v8/src/debug-debugger.js

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// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Default number of frames to include in the response to backtrace request.
var kDefaultBacktraceLength = 10;
var Debug = {};
// Regular expression to skip "crud" at the beginning of a source line which is
// not really code. Currently the regular expression matches whitespace and
// comments.
var sourceLineBeginningSkip = /^(?:\s*(?:\/\*.*?\*\/)*)*/;
// Debug events which can occour in the V8 JavaScript engine. These originate
// from the API include file debug.h.
Debug.DebugEvent = { Break: 1,
Exception: 2,
NewFunction: 3,
BeforeCompile: 4,
AfterCompile: 5,
ScriptCollected: 6 };
// Types of exceptions that can be broken upon.
Debug.ExceptionBreak = { Caught : 0,
Uncaught: 1 };
// The different types of steps.
Debug.StepAction = { StepOut: 0,
StepNext: 1,
StepIn: 2,
StepMin: 3,
StepInMin: 4 };
// The different types of scripts matching enum ScriptType in objects.h.
Debug.ScriptType = { Native: 0,
Extension: 1,
Normal: 2 };
// The different types of script compilations matching enum
// Script::CompilationType in objects.h.
Debug.ScriptCompilationType = { Host: 0,
Eval: 1,
JSON: 2 };
// The different script break point types.
Debug.ScriptBreakPointType = { ScriptId: 0,
ScriptName: 1,
ScriptRegExp: 2 };
// The different types of breakpoint position alignments.
// Must match BreakPositionAlignment in debug.h.
Debug.BreakPositionAlignment = {
Statement: 0,
BreakPosition: 1
};
function ScriptTypeFlag(type) {
return (1 << type);
}
// Globals.
var next_response_seq = 0;
var next_break_point_number = 1;
var break_points = [];
var script_break_points = [];
var debugger_flags = {
breakPointsActive: {
value: true,
getValue: function() { return this.value; },
setValue: function(value) {
this.value = !!value;
%SetDisableBreak(!this.value);
}
},
breakOnCaughtException: {
getValue: function() { return Debug.isBreakOnException(); },
setValue: function(value) {
if (value) {
Debug.setBreakOnException();
} else {
Debug.clearBreakOnException();
}
}
},
breakOnUncaughtException: {
getValue: function() { return Debug.isBreakOnUncaughtException(); },
setValue: function(value) {
if (value) {
Debug.setBreakOnUncaughtException();
} else {
Debug.clearBreakOnUncaughtException();
}
}
},
};
// Create a new break point object and add it to the list of break points.
function MakeBreakPoint(source_position, opt_script_break_point) {
var break_point = new BreakPoint(source_position, opt_script_break_point);
break_points.push(break_point);
return break_point;
}
// Object representing a break point.
// NOTE: This object does not have a reference to the function having break
// point as this would cause function not to be garbage collected when it is
// not used any more. We do not want break points to keep functions alive.
function BreakPoint(source_position, opt_script_break_point) {
this.source_position_ = source_position;
if (opt_script_break_point) {
this.script_break_point_ = opt_script_break_point;
} else {
this.number_ = next_break_point_number++;
}
this.hit_count_ = 0;
this.active_ = true;
this.condition_ = null;
this.ignoreCount_ = 0;
}
BreakPoint.prototype.number = function() {
return this.number_;
};
BreakPoint.prototype.func = function() {
return this.func_;
};
BreakPoint.prototype.source_position = function() {
return this.source_position_;
};
BreakPoint.prototype.hit_count = function() {
return this.hit_count_;
};
BreakPoint.prototype.active = function() {
if (this.script_break_point()) {
return this.script_break_point().active();
}
return this.active_;
};
BreakPoint.prototype.condition = function() {
if (this.script_break_point() && this.script_break_point().condition()) {
return this.script_break_point().condition();
}
return this.condition_;
};
BreakPoint.prototype.ignoreCount = function() {
return this.ignoreCount_;
};
BreakPoint.prototype.script_break_point = function() {
return this.script_break_point_;
};
BreakPoint.prototype.enable = function() {
this.active_ = true;
};
BreakPoint.prototype.disable = function() {
this.active_ = false;
};
BreakPoint.prototype.setCondition = function(condition) {
this.condition_ = condition;
};
BreakPoint.prototype.setIgnoreCount = function(ignoreCount) {
this.ignoreCount_ = ignoreCount;
};
BreakPoint.prototype.isTriggered = function(exec_state) {
// Break point not active - not triggered.
if (!this.active()) return false;
// Check for conditional break point.
if (this.condition()) {
// If break point has condition try to evaluate it in the top frame.
try {
var mirror = exec_state.frame(0).evaluate(this.condition());
// If no sensible mirror or non true value break point not triggered.
if (!(mirror instanceof ValueMirror) || !%ToBoolean(mirror.value_)) {
return false;
}
} catch (e) {
// Exception evaluating condition counts as not triggered.
return false;
}
}
// Update the hit count.
this.hit_count_++;
if (this.script_break_point_) {
this.script_break_point_.hit_count_++;
}
// If the break point has an ignore count it is not triggered.
if (this.ignoreCount_ > 0) {
this.ignoreCount_--;
return false;
}
// Break point triggered.
return true;
};
// Function called from the runtime when a break point is hit. Returns true if
// the break point is triggered and supposed to break execution.
function IsBreakPointTriggered(break_id, break_point) {
return break_point.isTriggered(MakeExecutionState(break_id));
}
// Object representing a script break point. The script is referenced by its
// script name or script id and the break point is represented as line and
// column.
function ScriptBreakPoint(type, script_id_or_name, opt_line, opt_column,
opt_groupId, opt_position_alignment) {
this.type_ = type;
if (type == Debug.ScriptBreakPointType.ScriptId) {
this.script_id_ = script_id_or_name;
} else if (type == Debug.ScriptBreakPointType.ScriptName) {
this.script_name_ = script_id_or_name;
} else if (type == Debug.ScriptBreakPointType.ScriptRegExp) {
this.script_regexp_object_ = new RegExp(script_id_or_name);
} else {
throw new Error("Unexpected breakpoint type " + type);
}
this.line_ = opt_line || 0;
this.column_ = opt_column;
this.groupId_ = opt_groupId;
this.position_alignment_ = IS_UNDEFINED(opt_position_alignment)
? Debug.BreakPositionAlignment.Statement : opt_position_alignment;
this.hit_count_ = 0;
this.active_ = true;
this.condition_ = null;
this.ignoreCount_ = 0;
this.break_points_ = [];
}
//Creates a clone of script breakpoint that is linked to another script.
ScriptBreakPoint.prototype.cloneForOtherScript = function (other_script) {
var copy = new ScriptBreakPoint(Debug.ScriptBreakPointType.ScriptId,
other_script.id, this.line_, this.column_, this.groupId_,
this.position_alignment_);
copy.number_ = next_break_point_number++;
script_break_points.push(copy);
copy.hit_count_ = this.hit_count_;
copy.active_ = this.active_;
copy.condition_ = this.condition_;
copy.ignoreCount_ = this.ignoreCount_;
return copy;
};
ScriptBreakPoint.prototype.number = function() {
return this.number_;
};
ScriptBreakPoint.prototype.groupId = function() {
return this.groupId_;
};
ScriptBreakPoint.prototype.type = function() {
return this.type_;
};
ScriptBreakPoint.prototype.script_id = function() {
return this.script_id_;
};
ScriptBreakPoint.prototype.script_name = function() {
return this.script_name_;
};
ScriptBreakPoint.prototype.script_regexp_object = function() {
return this.script_regexp_object_;
};
ScriptBreakPoint.prototype.line = function() {
return this.line_;
};
ScriptBreakPoint.prototype.column = function() {
return this.column_;
};
ScriptBreakPoint.prototype.actual_locations = function() {
var locations = [];
for (var i = 0; i < this.break_points_.length; i++) {
locations.push(this.break_points_[i].actual_location);
}
return locations;
};
ScriptBreakPoint.prototype.update_positions = function(line, column) {
this.line_ = line;
this.column_ = column;
};
ScriptBreakPoint.prototype.hit_count = function() {
return this.hit_count_;
};
ScriptBreakPoint.prototype.active = function() {
return this.active_;
};
ScriptBreakPoint.prototype.condition = function() {
return this.condition_;
};
ScriptBreakPoint.prototype.ignoreCount = function() {
return this.ignoreCount_;
};
ScriptBreakPoint.prototype.enable = function() {
this.active_ = true;
};
ScriptBreakPoint.prototype.disable = function() {
this.active_ = false;
};
ScriptBreakPoint.prototype.setCondition = function(condition) {
this.condition_ = condition;
};
ScriptBreakPoint.prototype.setIgnoreCount = function(ignoreCount) {
this.ignoreCount_ = ignoreCount;
// Set ignore count on all break points created from this script break point.
for (var i = 0; i < this.break_points_.length; i++) {
this.break_points_[i].setIgnoreCount(ignoreCount);
}
};
// Check whether a script matches this script break point. Currently this is
// only based on script name.
