6e7cfaff18
Previously, temp variables created by sample() calls were named after the offset of the sample() call within the code. This was straightforward but would fail if the sample() call were duplicated via inlining of helper functions. FP sample() temp variables are now named using a counter, starting from zero and counting upwards. Change-Id: I16f9a3426117677c0df13d15772320def99cc0d6 Bug: skia:10858 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331415 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
62 lines
2.6 KiB
C++
62 lines
2.6 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrNestedChildProcessors.fp; do not modify.
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**************************************************************************************************/
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#include "GrNestedChildProcessors.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLNestedChildProcessors : public GrGLSLFragmentProcessor {
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public:
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GrGLSLNestedChildProcessors() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrNestedChildProcessors& _outer = args.fFp.cast<GrNestedChildProcessors>();
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(void) _outer;
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colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color");
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SkString _input1 = SkStringPrintf("%s * half4(0.5)", args.fUniformHandler->getUniformCStr(colorVar));
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SkString _sample1 = this->invokeChild(0, _input1.c_str(), args);
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SkString _input0 = SkStringPrintf("%s * %s", args.fUniformHandler->getUniformCStr(colorVar), _sample1.c_str());
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SkString _sample0 = this->invokeChild(1, _input0.c_str(), args);
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fragBuilder->codeAppendf(
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R"SkSL(%s = %s;
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)SkSL"
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, args.fOutputColor, _sample0.c_str());
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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}
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UniformHandle colorVar;
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};
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GrGLSLFragmentProcessor* GrNestedChildProcessors::onCreateGLSLInstance() const {
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return new GrGLSLNestedChildProcessors();
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}
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void GrNestedChildProcessors::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrNestedChildProcessors::onIsEqual(const GrFragmentProcessor& other) const {
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const GrNestedChildProcessors& that = other.cast<GrNestedChildProcessors>();
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(void) that;
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return true;
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}
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bool GrNestedChildProcessors::usesExplicitReturn() const {
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return false;
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}
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GrNestedChildProcessors::GrNestedChildProcessors(const GrNestedChildProcessors& src)
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: INHERITED(kGrNestedChildProcessors_ClassID, src.optimizationFlags()) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrNestedChildProcessors::clone() const {
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return std::make_unique<GrNestedChildProcessors>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrNestedChildProcessors::onDumpInfo() const {
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return SkString();
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}
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#endif
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