skia2/include/gpu/GrSurfaceContext.h
Brian Osman 45580d3e30 Added GrSurfaceContext and GrTextureContext
This lets copy-to-texture to be treated like copy-to-rt.
To match current behavior, though, copies to texture are
still executed immediately (forcing a flush).

Once MDB is enabled, copies to texture will be deferred.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5093

Change-Id: Icc0ce5435507a5f0a237c22eedef879824952367
Reviewed-on: https://skia-review.googlesource.com/5093
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2016-11-23 15:52:27 +00:00

44 lines
1.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSurfaceContext_DEFINED
#define GrSurfaceContext_DEFINED
#include "SkRefCnt.h"
class GrAuditTrail;
class GrContext;
class GrSingleOwner;
class GrSurface;
struct SkIPoint;
struct SkIRect;
/**
* A helper object to orchestrate commands for a particular surface
*/
class SK_API GrSurfaceContext : public SkRefCnt {
public:
~GrSurfaceContext() override {}
virtual bool copySurface(GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) = 0;
GrAuditTrail* auditTrail() { return fAuditTrail; }
protected:
GrSurfaceContext(GrContext*, GrAuditTrail*, GrSingleOwner*);
SkDEBUGCODE(GrSingleOwner* singleOwner() { return fSingleOwner; })
GrContext* fContext;
GrAuditTrail* fAuditTrail;
// In debug builds we guard against improper thread handling
SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
};
#endif