6e7cfaff18
Previously, temp variables created by sample() calls were named after the offset of the sample() call within the code. This was straightforward but would fail if the sample() call were duplicated via inlining of helper functions. FP sample() temp variables are now named using a counter, starting from zero and counting upwards. Change-Id: I16f9a3426117677c0df13d15772320def99cc0d6 Bug: skia:10858 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331415 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
67 lines
3.2 KiB
C++
67 lines
3.2 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrChildProcessorSampleMatrixSingleInUniform.fp; do not modify.
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**************************************************************************************************/
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#include "GrChildProcessorSampleMatrixSingleInUniform.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLChildProcessorSampleMatrixSingleInUniform : public GrGLSLFragmentProcessor {
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public:
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GrGLSLChildProcessorSampleMatrixSingleInUniform() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrChildProcessorSampleMatrixSingleInUniform& _outer = args.fFp.cast<GrChildProcessorSampleMatrixSingleInUniform>();
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(void) _outer;
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auto matrix = _outer.matrix;
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(void) matrix;
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matrixVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrix");
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SkString _sample0 = this->invokeChildWithMatrix(0, args);
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fragBuilder->codeAppendf(
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R"SkSL(%s = %s;
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)SkSL"
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, args.fOutputColor, _sample0.c_str());
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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const GrChildProcessorSampleMatrixSingleInUniform& _outer = _proc.cast<GrChildProcessorSampleMatrixSingleInUniform>();
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{
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static_assert(1 == 1); pdman.setSkMatrix(matrixVar, (_outer.matrix));
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}
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}
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UniformHandle matrixVar;
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};
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GrGLSLFragmentProcessor* GrChildProcessorSampleMatrixSingleInUniform::onCreateGLSLInstance() const {
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return new GrGLSLChildProcessorSampleMatrixSingleInUniform();
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}
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void GrChildProcessorSampleMatrixSingleInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrChildProcessorSampleMatrixSingleInUniform::onIsEqual(const GrFragmentProcessor& other) const {
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const GrChildProcessorSampleMatrixSingleInUniform& that = other.cast<GrChildProcessorSampleMatrixSingleInUniform>();
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(void) that;
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if (matrix != that.matrix) return false;
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return true;
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}
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bool GrChildProcessorSampleMatrixSingleInUniform::usesExplicitReturn() const {
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return false;
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}
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GrChildProcessorSampleMatrixSingleInUniform::GrChildProcessorSampleMatrixSingleInUniform(const GrChildProcessorSampleMatrixSingleInUniform& src)
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: INHERITED(kGrChildProcessorSampleMatrixSingleInUniform_ClassID, src.optimizationFlags())
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, matrix(src.matrix) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixSingleInUniform::clone() const {
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return std::make_unique<GrChildProcessorSampleMatrixSingleInUniform>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrChildProcessorSampleMatrixSingleInUniform::onDumpInfo() const {
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return SkStringPrintf("(matrix=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f))", matrix.rc(0, 0), matrix.rc(1, 0), matrix.rc(2, 0), matrix.rc(0, 1), matrix.rc(1, 1), matrix.rc(2, 1), matrix.rc(0, 2), matrix.rc(1, 2), matrix.rc(2, 2));
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}
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#endif
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