skia2/include
Chris Dalton ff92650206 Convert GrMesh to a struct
Converts GrMesh to a struct and changes the names/semantics of its
fields to be more inline with their GL counterparts. Also renames the
"instancing" feature to "pattern", to avoid ambiguity with hardware
instancing.

Bug: skia:
Change-Id: Ia0999d4f9c83b5dd31f81b9bf4f36ed9abd26286
Reviewed-on: https://skia-review.googlesource.com/15157
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-05-03 19:08:40 +00:00
..
android Let region decoders query the type and color space 2017-04-14 13:59:35 +00:00
c C API: document sk_matrix_t 2017-03-21 18:04:34 +00:00
codec Switch SkCodec to int for counts and indices 2017-04-17 17:38:35 +00:00
config Revert "Revert "SkUserConfig.h: remove out-of-date comment on SK_SFNTLY_SUBSETTER"" 2017-01-27 14:40:01 +00:00
core Delete SkBitmap::copyTo() 2017-05-03 19:05:00 +00:00
effects SkPictureImageFilter::onMakeColorSpace() 2017-04-15 12:15:36 +00:00
gpu Convert GrMesh to a struct 2017-05-03 19:08:40 +00:00
pathops use reversePathTo in place of addPathReverse 2016-11-07 05:09:28 -08:00
ports SkFontMgr::matchFamily should not crash on nullptr. 2017-05-01 18:13:02 +00:00
private Revert "Reland: Remove SkLights include from SkCanvas.h" 2017-05-03 15:41:07 +00:00
svg no need for SK_SUPPORT_LEGACY_CANVAS_IS_REFCNT anymore 2016-12-07 22:28:04 +00:00
utils Expose resetForNextPicture in SkNoDrawCanvas 2017-05-02 13:52:09 +00:00
views Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00