ff22910286
This reverts commit 98503f1c57
.
Reason for revert:
../../src/sksl/SkSLDehydrator.cpp:513:28: error: no member named 'fTypeName' in 'SkSL::Enum'
this->write(en.fTypeName);
~~ ^
../../src/sksl/SkSLDehydrator.cpp:514:56: error: no member named 'fSymbols' in 'SkSL::Enum'
AutoDehydratorSymbolTable symbols(this, en.fSymbols);
~~ ^
../../src/sksl/SkSLDehydrator.cpp:515:62: error: no member named 'fSymbols' in 'SkSL::Enum'
for (const std::unique_ptr<const Symbol>& s : en.fSymbols->fOwnedSymbols) {
~~ ^
Original change's description:
> moved SkSL Enum data into IRNode
>
> Change-Id: I0de52d252715b5f4e10c26ebca3ea1a4f728ea2e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320637
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I2b78dd5acf4277765b36776a8fb8e435f8b18861
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320759
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
319 lines
9.8 KiB
C++
319 lines
9.8 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKSL_IRNODE
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#define SKSL_IRNODE
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#include "src/sksl/SkSLASTNode.h"
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#include "src/sksl/SkSLLexer.h"
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#include "src/sksl/SkSLString.h"
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#include <algorithm>
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#include <vector>
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namespace SkSL {
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struct Expression;
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struct Statement;
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class SymbolTable;
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class Type;
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/**
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* Represents a node in the intermediate representation (IR) tree. The IR is a fully-resolved
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* version of the program (all types determined, everything validated), ready for code generation.
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*/
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class IRNode {
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public:
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virtual ~IRNode();
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IRNode& operator=(const IRNode& other) {
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// Need to have a copy assignment operator because Type requires it, but can't use the
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// default version until we finish migrating away from std::unique_ptr children. For now,
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// just assert that there are no children (we could theoretically clone them, but we never
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// actually copy nodes containing children).
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SkASSERT(other.fExpressionChildren.empty());
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fKind = other.fKind;
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fOffset = other.fOffset;
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fData = other.fData;
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return *this;
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}
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virtual String description() const = 0;
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// character offset of this element within the program being compiled, for error reporting
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// purposes
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int fOffset;
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const Type& type() const {
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switch (fData.fKind) {
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case NodeData::Kind::kBoolLiteral:
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return *this->boolLiteralData().fType;
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case NodeData::Kind::kIntLiteral:
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return *this->intLiteralData().fType;
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case NodeData::Kind::kFloatLiteral:
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return *this->floatLiteralData().fType;
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case NodeData::Kind::kType:
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return *this->typeData();
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case NodeData::Kind::kTypeToken:
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return *this->typeTokenData().fType;
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default:
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SkUNREACHABLE;
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}
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}
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protected:
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struct BlockData {
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std::shared_ptr<SymbolTable> fSymbolTable;
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// if isScope is false, this is just a group of statements rather than an actual
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// language-level block. This allows us to pass around multiple statements as if they were a
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// single unit, with no semantic impact.
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bool fIsScope;
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};
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struct BoolLiteralData {
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const Type* fType;
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bool fValue;
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};
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struct FloatLiteralData {
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const Type* fType;
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float fValue;
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};
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struct IntLiteralData {
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const Type* fType;
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int64_t fValue;
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};
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struct TypeTokenData {
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const Type* fType;
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Token::Kind fToken;
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};
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struct NodeData {
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enum class Kind {
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kBlock,
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kBoolLiteral,
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kFloatLiteral,
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kIntLiteral,
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kType,
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kTypeToken,
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} fKind = Kind::kType;
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// it doesn't really matter what kind we default to, as long as it's a POD type
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union Contents {
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BlockData fBlock;
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BoolLiteralData fBoolLiteral;
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FloatLiteralData fFloatLiteral;
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IntLiteralData fIntLiteral;
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const Type* fType;
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TypeTokenData fTypeToken;
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Contents() {}
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~Contents() {}
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} fContents;
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NodeData(const BlockData& data)
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: fKind(Kind::kBlock) {
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*(new(&fContents) BlockData) = data;
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}
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NodeData(const BoolLiteralData& data)
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: fKind(Kind::kBoolLiteral) {
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*(new(&fContents) BoolLiteralData) = data;
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}
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NodeData(const FloatLiteralData& data)
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: fKind(Kind::kFloatLiteral) {
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*(new(&fContents) FloatLiteralData) = data;
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}
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NodeData(IntLiteralData data)
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: fKind(Kind::kIntLiteral) {
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*(new(&fContents) IntLiteralData) = data;
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}
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NodeData(const Type* data)
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: fKind(Kind::kType) {
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*(new(&fContents) const Type*) = data;
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}
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NodeData(const TypeTokenData& data)
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: fKind(Kind::kTypeToken) {
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*(new(&fContents) TypeTokenData) = data;
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}
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NodeData(const NodeData& other) {
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*this = other;
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}
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NodeData& operator=(const NodeData& other) {
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this->cleanup();
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fKind = other.fKind;
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switch (fKind) {
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case Kind::kBlock:
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*(new(&fContents) BlockData) = other.fContents.fBlock;