ScriptBreakPoint.prototype.matchesScript = function(script) {
if (this.type_ == Debug.ScriptBreakPointType.ScriptId) {
return this.script_id_ == script.id;
} else {
// We might want to account columns here as well.
if (!(script.line_offset <= this.line_ &&
this.line_ < script.line_offset + script.lineCount())) {
return false;
}
if (this.type_ == Debug.ScriptBreakPointType.ScriptName) {
return this.script_name_ == script.nameOrSourceURL();
} else if (this.type_ == Debug.ScriptBreakPointType.ScriptRegExp) {
return this.script_regexp_object_.test(script.nameOrSourceURL());
} else {
throw new Error("Unexpected breakpoint type " + this.type_);
}
}
};
// Set the script break point in a script.
ScriptBreakPoint.prototype.set = function (script) {
var column = this.column();
var line = this.line();
// If the column is undefined the break is on the line. To help locate the
// first piece of breakable code on the line try to find the column on the
// line which contains some source.
if (IS_UNDEFINED(column)) {
var source_line = script.sourceLine(this.line());
// Allocate array for caching the columns where the actual source starts.
if (!script.sourceColumnStart_) {
script.sourceColumnStart_ = new Array(script.lineCount());
}
// Fill cache if needed and get column where the actual source starts.
if (IS_UNDEFINED(script.sourceColumnStart_[line])) {
script.sourceColumnStart_[line] =
source_line.match(sourceLineBeginningSkip)[0].length;
}
column = script.sourceColumnStart_[line];
}
// Convert the line and column into an absolute position within the script.
var position = Debug.findScriptSourcePosition(script, this.line(), column);
// If the position is not found in the script (the script might be shorter
// than it used to be) just ignore it.
if (position === null) return;
// Create a break point object and set the break point.
break_point = MakeBreakPoint(position, this);
break_point.setIgnoreCount(this.ignoreCount());
var actual_position = %SetScriptBreakPoint(script, position,
this.position_alignment_,
break_point);
if (IS_UNDEFINED(actual_position)) {
actual_position = position;
}
var actual_location = script.locationFromPosition(actual_position, true);
break_point.actual_location = { line: actual_location.line,
column: actual_location.column,
script_id: script.id };
this.break_points_.push(break_point);
return break_point;
};
// Clear all the break points created from this script break point
ScriptBreakPoint.prototype.clear = function () {
var remaining_break_points = [];
for (var i = 0; i < break_points.length; i++) {
if (break_points[i].script_break_point() &&
break_points[i].script_break_point() === this) {
%ClearBreakPoint(break_points[i]);
} else {
remaining_break_points.push(break_points[i]);
}
}
break_points = remaining_break_points;
this.break_points_ = [];
};
// Function called from runtime when a new script is compiled to set any script
// break points set in this script.
function UpdateScriptBreakPoints(script) {
for (var i = 0; i < script_break_points.length; i++) {
var break_point = script_break_points[i];
if ((break_point.type() == Debug.ScriptBreakPointType.ScriptName ||
break_point.type() == Debug.ScriptBreakPointType.ScriptRegExp) &&
break_point.matchesScript(script)) {
break_point.set(script);
}
}
}
function GetScriptBreakPoints(script) {
var result = [];
for (var i = 0; i < script_break_points.length; i++) {
if (script_break_points[i].matchesScript(script)) {
result.push(script_break_points[i]);
}
}
return result;
}
Debug.setListener = function(listener, opt_data) {
if (!IS_FUNCTION(listener) && !IS_UNDEFINED(listener) && !IS_NULL(listener)) {
throw new Error('Parameters have wrong types.');
}
%SetDebugEventListener(listener, opt_data);
};
Debug.breakExecution = function(f) {
%Break();
};
Debug.breakLocations = function(f, opt_position_aligment) {
if (!IS_FUNCTION(f)) throw new Error('Parameters have wrong types.');
var position_aligment = IS_UNDEFINED(opt_position_aligment)
? Debug.BreakPositionAlignment.Statement : opt_position_aligment;
return %GetBreakLocations(f, position_aligment);
};
// Returns a Script object. If the parameter is a function the return value
// is the script in which the function is defined. If the parameter is a string
// the return value is the script for which the script name has that string
// value. If it is a regexp and there is a unique script whose name matches
// we return that, otherwise undefined.
Debug.findScript = function(func_or_script_name) {
if (IS_FUNCTION(func_or_script_name)) {
return %FunctionGetScript(func_or_script_name);
} else if (IS_REGEXP(func_or_script_name)) {
var scripts = Debug.scripts();
var last_result = null;
var result_count = 0;
for (var i in scripts) {
var script = scripts[i];
if (func_or_script_name.test(script.name)) {
last_result = script;
result_count++;
}
}
// Return the unique script matching the regexp. If there are more
// than one we don't return a value since there is no good way to
// decide which one to return. Returning a "random" one, say the
// first, would introduce nondeterminism (or something close to it)
// because the order is the heap iteration order.
if (result_count == 1) {
return last_result;
} else {
return undefined;
}
} else {
return %GetScript(func_or_script_name);
}
};
// Returns the script source. If the parameter is a function the return value
// is the script source for the script in which the function is defined. If the
// parameter is a string the return value is the script for which the script
// name has that string value.
Debug.scriptSource = function(func_or_script_name) {
return this.findScript(func_or_script_name).source;
};
Debug.source = function(f) {
if (!IS_FUNCTION(f)) throw new Error('Parameters have wrong types.');
return %FunctionGetSourceCode(f);
};
Debug.disassemble = function(f) {
if (!IS_FUNCTION(f)) throw new Error('Parameters have wrong types.');
return %DebugDisassembleFunction(f);
};
Debug.disassembleConstructor = function(f) {
if (!IS_FUNCTION(f)) throw new Error('Parameters have wrong types.');
return %DebugDisassembleConstructor(f);
};
Debug.ExecuteInDebugContext = function(f, without_debugger) {
if (!IS_FUNCTION(f)) throw new Error('Parameters have wrong types.');
return %ExecuteInDebugContext(f, !!without_debugger);
};
Debug.sourcePosition = function(f) {
if (!IS_FUNCTION(f)) throw new Error('Parameters have wrong types.');
return %FunctionGetScriptSourcePosition(f);
};
Debug.findFunctionSourceLocation = function(func, opt_line, opt_column) {
var script = %FunctionGetScript(func);
var script_offset = %FunctionGetScriptSourcePosition(func);
return script.locationFromLine(opt_line, opt_column, script_offset);
};
// Returns the character position in a script based on a line number and an
// optional position within that line.
Debug.findScriptSourcePosition = function(script, opt_line, opt_column) {
var location = script.locationFromLine(opt_line, opt_column);
return location ? location.position : null;
};
Debug.findBreakPoint = function(break_point_number, remove) {
var break_point;
for (var i = 0; i < break_points.length; i++) {
if (break_points[i].number() == break_point_number) {
break_point = break_points[i];
// Remove the break point from the list if requested.
if (remove) {
break_points.splice(i, 1);
}
break;
}
}
if (break_point) {
return break_point;
} else {
return this.findScriptBreakPoint(break_point_number, remove);
}
};
Debug.findBreakPointActualLocations = function(break_point_number) {
for (var i = 0; i < script_break_points.length; i++) {
if (script_break_points[i].number() == break_point_number) {
return script_break_points[i].actual_locations();
}
}
for (var i = 0; i < break_points.length; i++) {
if (break_points[i].number() == break_point_number) {
return [break_points[i].actual_location];
}
}
return [];
};
Debug.setBreakPoint = function(func, opt_line, opt_column, opt_condition) {
if (!IS_FUNCTION(func)) throw new Error('Parameters have wrong types.');
// Break points in API functions are not supported.
if (%FunctionIsAPIFunction(func)) {
throw new Error('Cannot set break point in native code.');
}
// Find source position relative to start of the function
var break_position =
this.findFunctionSourceLocation(func, opt_line, opt_column).position;
var source_position = break_position - this.sourcePosition(func);
// Find the script for the function.
var script = %FunctionGetScript(func);
// Break in builtin JavaScript code is not supported.
if (script.type == Debug.ScriptType.Native) {
throw new Error('Cannot set break point in native code.');
}
// If the script for the function has a name convert this to a script break
// point.
if (script && script.id) {
// Adjust the source position to be script relative.
source_position += %FunctionGetScriptSourcePosition(func);
// Find line and column for the position in the script and set a script
// break point from that.
var location = script.locationFromPosition(source_position, false);
return this.setScriptBreakPointById(script.id,
location.line, location.column,
opt_condition);
} else {
// Set a break point directly on the function.
