fe689c46a7
scanlines on the CPU first. Should make extremely large drop shadows fast again. BUG=skia: R=bsalomon@google.com Author: humper@google.com Review URL: https://codereview.chromium.org/316273004
63 lines
2.2 KiB
Plaintext
63 lines
2.2 KiB
Plaintext
# Failures of any GM tests listed in this file will be ignored [1], as
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# if they had been marked "ignore-failure": true in the per-builder
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# expected-results.json files.
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#
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# The idea is that, if you modify a GM test in such a way that you know it will
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# require rebaselines on multiple platforms, you should add that test's name to
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# this list within the same CL that modifies the test.
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# Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up
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# as status "failure-ignored") and remove the line you added to this file.
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# If there are any lingering failures that need to be suppressed (ignored), you
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# MUST move those suppressions into the per-builder expected-results.json files.
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#
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# The test name must match exactly (no partial string matches).
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# See http://skbug.com/2022
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#
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# Any lines starting with '#' are comments and will be ignored.
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# Other than that, each line must either be whitespace or list just one test.
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#
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# For more information, see https://code.google.com/p/skia/issues/detail?id=1600
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# ('GM expectations: create tool to suppress failures until new baselines are
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# checked in')
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#
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#
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# [1] Differences between renderModes (e.g., normal rendering path and
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# "serialized") are NEVER ignored. See
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# https://code.google.com/p/skia/issues/detail?id=1748 ('gm: add new result
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# type, RenderModeMismatch')
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# EXAMPLES: (remove the first '#' on each line)
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#
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## Added as part of MADE-UP BUG
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## http://skbug.com/123456 : ignoring failures on gradtext GM test
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## epoger will rebaseline by 25 Dec 2013
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#gradtext
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# reed: https://codereview.chromium.org/190723004/
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# This change removes an API that this GM was testing. If/when it lands and sticks,
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# I will likely just delete the GM.
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canvas-layer-state
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# humper:
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# Needs rebaselining after faster GPU blur patch lands
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megalooper_1x4
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megalooper_4x1
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bleed
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blurquickreject
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blurrects
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# These are part of picture-version 27 -- removal of SkUnitMapp
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# just need to be rebaselined
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scaled_tilemode_bitmap
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scaled_tilemodes_npot
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scaled_tilemodes
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tilemode_bitmap
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tilemodes_npot
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tilemodes
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# Added by kevin.petit@arm.com for https://codereview.chromium.org/317193003
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# Only S32A_D565_Blend is causing mismatches
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shadertext3
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drawbitmaprect
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coloremoji
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