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break;
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case Kind::kBoolLiteral:
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*(new(&fContents) BoolLiteralData) = other.fContents.fBoolLiteral;
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break;
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case Kind::kFloatLiteral:
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*(new(&fContents) FloatLiteralData) = other.fContents.fFloatLiteral;
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break;
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case Kind::kIntLiteral:
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*(new(&fContents) IntLiteralData) = other.fContents.fIntLiteral;
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break;
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case Kind::kType:
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*(new(&fContents) const Type*) = other.fContents.fType;
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break;
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case Kind::kTypeToken:
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*(new(&fContents) TypeTokenData) = other.fContents.fTypeToken;
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break;
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}
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return *this;
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}
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~NodeData() {
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this->cleanup();
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}
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private:
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void cleanup() {
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switch (fKind) {
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case Kind::kBlock:
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fContents.fBlock.~BlockData();
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break;
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case Kind::kBoolLiteral:
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fContents.fBoolLiteral.~BoolLiteralData();
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break;
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case Kind::kFloatLiteral:
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fContents.fFloatLiteral.~FloatLiteralData();
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break;
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case Kind::kIntLiteral:
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fContents.fIntLiteral.~IntLiteralData();
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break;
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case Kind::kType:
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break;
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case Kind::kTypeToken:
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fContents.fTypeToken.~TypeTokenData();
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break;
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}
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}
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};
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IRNode(int offset, int kind, const BlockData& data,
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std::vector<std::unique_ptr<Statement>> stmts);
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IRNode(int offset, int kind, const BoolLiteralData& data);
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IRNode(int offset, int kind, const IntLiteralData& data);
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IRNode(int offset, int kind, const FloatLiteralData& data);
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IRNode(int offset, int kind, const Type* data = nullptr);
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IRNode(int offset, int kind, const TypeTokenData& data);
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IRNode(const IRNode& other);
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Expression& expressionChild(int index) const {
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SkASSERT(index >= 0 && index < (int) fExpressionChildren.size());
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return *fExpressionChildren[index];
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}
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std::unique_ptr<Expression>& expressionPointer(int index) {
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SkASSERT(index >= 0 && index < (int) fExpressionChildren.size());
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return fExpressionChildren[index];
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}
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const std::unique_ptr<Expression>& expressionPointer(int index) const {
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SkASSERT(index >= 0 && index < (int) fExpressionChildren.size());
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return fExpressionChildren[index];
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}
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int expressionChildCount() const {
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return fExpressionChildren.size();
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}
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Statement& statementChild(int index) const {
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SkASSERT(index >= 0 && index < (int) fStatementChildren.size());
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return *fStatementChildren[index];
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}
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std::unique_ptr<Statement>& statementPointer(int index) {
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SkASSERT(index >= 0 && index < (int) fStatementChildren.size());
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return fStatementChildren[index];
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}
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const std::unique_ptr<Statement>& statementPointer(int index) const {
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SkASSERT(index >= 0 && index < (int) fStatementChildren.size());
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return fStatementChildren[index];
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}
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int statementChildCount() const {
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return fStatementChildren.size();
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}
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BlockData& blockData() {
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SkASSERT(fData.fKind == NodeData::Kind::kBlock);
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return fData.fContents.fBlock;
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}
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const BlockData& blockData() const {
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SkASSERT(fData.fKind == NodeData::Kind::kBlock);
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return fData.fContents.fBlock;
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}
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const BoolLiteralData& boolLiteralData() const {
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SkASSERT(fData.fKind == NodeData::Kind::kBoolLiteral);
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return fData.fContents.fBoolLiteral;
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}
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const FloatLiteralData& floatLiteralData() const {
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SkASSERT(fData.fKind == NodeData::Kind::kFloatLiteral);
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return fData.fContents.fFloatLiteral;
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}
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const IntLiteralData& intLiteralData() const {
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SkASSERT(fData.fKind == NodeData::Kind::kIntLiteral);
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return fData.fContents.fIntLiteral;
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}
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const Type* typeData() const {
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SkASSERT(fData.fKind == NodeData::Kind::kType);
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return fData.fContents.fType;
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}
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const TypeTokenData& typeTokenData() const {
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SkASSERT(fData.fKind == NodeData::Kind::kTypeToken);
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return fData.fContents.fTypeToken;
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}
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int fKind;
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NodeData fData;
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// Needing two separate vectors is a temporary issue. Ideally, we'd just be able to use a single
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// vector of nodes, but there are various spots where we take pointers to std::unique_ptr<>,
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// and it isn't safe to pun std::unique_ptr<IRNode> to std::unique_ptr<Statement / Expression>.
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// And we can't update the call sites to expect std::unique_ptr<IRNode> while there are still
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// old-style nodes around.
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// When the transition is finished, we'll be able to drop the unique_ptrs and just handle
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// <IRNode> directly.
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std::vector<std::unique_ptr<Expression>> fExpressionChildren;
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// it's important to keep fStatements defined after (and thus destroyed before) fData,
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// because destroying statements can modify reference counts in a SymbolTable contained in fData
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std::vector<std::unique_ptr<Statement>> fStatementChildren;
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};
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} // namespace SkSL
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#endif
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