var break_point = MakeBreakPoint(source_position);
var actual_position =
%SetFunctionBreakPoint(func, source_position, break_point);
actual_position += this.sourcePosition(func);
var actual_location = script.locationFromPosition(actual_position, true);
break_point.actual_location = { line: actual_location.line,
column: actual_location.column,
script_id: script.id };
break_point.setCondition(opt_condition);
return break_point.number();
}
};
Debug.setBreakPointByScriptIdAndPosition = function(script_id, position,
condition, enabled,
opt_position_alignment)
{
break_point = MakeBreakPoint(position);
break_point.setCondition(condition);
if (!enabled) {
break_point.disable();
}
var scripts = this.scripts();
var position_alignment = IS_UNDEFINED(opt_position_alignment)
? Debug.BreakPositionAlignment.Statement : opt_position_alignment;
for (var i = 0; i < scripts.length; i++) {
if (script_id == scripts[i].id) {
break_point.actual_position = %SetScriptBreakPoint(scripts[i], position,
position_alignment, break_point);
break;
}
}
return break_point;
};
Debug.enableBreakPoint = function(break_point_number) {
var break_point = this.findBreakPoint(break_point_number, false);
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
// Only enable if the breakpoint hasn't been deleted:
if (break_point) {
break_point.enable();
}
};
Debug.disableBreakPoint = function(break_point_number) {
var break_point = this.findBreakPoint(break_point_number, false);
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
// Only enable if the breakpoint hasn't been deleted:
if (break_point) {
break_point.disable();
}
};
Debug.changeBreakPointCondition = function(break_point_number, condition) {
var break_point = this.findBreakPoint(break_point_number, false);
break_point.setCondition(condition);
};
Debug.changeBreakPointIgnoreCount = function(break_point_number, ignoreCount) {
if (ignoreCount < 0) {
throw new Error('Invalid argument');
}
var break_point = this.findBreakPoint(break_point_number, false);
break_point.setIgnoreCount(ignoreCount);
};
Debug.clearBreakPoint = function(break_point_number) {
var break_point = this.findBreakPoint(break_point_number, true);
if (break_point) {
return %ClearBreakPoint(break_point);
} else {
break_point = this.findScriptBreakPoint(break_point_number, true);
if (!break_point) {
throw new Error('Invalid breakpoint');
}
}
};
Debug.clearAllBreakPoints = function() {
for (var i = 0; i < break_points.length; i++) {
break_point = break_points[i];
%ClearBreakPoint(break_point);
}
break_points = [];
};
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
Debug.disableAllBreakPoints = function() {
// Disable all user defined breakpoints:
for (var i = 1; i < next_break_point_number; i++) {
Debug.disableBreakPoint(i);
}
// Disable all exception breakpoints:
%ChangeBreakOnException(Debug.ExceptionBreak.Caught, false);
%ChangeBreakOnException(Debug.ExceptionBreak.Uncaught, false);
};
Debug.findScriptBreakPoint = function(break_point_number, remove) {
var script_break_point;
for (var i = 0; i < script_break_points.length; i++) {
if (script_break_points[i].number() == break_point_number) {
script_break_point = script_break_points[i];
// Remove the break point from the list if requested.
if (remove) {
script_break_point.clear();
script_break_points.splice(i,1);
}
break;
}
}
return script_break_point;
};
// Sets a breakpoint in a script identified through id or name at the
// specified source line and column within that line.
Debug.setScriptBreakPoint = function(type, script_id_or_name,
opt_line, opt_column, opt_condition,
opt_groupId, opt_position_alignment) {
// Create script break point object.
var script_break_point =
new ScriptBreakPoint(type, script_id_or_name, opt_line, opt_column,
opt_groupId, opt_position_alignment);
// Assign number to the new script break point and add it.
script_break_point.number_ = next_break_point_number++;
script_break_point.setCondition(opt_condition);
script_break_points.push(script_break_point);
// Run through all scripts to see if this script break point matches any
// loaded scripts.
var scripts = this.scripts();
for (var i = 0; i < scripts.length; i++) {
if (script_break_point.matchesScript(scripts[i])) {
script_break_point.set(scripts[i]);
}
}
return script_break_point.number();
};
Debug.setScriptBreakPointById = function(script_id,
opt_line, opt_column,
opt_condition, opt_groupId,
opt_position_alignment) {
return this.setScriptBreakPoint(Debug.ScriptBreakPointType.ScriptId,
script_id, opt_line, opt_column,
opt_condition, opt_groupId,
opt_position_alignment);
};
Debug.setScriptBreakPointByName = function(script_name,
opt_line, opt_column,
opt_condition, opt_groupId) {
return this.setScriptBreakPoint(Debug.ScriptBreakPointType.ScriptName,
script_name, opt_line, opt_column,
opt_condition, opt_groupId);
};
Debug.setScriptBreakPointByRegExp = function(script_regexp,
opt_line, opt_column,
opt_condition, opt_groupId) {
return this.setScriptBreakPoint(Debug.ScriptBreakPointType.ScriptRegExp,
script_regexp, opt_line, opt_column,
opt_condition, opt_groupId);
};
Debug.enableScriptBreakPoint = function(break_point_number) {
var script_break_point = this.findScriptBreakPoint(break_point_number, false);
script_break_point.enable();
};
Debug.disableScriptBreakPoint = function(break_point_number) {
var script_break_point = this.findScriptBreakPoint(break_point_number, false);
script_break_point.disable();
};
Debug.changeScriptBreakPointCondition = function(
break_point_number, condition) {
var script_break_point = this.findScriptBreakPoint(break_point_number, false);
script_break_point.setCondition(condition);
};
Debug.changeScriptBreakPointIgnoreCount = function(
break_point_number, ignoreCount) {
if (ignoreCount < 0) {
throw new Error('Invalid argument');
}
var script_break_point = this.findScriptBreakPoint(break_point_number, false);
script_break_point.setIgnoreCount(ignoreCount);
};
Debug.scriptBreakPoints = function() {
return script_break_points;
};
Debug.clearStepping = function() {
%ClearStepping();
};
Debug.setBreakOnException = function() {
return %ChangeBreakOnException(Debug.ExceptionBreak.Caught, true);
};
Debug.clearBreakOnException = function() {
return %ChangeBreakOnException(Debug.ExceptionBreak.Caught, false);
};
Debug.isBreakOnException = function() {
return !!%IsBreakOnException(Debug.ExceptionBreak.Caught);
};
Debug.setBreakOnUncaughtException = function() {
return %ChangeBreakOnException(Debug.ExceptionBreak.Uncaught, true);
};
Debug.clearBreakOnUncaughtException = function() {
return %ChangeBreakOnException(Debug.ExceptionBreak.Uncaught, false);
};
Debug.isBreakOnUncaughtException = function() {
return !!%IsBreakOnException(Debug.ExceptionBreak.Uncaught);
};
Debug.showBreakPoints = function(f, full, opt_position_alignment) {
if (!IS_FUNCTION(f)) throw new Error('Parameters have wrong types.');
var source = full ? this.scriptSource(f) : this.source(f);
var offset = full ? this.sourcePosition(f) : 0;
var locations = this.breakLocations(f, opt_position_alignment);
if (!locations) return source;
locations.sort(function(x, y) { return x - y; });
var result = "";
var prev_pos = 0;
var pos;
for (var i = 0; i < locations.length; i++) {
pos = locations[i] - offset;
result += source.slice(prev_pos, pos);
result += "[B" + i + "]";
prev_pos = pos;
}
pos = source.length;
result += source.substring(prev_pos, pos);
return result;
};
// Get all the scripts currently loaded. Locating all the scripts is based on
// scanning the heap.
Debug.scripts = function() {
// Collect all scripts in the heap.
return %DebugGetLoadedScripts();
};
Debug.debuggerFlags = function() {
return debugger_flags;
};
Debug.MakeMirror = MakeMirror;
function MakeExecutionState(break_id) {
return new ExecutionState(break_id);
}
function ExecutionState(break_id) {
this.break_id = break_id;
this.selected_frame = 0;
}
ExecutionState.prototype.prepareStep = function(opt_action, opt_count) {
var action = Debug.StepAction.StepIn;
if (!IS_UNDEFINED(opt_action)) action = %ToNumber(opt_action);
var count = opt_count ? %ToNumber(opt_count) : 1;
return %PrepareStep(this.break_id, action, count);
};
ExecutionState.prototype.evaluateGlobal = function(source, disable_break,
opt_additional_context) {
return MakeMirror(%DebugEvaluateGlobal(this.break_id, source,
Boolean(disable_break),
opt_additional_context));
};
ExecutionState.prototype.frameCount = function() {
return %GetFrameCount(this.break_id);
};
ExecutionState.prototype.threadCount = function() {
return %GetThreadCount(this.break_id);
};
ExecutionState.prototype.frame = function(opt_index) {
// If no index supplied return the selected frame.
