices");
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return name;
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}
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SkISize onISize() override {
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return SkISize::Make(600, 600);
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}
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void onDraw(SkCanvas* canvas) override {
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// start with the center of a 3x3 grid
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static const uint16_t fan[] = {
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4,
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0, 1, 2, 5, 8, 7, 6, 3, 0
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};
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const struct {
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const SkColor* fColors;
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const SkPoint* fTexs;
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const sk_sp<SkShader>& fShader;
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const sk_sp<SkColorFilter>& fColorFilter;
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uint8_t fAlpha;
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} rec[] = {
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{ fColors, nullptr, fShader1, nullptr , 0xFF },
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{ nullptr, fTexs , fShader1, nullptr , 0xFF },
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{ fColors, fTexs , fShader1, nullptr , 0xFF },
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{ fColors, nullptr, fShader2, nullptr , 0xFF },
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{ nullptr, fTexs , fShader2, nullptr , 0xFF },
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{ fColors, fTexs , fShader2, nullptr , 0xFF },
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{ fColors, nullptr, fShader1, fColorFilter, 0xFF },
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{ nullptr, fTexs , fShader1, fColorFilter, 0xFF },
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{ fColors, fTexs , fShader1, fColorFilter, 0xFF },
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{ fColors, nullptr, fShader2, fColorFilter, 0xFF },
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{ nullptr, fTexs , fShader2, fColorFilter, 0xFF },
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{ fColors, fTexs , fShader2, fColorFilter, 0xFF },
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{ fColors, nullptr, fShader1, nullptr , 0x80 },
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{ nullptr, fTexs , fShader1, nullptr , 0x80 },
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{ fColors, fTexs , fShader1, nullptr , 0x80 },
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{ fColors, nullptr, fShader2, nullptr , 0x80 },
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{ nullptr, fTexs , fShader2, nullptr , 0x80 },
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{ fColors, fTexs , fShader2, nullptr , 0x80 },
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{ fColors, nullptr, fShader1, fColorFilter, 0x80 },
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{ nullptr, fTexs , fShader1, fColorFilter, 0x80 },
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{ fColors, fTexs , fShader1, fColorFilter, 0x80 },
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{ fColors, nullptr, fShader2, fColorFilter, 0x80 },
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{ nullptr, fTexs , fShader2, fColorFilter, 0x80 },
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{ fColors, fTexs , fShader2, fColorFilter, 0x80 },
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};
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const SkXfermode::Mode modes[] = {
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SkXfermode::kClear_Mode,
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SkXfermode::kSrc_Mode,
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SkXfermode::kDst_Mode,
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SkXfermode::kSrcOver_Mode,
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SkXfermode::kDstOver_Mode,
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SkXfermode::kSrcIn_Mode,
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SkXfermode::kDstIn_Mode,
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SkXfermode::kSrcOut_Mode,
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SkXfermode::kDstOut_Mode,
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SkXfermode::kSrcATop_Mode,
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SkXfermode::kDstATop_Mode,
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SkXfermode::kXor_Mode,
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SkXfermode::kPlus_Mode,
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SkXfermode::kModulate_Mode,
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SkXfermode::kScreen_Mode,
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SkXfermode::kOverlay_Mode,
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SkXfermode::kDarken_Mode,
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SkXfermode::kLighten_Mode,
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SkXfermode::kColorDodge_Mode,
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SkXfermode::kColorBurn_Mode,
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SkXfermode::kHardLight_Mode,
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SkXfermode::kSoftLight_Mode,
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SkXfermode::kDifference_Mode,
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SkXfermode::kExclusion_Mode,
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SkXfermode::kMultiply_Mode,
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SkXfermode::kHue_Mode,
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SkXfermode::kSaturation_Mode,
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SkXfermode::kColor_Mode,
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SkXfermode::kLuminosity_Mode,
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};
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SkPaint paint;
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canvas->translate(4, 4);
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int x = 0;
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for (size_t j = 0; j < SK_ARRAY_COUNT(modes); ++j) {
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SkXfermode* xfer = SkXfermode::Create(modes[j]);
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canvas->save();
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for (size_t i = 0; i < SK_ARRAY_COUNT(rec); ++i) {
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paint.setShader(rec[i].fShader);
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paint.setColorFilter(rec[i].fColorFilter);
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paint.setAlpha(rec[i].fAlpha);
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//if (2 == x)
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canvas->drawVertices(SkCanvas::kTriangleFan_VertexMode,
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SK_ARRAY_COUNT(fPts), fPts,
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rec[i].fTexs, rec[i].fColors,
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xfer, fan, SK_ARRAY_COUNT(fan), paint);
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canvas->translate(40, 0);
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++x;
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}
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canvas->restore();
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canvas->translate(0, 40);
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SkSafeUnref(xfer);
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}
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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/////////////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new VerticesGM();)
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