if (opt_index == null) opt_index = this.selected_frame;
if (opt_index < 0 || opt_index >= this.frameCount()) {
throw new Error('Illegal frame index.');
}
return new FrameMirror(this.break_id, opt_index);
};
ExecutionState.prototype.setSelectedFrame = function(index) {
var i = %ToNumber(index);
if (i < 0 || i >= this.frameCount()) throw new Error('Illegal frame index.');
this.selected_frame = i;
};
ExecutionState.prototype.selectedFrame = function() {
return this.selected_frame;
};
ExecutionState.prototype.debugCommandProcessor = function(opt_is_running) {
return new DebugCommandProcessor(this, opt_is_running);
};
function MakeBreakEvent(exec_state, break_points_hit) {
return new BreakEvent(exec_state, break_points_hit);
}
function BreakEvent(exec_state, break_points_hit) {
this.exec_state_ = exec_state;
this.break_points_hit_ = break_points_hit;
}
BreakEvent.prototype.executionState = function() {
return this.exec_state_;
};
BreakEvent.prototype.eventType = function() {
return Debug.DebugEvent.Break;
};
BreakEvent.prototype.func = function() {
return this.exec_state_.frame(0).func();
};
BreakEvent.prototype.sourceLine = function() {
return this.exec_state_.frame(0).sourceLine();
};
BreakEvent.prototype.sourceColumn = function() {
return this.exec_state_.frame(0).sourceColumn();
};
BreakEvent.prototype.sourceLineText = function() {
return this.exec_state_.frame(0).sourceLineText();
};
BreakEvent.prototype.breakPointsHit = function() {
return this.break_points_hit_;
};
BreakEvent.prototype.toJSONProtocol = function() {
var o = { seq: next_response_seq++,
type: "event",
event: "break",
body: { invocationText: this.exec_state_.frame(0).invocationText(),
}
};
// Add script related information to the event if available.
var script = this.func().script();
if (script) {
o.body.sourceLine = this.sourceLine(),
o.body.sourceColumn = this.sourceColumn(),
o.body.sourceLineText = this.sourceLineText(),
o.body.script = MakeScriptObject_(script, false);
}
// Add an Array of break points hit if any.
if (this.breakPointsHit()) {
o.body.breakpoints = [];
for (var i = 0; i < this.breakPointsHit().length; i++) {
// Find the break point number. For break points originating from a
// script break point supply the script break point number.
var breakpoint = this.breakPointsHit()[i];
var script_break_point = breakpoint.script_break_point();
var number;
if (script_break_point) {
number = script_break_point.number();
} else {
number = breakpoint.number();
}
o.body.breakpoints.push(number);
}
}
return JSON.stringify(ObjectToProtocolObject_(o));
};
function MakeExceptionEvent(exec_state, exception, uncaught) {
return new ExceptionEvent(exec_state, exception, uncaught);
}
function ExceptionEvent(exec_state, exception, uncaught) {
this.exec_state_ = exec_state;
this.exception_ = exception;
this.uncaught_ = uncaught;
}
ExceptionEvent.prototype.executionState = function() {
return this.exec_state_;
};
ExceptionEvent.prototype.eventType = function() {
return Debug.DebugEvent.Exception;
};
ExceptionEvent.prototype.exception = function() {
return this.exception_;
};
ExceptionEvent.prototype.uncaught = function() {
return this.uncaught_;
};
ExceptionEvent.prototype.func = function() {
return this.exec_state_.frame(0).func();
};
ExceptionEvent.prototype.sourceLine = function() {
return this.exec_state_.frame(0).sourceLine();
};
ExceptionEvent.prototype.sourceColumn = function() {
return this.exec_state_.frame(0).sourceColumn();
};
ExceptionEvent.prototype.sourceLineText = function() {
return this.exec_state_.frame(0).sourceLineText();
};
ExceptionEvent.prototype.toJSONProtocol = function() {
var o = new ProtocolMessage();
o.event = "exception";
o.body = { uncaught: this.uncaught_,
exception: MakeMirror(this.exception_)
};
// Exceptions might happen whithout any JavaScript frames.
if (this.exec_state_.frameCount() > 0) {
o.body.sourceLine = this.sourceLine();
o.body.sourceColumn = this.sourceColumn();
o.body.sourceLineText = this.sourceLineText();
// Add script information to the event if available.
var script = this.func().script();
if (script) {
o.body.script = MakeScriptObject_(script, false);
}
} else {
o.body.sourceLine = -1;
}
return o.toJSONProtocol();
};
function MakeCompileEvent(exec_state, script, before) {
return new CompileEvent(exec_state, script, before);
}
function CompileEvent(exec_state, script, before) {
this.exec_state_ = exec_state;
this.script_ = MakeMirror(script);
this.before_ = before;
}
CompileEvent.prototype.executionState = function() {
return this.exec_state_;
};
CompileEvent.prototype.eventType = function() {
if (this.before_) {
return Debug.DebugEvent.BeforeCompile;
} else {
return Debug.DebugEvent.AfterCompile;
}
};
CompileEvent.prototype.script = function() {
return this.script_;
};
CompileEvent.prototype.toJSONProtocol = function() {
var o = new ProtocolMessage();
o.running = true;
if (this.before_) {
o.event = "beforeCompile";
} else {
o.event = "afterCompile";
}
o.body = {};
o.body.script = this.script_;
return o.toJSONProtocol();
};
function MakeNewFunctionEvent(func) {
return new NewFunctionEvent(func);
}
function NewFunctionEvent(func) {
this.func = func;
}
NewFunctionEvent.prototype.eventType = function() {
return Debug.DebugEvent.NewFunction;
};
NewFunctionEvent.prototype.name = function() {
return this.func.name;
};
NewFunctionEvent.prototype.setBreakPoint = function(p) {
Debug.setBreakPoint(this.func, p || 0);
};
function MakeScriptCollectedEvent(exec_state, id) {
return new ScriptCollectedEvent(exec_state, id);
}
function ScriptCollectedEvent(exec_state, id) {
this.exec_state_ = exec_state;
this.id_ = id;
}
ScriptCollectedEvent.prototype.id = function() {
return this.id_;
};
ScriptCollectedEvent.prototype.executionState = function() {
return this.exec_state_;
};
ScriptCollectedEvent.prototype.toJSONProtocol = function() {
var o = new ProtocolMessage();
o.running = true;
o.event = "scriptCollected";
o.body = {};
o.body.script = { id: this.id() };
return o.toJSONProtocol();
};
function MakeScriptObject_(script, include_source) {
var o = { id: script.id(),
name: script.name(),
lineOffset: script.lineOffset(),
columnOffset: script.columnOffset(),
lineCount: script.lineCount(),
};
if (!IS_UNDEFINED(script.data())) {
o.data = script.data();
}
if (include_source) {
o.source = script.source();
}
return o;
}
function DebugCommandProcessor(exec_state, opt_is_running) {
this.exec_state_ = exec_state;
this.running_ = opt_is_running || false;
}
DebugCommandProcessor.prototype.processDebugRequest = function (request) {
return this.processDebugJSONRequest(request);
};
function ProtocolMessage(request) {
// Update sequence number.
this.seq = next_response_seq++;
if (request) {
// If message is based on a request this is a response. Fill the initial
// response from the request.
this.type = 'response';
this.request_seq = request.seq;
this.command = request.command;
} else {
// If message is not based on a request it is a dabugger generated event.
this.type = 'event';
}
this.success = true;
// Handler may set this field to control debugger state.
this.running = undefined;
}
ProtocolMessage.prototype.setOption = function(name, value) {
if (!this.options_) {
this.options_ = {};
}
this.options_[name] = value;
};
ProtocolMessage.prototype.failed = function(message, opt_details) {
this.success = false;
this.message = message;
if (IS_OBJECT(opt_details)) {
this.error_details = opt_details;
}
};
ProtocolMessage.prototype.toJSONProtocol = function() {
// Encode the protocol header.
var json = {};
json.seq= this.seq;
if (this.request_seq) {
json.request_seq = this.request_seq;
}
json.type = this.type;
if (this.event) {
json.event = this.event;
}
if (this.command) {
json.command = this.command;
}
if (this.success) {
json.success = this.success;
} else {
json.success = false;
}
if (this.body) {
// Encode the body part.
var bodyJson;
var serializer = MakeMirrorSerializer(true, this.options_);
if (this.body instanceof Mirror) {
bodyJson = serializer.serializeValue(this.body);
} else if (this.body instanceof Array) {
bodyJson = [];
for (var i = 0; i < this.body.length; i++) {
if (this.body[i] instanceof Mirror) {
bodyJson.push(serializer.serializeValue(this.body[i]));
} else {
bodyJson.push(ObjectToProtocolObject_(this.body[i], serializer));
}
}
} else {
bodyJson = ObjectToProtocolObject_(this.body, serializer);
}
json.body = bodyJson;
json.refs = serializer.serializeReferencedObjects();
}
if (this.message) {
json.message = this.message;
}
if (this.error_details) {
json.error_details = this.error_details;
}
json.running = this.running;
return JSON.stringify(json);
};
DebugCommandProcessor.prototype.createResponse = function(request) {
return new ProtocolMessage(request);
};
DebugCommandProcessor.prototype.processDebugJSONRequest = function(
json_request) {
var request; // Current request.
var response; // Generated response.
try {
try {
// Convert the JSON string to an object.
request = JSON.parse(json_request);
// Create an initial response.
response = this.createResponse(request);
if (!request.type) {
throw new Error('Type not specified');
}
if (request.type != 'request') {
throw new Error("Illegal type '" + request.type + "' in request");
}
if (!request.command) {
throw new Error('Command not specified');
}
if (request.arguments) {
var args = request.arguments;
// TODO(yurys): remove request.arguments.compactFormat check once
// ChromeDevTools are switched to 'inlineRefs'
if (args.inlineRefs || args.compactFormat) {
response.setOption('inlineRefs', true);
}
if (!IS_UNDEFINED(args.maxStringLength)) {
response.setOption('maxStringLength', args.maxStringLength);
}
}
if (request.command == 'continue') {
this.continueRequest_(request, response);
} else if (request.command == 'break') {
this.breakRequest_(request, response);
} else if (request.command == 'setbreakpoint') {
this.setBreakPointRequest_(request, response);
} else if (request.command == 'changebreakpoint') {
this.changeBreakPointRequest_(request, response);
} else if (request.command == 'clearbreakpoint') {
this.clearBreakPointRequest_(request, response);
} else if (request.command == 'clearbreakpointgroup') {
this.clearBreakPointGroupRequest_(request, response);
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
} else if (request.command == 'disconnect') {
this.disconnectRequest_(request, response);
} else if (request.command == 'setexceptionbreak') {
this.setExceptionBreakRequest_(request, response);
} else if (request.command == 'listbreakpoints') {
this.listBreakpointsRequest_(request, response);
} else if (request.command == 'backtrace') {
this.backtraceRequest_(request, response);
} else if (request.command == 'frame') {
this.frameRequest_(request, response);
2009-06-12 10:03:25 +00:00
} else if (request.command == 'scopes') {
this.scopesRequest_(request, response);
} else if (request.command == 'scope') {
this.scopeRequest_(request, response);
} else if (request.command == 'setVariableValue') {
this.setVariableValueRequest_(request, response);
} else if (request.command == 'evaluate') {
this.evaluateRequest_(request, response);
} else if (request.command == 'lookup') {
this.lookupRequest_(request, response);
} else if (request.command == 'references') {
this.referencesRequest_(request, response);
} else if (request.command == 'source') {
this.sourceRequest_(request, response);
} else if (request.command == 'scripts') {
this.scriptsRequest_(request, response);
} else if (request.command == 'threads') {
this.threadsRequest_(request, response);
} else if (request.command == 'suspend') {
this.suspendRequest_(request, response);
} else if (request.command == 'version') {
this.versionRequest_(request, response);
} else if (request.command == 'changelive') {
this.changeLiveRequest_(request, response);
} else if (request.command == 'restartframe') {
this.restartFrameRequest_(request, response);
} else if (request.command == 'flags') {
this.debuggerFlagsRequest_(request, response);
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
} else if (request.command == 'v8flags') {
this.v8FlagsRequest_(request, response);
// GC tools:
} else if (request.command == 'gc') {
this.gcRequest_(request, response);
} else {
throw new Error('Unknown command "' + request.command + '" in request');
}
} catch (e) {
// If there is no response object created one (without command).
if (!response) {
response = this.createResponse();
}
response.success = false;
response.message = %ToString(e);
}
// Return the response as a JSON encoded string.
try {
if (!IS_UNDEFINED(response.running)) {
// Response controls running state.
this.running_ = response.running;
}
response.running = this.running_;
return response.toJSONProtocol();
} catch (e) {
// Failed to generate response - return generic error.
return '{"seq":' + response.seq + ',' +
'"request_seq":' + request.seq + ',' +
'"type":"response",' +
'"success":false,' +
'"message":"Internal error: ' + %ToString(e) + '"}';
}
} catch (e) {
// Failed in one of the catch blocks above - most generic error.
return '{"seq":0,"type":"response","success":false,"message":"Internal error"}';
}
};
DebugCommandProcessor.prototype.continueRequest_ = function(request, response) {
// Check for arguments for continue.
if (request.arguments) {
var count = 1;
var action = Debug.StepAction.StepIn;
// Pull out arguments.
var stepaction = request.arguments.stepaction;
var stepcount = request.arguments.stepcount;
// Get the stepcount argument if any.
if (stepcount) {
count = %ToNumber(stepcount);
if (count < 0) {
throw new Error('Invalid stepcount argument "' + stepcount + '".');
}
}
// Get the stepaction argument.
if (stepaction) {
if (stepaction == 'in') {
action = Debug.StepAction.StepIn;
} else if (stepaction == 'min') {
action = Debug.StepAction.StepMin;
} else if (stepaction == 'next') {
action = Debug.StepAction.StepNext;
} else if (stepaction == 'out') {
action = Debug.StepAction.StepOut;
} else {
throw new Error('Invalid stepaction argument "' + stepaction + '".');
}
}
// Set up the VM for stepping.
this.exec_state_.prepareStep(action, count);
}
// VM should be running after executing this request.
response.running = true;
};
DebugCommandProcessor.prototype.breakRequest_ = function(request, response) {
// Ignore as break command does not do anything when broken.
};
DebugCommandProcessor.prototype.setBreakPointRequest_ =
function(request, response) {
// Check for legal request.
if (!request.arguments) {
response.failed('Missing arguments');
return;
}
// Pull out arguments.
var type = request.arguments.type;
var target = request.arguments.target;
var line = request.arguments.line;
var column = request.arguments.column;
var enabled = IS_UNDEFINED(request.arguments.enabled) ?
true : request.arguments.enabled;
var condition = request.arguments.condition;
var ignoreCount = request.arguments.ignoreCount;
var groupId = request.arguments.groupId;
// Check for legal arguments.
if (!type || IS_UNDEFINED(target)) {
response.failed('Missing argument "type" or "target"');
return;
}
// Either function or script break point.
var break_point_number;
if (type == 'function') {
// Handle function break point.
if (!IS_STRING(target)) {
response.failed('Argument "target" is not a string value');
return;
}
var f;
try {
// Find the function through a global evaluate.
f = this.exec_state_.evaluateGlobal(target).value();
} catch (e) {
response.failed('Error: "' + %ToString(e) +
'" evaluating "' + target + '"');
return;
}
if (!IS_FUNCTION(f)) {
response.failed('"' + target + '" does not evaluate to a function');
return;
}
// Set function break point.
break_point_number = Debug.setBreakPoint(f, line, column, condition);
} else if (type == 'handle') {
// Find the object pointed by the specified handle.
var handle = parseInt(target, 10);
var mirror = LookupMirror(handle);
if (!mirror) {
return response.failed('Object #' + handle + '# not found');
}
if (!mirror.isFunction()) {
return response.failed('Object #' + handle + '# is not a function');
}
// Set function break point.
break_point_number = Debug.setBreakPoint(mirror.value(),
line, column, condition);
} else if (type == 'script') {
// set script break point.
break_point_number =
Debug.setScriptBreakPointByName(target, line, column, condition,
groupId);
} else if (type == 'scriptId') {
break_point_number =
Debug.setScriptBreakPointById(target, line, column, condition, groupId);
} else if (type == 'scriptRegExp') {
break_point_number =
Debug.setScriptBreakPointByRegExp(target, line, column, condition,
groupId);
} else {
response.failed('Illegal type "' + type + '"');
return;
}
// Set additional break point properties.
var break_point = Debug.findBreakPoint(break_point_number);
if (ignoreCount) {
Debug.changeBreakPointIgnoreCount(break_point_number, ignoreCount);
}
if (!enabled) {
Debug.disableBreakPoint(break_point_number);
}
// Add the break point number to the response.
response.body = { type: type,
breakpoint: break_point_number };
// Add break point information to the response.
if (break_point instanceof ScriptBreakPoint) {
if (break_point.type() == Debug.ScriptBreakPointType.ScriptId) {
response.body.type = 'scriptId';
response.body.script_id = break_point.script_id();
} else if (break_point.type() == Debug.ScriptBreakPointType.ScriptName) {
response.body.type = 'scriptName';
response.body.script_name = break_point.script_name();
} else if (break_point.type() == Debug.ScriptBreakPointType.ScriptRegExp) {
response.body.type = 'scriptRegExp';
response.body.script_regexp = break_point.script_regexp_object().source;
} else {
throw new Error("Internal error: Unexpected breakpoint type: " +
break_point.type());
}
response.body.line = break_point.line();
response.body.column = break_point.column();
response.body.actual_locations = break_point.actual_locations();
} else {
response.body.type = 'function';
response.body.actual_locations = [break_point.actual_location];
}
};
DebugCommandProcessor.prototype.changeBreakPointRequest_ = function(
request, response) {
// Check for legal request.
if (!request.arguments) {
response.failed('Missing arguments');
return;
}
// Pull out arguments.
var break_point = %ToNumber(request.arguments.breakpoint);
var enabled = request.arguments.enabled;
var condition = request.arguments.condition;
var ignoreCount = request.arguments.ignoreCount;
// Check for legal arguments.
if (!break_point) {
response.failed('Missing argument "breakpoint"');
return;
}
// Change enabled state if supplied.
if (!IS_UNDEFINED(enabled)) {
if (enabled) {
Debug.enableBreakPoint(break_point);
} else {
Debug.disableBreakPoint(break_point);
}
}
// Change condition if supplied
if (!IS_UNDEFINED(condition)) {
Debug.changeBreakPointCondition(break_point, condition);
}
// Change ignore count if supplied
if (!IS_UNDEFINED(ignoreCount)) {
Debug.changeBreakPointIgnoreCount(break_point, ignoreCount);
}
};
DebugCommandProcessor.prototype.clearBreakPointGroupRequest_ = function(
request, response) {
// Check for legal request.
if (!request.arguments) {
response.failed('Missing arguments');
return;
}
// Pull out arguments.
var group_id = request.arguments.groupId;
// Check for legal arguments.
if (!group_id) {
response.failed('Missing argument "groupId"');
return;
}
var cleared_break_points = [];
var new_script_break_points = [];
for (var i = 0; i < script_break_points.length; i++) {
var next_break_point = script_break_points[i];
if (next_break_point.groupId() == group_id) {
cleared_break_points.push(next_break_point.number());
next_break_point.clear();
} else {
new_script_break_points.push(next_break_point);
}
}
script_break_points = new_script_break_points;
// Add the cleared break point numbers to the response.
response.body = { breakpoints: cleared_break_points };
};
DebugCommandProcessor.prototype.clearBreakPointRequest_ = function(
request, response) {
// Check for legal request.
if (!request.arguments) {
response.failed('Missing arguments');
return;
}
// Pull out arguments.
var break_point = %ToNumber(request.arguments.breakpoint);
// Check for legal arguments.
if (!break_point) {
response.failed('Missing argument "breakpoint"');
return;
}
// Clear break point.
Debug.clearBreakPoint(break_point);
// Add the cleared break point number to the response.
response.body = { breakpoint: break_point };
};
DebugCommandProcessor.prototype.listBreakpointsRequest_ = function(
request, response) {
var array = [];
for (var i = 0; i < script_break_points.length; i++) {
var break_point = script_break_points[i];
var description = {
number: break_point.number(),
line: break_point.line(),
column: break_point.column(),
groupId: break_point.groupId(),
hit_count: break_point.hit_count(),
active: break_point.active(),
condition: break_point.condition(),
ignoreCount: break_point.ignoreCount(),
actual_locations: break_point.actual_locations()
};
if (break_point.type() == Debug.ScriptBreakPointType.ScriptId) {
description.type = 'scriptId';
description.script_id = break_point.script_id();
} else if (break_point.type() == Debug.ScriptBreakPointType.ScriptName) {
description.type = 'scriptName';
description.script_name = break_point.script_name();
} else if (break_point.type() == Debug.ScriptBreakPointType.ScriptRegExp) {
description.type = 'scriptRegExp';
description.script_regexp = break_point.script_regexp_object().source;
} else {
throw new Error("Internal error: Unexpected breakpoint type: " +
break_point.type());
}
array.push(description);
}
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
response.body = {
breakpoints: array,
breakOnExceptions: Debug.isBreakOnException(),
breakOnUncaughtExceptions: Debug.isBreakOnUncaughtException()
};
};
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
DebugCommandProcessor.prototype.disconnectRequest_ =
function(request, response) {
Debug.disableAllBreakPoints();
this.continueRequest_(request, response);
};
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
DebugCommandProcessor.prototype.setExceptionBreakRequest_ =
function(request, response) {
// Check for legal request.
if (!request.arguments) {
response.failed('Missing arguments');
return;
}
// Pull out and check the 'type' argument:
var type = request.arguments.type;
if (!type) {
response.failed('Missing argument "type"');
return;
}
// Initialize the default value of enable:
var enabled;
if (type == 'all') {
enabled = !Debug.isBreakOnException();
} else if (type == 'uncaught') {
enabled = !Debug.isBreakOnUncaughtException();
}
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
// Pull out and check the 'enabled' argument if present:
if (!IS_UNDEFINED(request.arguments.enabled)) {
enabled = request.arguments.enabled;
if ((enabled != true) && (enabled != false)) {
response.failed('Illegal value for "enabled":"' + enabled + '"');
}
}
// Now set the exception break state:
if (type == 'all') {
%ChangeBreakOnException(Debug.ExceptionBreak.Caught, enabled);
} else if (type == 'uncaught') {
%ChangeBreakOnException(Debug.ExceptionBreak.Uncaught, enabled);
} else {
response.failed('Unknown "type":"' + type + '"');
}
// Add the cleared break point number to the response.
response.body = { 'type': type, 'enabled': enabled };
};
DebugCommandProcessor.prototype.backtraceRequest_ = function(
request, response) {
// Get the number of frames.
var total_frames = this.exec_state_.frameCount();
// Create simple response if there are no frames.
if (total_frames == 0) {
response.body = {
totalFrames: total_frames
};
return;
}
// Default frame range to include in backtrace.
var from_index = 0;
var to_index = kDefaultBacktraceLength;
// Get the range from the arguments.
if (request.arguments) {
if (request.arguments.fromFrame) {
from_index = request.arguments.fromFrame;
}
if (request.arguments.toFrame) {
to_index = request.arguments.toFrame;
}
if (request.arguments.bottom) {
var tmp_index = total_frames - from_index;
from_index = total_frames - to_index;
to_index = tmp_index;
}
if (from_index < 0 || to_index < 0) {
return response.failed('Invalid frame number');
}
}
// Adjust the index.
to_index = Math.min(total_frames, to_index);
if (to_index <= from_index) {
var error = 'Invalid frame range';
return response.failed(error);
}
// Create the response body.
var frames = [];
for (var i = from_index; i < to_index; i++) {
frames.push(this.exec_state_.frame(i));
}
response.body = {
fromFrame: from_index,
toFrame: to_index,
totalFrames: total_frames,
frames: frames
};
};
DebugCommandProcessor.prototype.frameRequest_ = function(request, response) {
// No frames no source.
if (this.exec_state_.frameCount() == 0) {
return response.failed('No frames');
}
// With no arguments just keep the selected frame.
if (request.arguments) {
2009-06-12 10:03:25 +00:00
var index = request.arguments.number;
if (index < 0 || this.exec_state_.frameCount() <= index) {
return response.failed('Invalid frame number');
}
this.exec_state_.setSelectedFrame(request.arguments.number);
}
response.body = this.exec_state_.frame();
};
DebugCommandProcessor.prototype.resolveFrameFromScopeDescription_ =
function(scope_description) {
// Get the frame for which the scope or scopes are requested.
// With no frameNumber argument use the currently selected frame.
if (scope_description && !IS_UNDEFINED(scope_description.frameNumber)) {
frame_index = scope_description.frameNumber;
2009-06-12 10:03:25 +00:00
if (frame_index < 0 || this.exec_state_.frameCount() <= frame_index) {
throw new Error('Invalid frame number');
2009-06-12 10:03:25 +00:00
}
return this.exec_state_.frame(frame_index);
} else {
return this.exec_state_.frame();
}
};
2009-06-12 10:03:25 +00:00
// Gets scope host object from request. It is either a function
// ('functionHandle' argument must be specified) or a stack frame
// ('frameNumber' may be specified and the current frame is taken by default).
DebugCommandProcessor.prototype.resolveScopeHolder_ =
function(scope_description) {
if (scope_description && "functionHandle" in scope_description) {
if (!IS_NUMBER(scope_description.functionHandle)) {
throw new Error('Function handle must be a number');
}
var function_mirror = LookupMirror(scope_description.functionHandle);
if (!function_mirror) {
throw new Error('Failed to find function object by handle');
}
if (!function_mirror.isFunction()) {
throw new Error('Value of non-function type is found by handle');
}
return function_mirror;
} else {
// No frames no scopes.
if (this.exec_state_.frameCount() == 0) {
throw new Error('No scopes');
}
// Get the frame for which the scopes are requested.
var frame = this.resolveFrameFromScopeDescription_(scope_description);
return frame;
2009-06-12 10:03:25 +00:00
}
}
2009-06-12 10:03:25 +00:00
DebugCommandProcessor.prototype.scopesRequest_ = function(request, response) {
var scope_holder = this.resolveScopeHolder_(request.arguments);
// Fill all scopes for this frame or function.
var total_scopes = scope_holder.scopeCount();
2009-06-12 10:03:25 +00:00
var scopes = [];
for (var i = 0; i < total_scopes; i++) {
scopes.push(scope_holder.scope(i));
2009-06-12 10:03:25 +00:00
}
response.body = {
fromScope: 0,
toScope: total_scopes,
totalScopes: total_scopes,
scopes: scopes
};
2009-06-12 10:03:25 +00:00
};
DebugCommandProcessor.prototype.scopeRequest_ = function(request, response) {
// Get the frame or function for which the scope is requested.
var scope_holder = this.resolveScopeHolder_(request.arguments);
2009-06-12 10:03:25 +00:00
// With no scope argument just return top scope.
var scope_index = 0;
if (request.arguments && !IS_UNDEFINED(request.arguments.number)) {
scope_index = %ToNumber(request.arguments.number);
if (scope_index < 0 || scope_holder.scopeCount() <= scope_index) {
2009-06-12 10:03:25 +00:00
return response.failed('Invalid scope number');
}
}
response.body = scope_holder.scope(scope_index);
2009-06-12 10:03:25 +00:00
};
// Reads value from protocol description. Description may be in form of type
// (for singletons), raw value (primitive types supported in JSON),
// string value description plus type (for primitive values) or handle id.
// Returns raw value or throws exception.
DebugCommandProcessor.resolveValue_ = function(value_description) {
if ("handle" in value_description) {
var value_mirror = LookupMirror(value_description.handle);
if (!value_mirror) {
throw new Error("Failed to resolve value by handle, ' #" +
mapping.handle + "# not found");
}
return value_mirror.value();
} else if ("stringDescription" in value_description) {
if (value_description.type == BOOLEAN_TYPE) {
return Boolean(value_description.stringDescription);
} else if (value_description.type == NUMBER_TYPE) {
return Number(value_description.stringDescription);
} if (value_description.type == STRING_TYPE) {
return String(value_description.stringDescription);
} else {
throw new Error("Unknown type");
}
} else if ("value" in value_description) {
return value_description.value;
} else if (value_description.type == UNDEFINED_TYPE) {
return void 0;
} else if (value_description.type == NULL_TYPE) {
return null;
} else {
throw new Error("Failed to parse value description");
}
};
DebugCommandProcessor.prototype.setVariableValueRequest_ =
function(request, response) {
if (!request.arguments) {
response.failed('Missing arguments');
return;
}
if (IS_UNDEFINED(request.arguments.name)) {
response.failed('Missing variable name');
}
var variable_name = request.arguments.name;
var scope_description = request.arguments.scope;
// Get the frame or function for which the scope is requested.
var scope_holder = this.resolveScopeHolder_(scope_description);
if (IS_UNDEFINED(scope_description.number)) {
response.failed('Missing scope number');
}
var scope_index = %ToNumber(scope_description.number);
var scope = scope_holder.scope(scope_index);
var new_value =
DebugCommandProcessor.resolveValue_(request.arguments.newValue);
scope.setVariableValue(variable_name, new_value);
var new_value_mirror = MakeMirror(new_value);
response.body = {
newValue: new_value_mirror
};
};
DebugCommandProcessor.prototype.evaluateRequest_ = function(request, response) {
if (!request.arguments) {
return response.failed('Missing arguments');
}
// Pull out arguments.
var expression = request.arguments.expression;
var frame = request.arguments.frame;
var global = request.arguments.global;
var disable_break = request.arguments.disable_break;
var additional_context = request.arguments.additional_context;
// The expression argument could be an integer so we convert it to a
// string.
try {
expression = String(expression);
} catch(e) {
return response.failed('Failed to convert expression argument to string');
}
// Check for legal arguments.
if (!IS_UNDEFINED(frame) && global) {
return response.failed('Arguments "frame" and "global" are exclusive');
}
var additional_context_object;
if (additional_context) {
additional_context_object = {};
for (var i = 0; i < additional_context.length; i++) {
var mapping = additional_context[i];
if (!IS_STRING(mapping.name)) {
return response.failed("Context element #" + i +
" doesn't contain name:string property");
}
var raw_value = DebugCommandProcessor.resolveValue_(mapping);
additional_context_object[mapping.name] = raw_value;
}
}
// Global evaluate.
if (global) {
// Evaluate in the native context.
response.body = this.exec_state_.evaluateGlobal(
expression, Boolean(disable_break), additional_context_object);
return;
}
// Default value for disable_break is true.
if (IS_UNDEFINED(disable_break)) {
disable_break = true;
}
// No frames no evaluate in frame.
if (this.exec_state_.frameCount() == 0) {
return response.failed('No frames');
}
// Check whether a frame was specified.
if (!IS_UNDEFINED(frame)) {
var frame_number = %ToNumber(frame);
if (frame_number < 0 || frame_number >= this.exec_state_.frameCount()) {
return response.failed('Invalid frame "' + frame + '"');
}
// Evaluate in the specified frame.
response.body = this.exec_state_.frame(frame_number).evaluate(
expression, Boolean(disable_break), additional_context_object);
return;
} else {
// Evaluate in the selected frame.
response.body = this.exec_state_.frame().evaluate(
expression, Boolean(disable_break), additional_context_object);
return;
}
};
DebugCommandProcessor.prototype.lookupRequest_ = function(request, response) {
if (!request.arguments) {
return response.failed('Missing arguments');
}
// Pull out arguments.
var handles = request.arguments.handles;
// Check for legal arguments.
if (IS_UNDEFINED(handles)) {
return response.failed('Argument "handles" missing');
}
// Set 'includeSource' option for script lookup.
if (!IS_UNDEFINED(request.arguments.includeSource)) {
includeSource = %ToBoolean(request.arguments.includeSource);
response.setOption('includeSource', includeSource);
}
// Lookup handles.
var mirrors = {};
for (var i = 0; i < handles.length; i++) {
var handle = handles[i];
var mirror = LookupMirror(handle);
if (!mirror) {
return response.failed('Object #' + handle + '# not found');
}
mirrors[handle] = mirror;
}
response.body = mirrors;
};
DebugCommandProcessor.prototype.referencesRequest_ =
function(request, response) {
if (!request.arguments) {
return response.failed('Missing arguments');
}
// Pull out arguments.
var type = request.arguments.type;
var handle = request.arguments.handle;
// Check for legal arguments.
if (IS_UNDEFINED(type)) {
return response.failed('Argument "type" missing');
}
if (IS_UNDEFINED(handle)) {
return response.failed('Argument "handle" missing');
}
if (type != 'referencedBy' && type != 'constructedBy') {
return response.failed('Invalid type "' + type + '"');
}
// Lookup handle and return objects with references the object.
var mirror = LookupMirror(handle);
if (mirror) {
if (type == 'referencedBy') {
response.body = mirror.referencedBy();
} else {
response.body = mirror.constructedBy();
}
} else {
return response.failed('Object #' + handle + '# not found');
}
};
DebugCommandProcessor.prototype.sourceRequest_ = function(request, response) {
// No frames no source.
if (this.exec_state_.frameCount() == 0) {
return response.failed('No source');
}
var from_line;
var to_line;
var frame = this.exec_state_.frame();
if (request.arguments) {
// Pull out arguments.
from_line = request.arguments.fromLine;
to_line = request.arguments.toLine;
if (!IS_UNDEFINED(request.arguments.frame)) {
var frame_number = %ToNumber(request.arguments.frame);
if (frame_number < 0 || frame_number >= this.exec_state_.frameCount()) {
return response.failed('Invalid frame "' + frame + '"');
}
frame = this.exec_state_.frame(frame_number);
}
}
// Get the script selected.
var script = frame.func().script();
if (!script) {
return response.failed('No source');
}
// Get the source slice and fill it into the response.
var slice = script.sourceSlice(from_line, to_line);
if (!slice) {
return response.failed('Invalid line interval');
}
response.body = {};
response.body.source = slice.sourceText();
response.body.fromLine = slice.from_line;
response.body.toLine = slice.to_line;
response.body.fromPosition = slice.from_position;
response.body.toPosition = slice.to_position;
response.body.totalLines = script.lineCount();
};
DebugCommandProcessor.prototype.scriptsRequest_ = function(request, response) {
var types = ScriptTypeFlag(Debug.ScriptType.Normal);
var includeSource = false;
var idsToInclude = null;
if (request.arguments) {
// Pull out arguments.
if (!IS_UNDEFINED(request.arguments.types)) {
types = %ToNumber(request.arguments.types);
if (isNaN(types) || types < 0) {
return response.failed('Invalid types "' +
request.arguments.types + '"');
}
}
if (!IS_UNDEFINED(request.arguments.includeSource)) {
includeSource = %ToBoolean(request.arguments.includeSource);
response.setOption('includeSource', includeSource);
}
if (IS_ARRAY(request.arguments.ids)) {
idsToInclude = {};
var ids = request.arguments.ids;
for (var i = 0; i < ids.length; i++) {
idsToInclude[ids[i]] = true;
}
}
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
var filterStr = null;
var filterNum = null;
if (!IS_UNDEFINED(request.arguments.filter)) {
var num = %ToNumber(request.arguments.filter);
if (!isNaN(num)) {
filterNum = num;
}
filterStr = request.arguments.filter;
}
}
// Collect all scripts in the heap.
var scripts = %DebugGetLoadedScripts();
response.body = [];
for (var i = 0; i < scripts.length; i++) {
if (idsToInclude && !idsToInclude[scripts[i].id]) {
continue;
}
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
if (filterStr || filterNum) {
var script = scripts[i];
var found = false;
if (filterNum && !found) {
if (script.id && script.id === filterNum) {
found = true;
}
}
if (filterStr && !found) {
if (script.name && script.name.indexOf(filterStr) >= 0) {
found = true;
}
}
if (!found) continue;
}
if (types & ScriptTypeFlag(scripts[i].type)) {
response.body.push(MakeMirror(scripts[i]));
}
}
};
DebugCommandProcessor.prototype.threadsRequest_ = function(request, response) {
// Get the number of threads.
var total_threads = this.exec_state_.threadCount();
// Get information for all threads.
var threads = [];
for (var i = 0; i < total_threads; i++) {
var details = %GetThreadDetails(this.exec_state_.break_id, i);
var thread_info = { current: details[0],
id: details[1]
};
threads.push(thread_info);
}
// Create the response body.
response.body = {
totalThreads: total_threads,
threads: threads
};
};
DebugCommandProcessor.prototype.suspendRequest_ = function(request, response) {
response.running = false;
};
DebugCommandProcessor.prototype.versionRequest_ = function(request, response) {
response.body = {
V8Version: %GetV8Version()
};
};
DebugCommandProcessor.prototype.changeLiveRequest_ = function(
request, response) {
if (!request.arguments) {
return response.failed('Missing arguments');
}
var script_id = request.arguments.script_id;
var preview_only = !!request.arguments.preview_only;
var scripts = %DebugGetLoadedScripts();
var the_script = null;
for (var i = 0; i < scripts.length; i++) {
if (scripts[i].id == script_id) {
the_script = scripts[i];
}
}
if (!the_script) {
response.failed('Script not found');
return;
}
var change_log = new Array();
if (!IS_STRING(request.arguments.new_source)) {
throw "new_source argument expected";
}
var new_source = request.arguments.new_source;
var result_description;
try {
result_description = Debug.LiveEdit.SetScriptSource(the_script,
new_source, preview_only, change_log);
} catch (e) {
if (e instanceof Debug.LiveEdit.Failure && "details" in e) {
response.failed(e.message, e.details);
return;
}
throw e;
}
response.body = {change_log: change_log, result: result_description};
if (!preview_only && !this.running_ && result_description.stack_modified) {
response.body.stepin_recommended = true;
}
};
DebugCommandProcessor.prototype.restartFrameRequest_ = function(
request, response) {
if (!request.arguments) {
return response.failed('Missing arguments');
}
var frame = request.arguments.frame;
// No frames to evaluate in frame.
if (this.exec_state_.frameCount() == 0) {
return response.failed('No frames');
}
var frame_mirror;
// Check whether a frame was specified.
if (!IS_UNDEFINED(frame)) {
var frame_number = %ToNumber(frame);
if (frame_number < 0 || frame_number >= this.exec_state_.frameCount()) {
return response.failed('Invalid frame "' + frame + '"');
}
// Restart specified frame.
frame_mirror = this.exec_state_.frame(frame_number);
} else {
// Restart selected frame.
frame_mirror = this.exec_state_.frame();
}
var result_description = Debug.LiveEdit.RestartFrame(frame_mirror);
response.body = {result: result_description};
};
DebugCommandProcessor.prototype.debuggerFlagsRequest_ = function(request,
response) {
// Check for legal request.
if (!request.arguments) {
response.failed('Missing arguments');
return;
}
// Pull out arguments.
var flags = request.arguments.flags;
response.body = { flags: [] };
if (!IS_UNDEFINED(flags)) {
for (var i = 0; i < flags.length; i++) {
var name = flags[i].name;
var debugger_flag = debugger_flags[name];
if (!debugger_flag) {
continue;
}
if ('value' in flags[i]) {
debugger_flag.setValue(flags[i].value);
}
response.body.flags.push({ name: name, value: debugger_flag.getValue() });
}
} else {
for (var name in debugger_flags) {
var value = debugger_flags[name].getValue();
response.body.flags.push({ name: name, value: value });
}
}
};
Misc debugger enhancements and bug fixes. 1. Added gdb style debugger commands (and their shortcuts) for d8. These include: - s[tep] : step into the current statement. - s[tep]i[n]: step into the current statement with the minimum step. - n[ext] : step to the next statement. - fin[ish] : step out of the current function. - cond : setting conditions on breakpoints. - d[elete] : deletes breakpoints. - en[able]|dis[able]: enables/disables breakpoints including exception breakpoints. - ignore : ignores a breakpoint for a specified period. - inf[o] ar[gs] : info on arguments of the current function. - inf[o] lo[cals] : info on local vars of the current function. - inf[o] br[eakpoints] : info on breakpoints. - l[ist] : similar to source, but allows the user to continually dump subsequent lines of source code either in the forward or backward direction. - quit / exit / disconnect : terminates the remote debugger session. NOTE: Active breakpoints will automatically be disabled when the remote debugger detaches. This allows v8 to continue to run without worrying about a loss of a debugger session. 2. Added support for breaking the debugger by simply typing ENTER. The break command is now optional. 3. Once the debugger is broken, the user can now just type ENTER to repeat the last command. This is useful to functionality that needs to be invoked repeatedly e.g. step, list. 4. Added more verbose descriptions in d8's help. 5. Fixed a line and column number offset bug in the listing of breakpoint line and column numbers. 6. Added a gc command to allow GCs to be requested from the debugger interface. The plumbing for requesting different types of GCs is there, but the underlying implementation currently only triggers a full mark-compact GC. The command also returns the before and after sizes of the heap. 7. Added trace json, and flags commands that are not published in help. trace json is used for tracing the debugger packets send from and received by d8. flags is for setting v8 flags. These are useful for people debugging v8 itself, but not necessarily users of v8. 8. Added the ability to enable and disable break on all / uncaught exceptions in to d8. 9. Added a fix to prevent the Debugger Agent from being re-instantiated if one already exists. 10. Added the ability to filter results of the script command by matching text or numbers on the results. 11. Added v8 flags to enable/disable the sending of debugger BeforeCompile, AfterCompile, and ScriptCollected events. 12. Fixed some undefined value bugs that resulted in v8 or the debugger failing. 13. Added a few minor WEBOS__ customizations (analogous to ANDROID customizations). Patch by Mark Lam from Hewlett-Packard Development Company, LP Review URL: http://codereview.chromium.org/5980006 Review URL: http://codereview.chromium.org/6086010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6200 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-01-06 13:14:32 +00:00
DebugCommandProcessor.prototype.v8FlagsRequest_ = function(request, response) {
var flags = request.arguments.flags;
if (!flags) flags = '';
%SetFlags(flags);
};
DebugCommandProcessor.prototype.gcRequest_ = function(request, response) {
var type = request.arguments.type;
if (!type) type = 'all';
var before = %GetHeapUsage();
%CollectGarbage(type);
var after = %GetHeapUsage();
response.body = { "before": before, "after": after };
};
// Check whether the previously processed command caused the VM to become
// running.
DebugCommandProcessor.prototype.isRunning = function() {
return this.running_;
};
DebugCommandProcessor.prototype.systemBreak = function(cmd, args) {
return %SystemBreak();
};
function NumberToHex8Str(n) {
var r = "";
for (var i = 0; i < 8; ++i) {
var c = hexCharArray[n & 0x0F]; // hexCharArray is defined in uri.js
r = c + r;
n = n >>> 4;
}
return r;
}
/**
* Convert an Object to its debugger protocol representation. The representation
* may be serilized to a JSON object using JSON.stringify().
* This implementation simply runs through all string property names, converts
* each property value to a protocol value and adds the property to the result
* object. For type "object" the function will be called recursively. Note that
* circular structures will cause infinite recursion.
* @param {Object} object The object to format as protocol object.
* @param {MirrorSerializer} mirror_serializer The serializer to use if any
* mirror objects are encountered.
* @return {Object} Protocol object value.
*/
function ObjectToProtocolObject_(object, mirror_serializer) {
var content = {};
for (var key in object) {
// Only consider string keys.
if (typeof key == 'string') {
// Format the value based on its type.
var property_value_json = ValueToProtocolValue_(object[key],
mirror_serializer);
// Add the property if relevant.
if (!IS_UNDEFINED(property_value_json)) {
content[key] = property_value_json;
}
}
}
return content;
}
/**
* Convert an array to its debugger protocol representation. It will convert
* each array element to a protocol value.
* @param {Array} array The array to format as protocol array.
* @param {MirrorSerializer} mirror_serializer The serializer to use if any
* mirror objects are encountered.
* @return {Array} Protocol array value.
*/
function ArrayToProtocolArray_(array, mirror_serializer) {
var json = [];
for (var i = 0; i < array.length; i++) {
json.push(ValueToProtocolValue_(array[i], mirror_serializer));
}
return json;
}
/**
* Convert a value to its debugger protocol representation.
* @param {*} value The value to format as protocol value.
* @param {MirrorSerializer} mirror_serializer The serializer to use if any
* mirror objects are encountered.
* @return {*} Protocol value.
*/
function ValueToProtocolValue_(value, mirror_serializer) {
// Format the value based on its type.
var json;
switch (typeof value) {
case 'object':
if (value instanceof Mirror) {
json = mirror_serializer.serializeValue(value);
} else if (IS_ARRAY(value)){
json = ArrayToProtocolArray_(value, mirror_serializer);
} else {
json = ObjectToProtocolObject_(value, mirror_serializer);
}
break;
case 'boolean':
case 'string':
case 'number':
json = value;
break;
default:
json = null;
}
return json;
}
Debug.TestApi = {
CommandProcessorResolveValue: DebugCommandProcessor.resolveValue_
};