v8/src/flag-definitions.h

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// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// This file defines all of the flags. It is separated into different section,
// for Debug, Release, Logging and Profiling, etc. To add a new flag, find the
// correct section, and use one of the DEFINE_ macros, without a trailing ';'.
//
// This include does not have a guard, because it is a template-style include,
// which can be included multiple times in different modes. It expects to have
// a mode defined before it's included. The modes are FLAG_MODE_... below:
// We want to declare the names of the variables for the header file. Normally
// this will just be an extern declaration, but for a readonly flag we let the
// compiler make better optimizations by giving it the value.
#if defined(FLAG_MODE_DECLARE)
#define FLAG_FULL(ftype, ctype, nam, def, cmt) \
extern ctype FLAG_##nam;
#define FLAG_READONLY(ftype, ctype, nam, def, cmt) \
static ctype const FLAG_##nam = def;
// We want to supply the actual storage and value for the flag variable in the
// .cc file. We only do this for writable flags.
#elif defined(FLAG_MODE_DEFINE)
#define FLAG_FULL(ftype, ctype, nam, def, cmt) \
ctype FLAG_##nam = def;
#define FLAG_READONLY(ftype, ctype, nam, def, cmt)
// We need to define all of our default values so that the Flag structure can
// access them by pointer. These are just used internally inside of one .cc,
// for MODE_META, so there is no impact on the flags interface.
#elif defined(FLAG_MODE_DEFINE_DEFAULTS)
#define FLAG_FULL(ftype, ctype, nam, def, cmt) \
static ctype const FLAGDEFAULT_##nam = def;
#define FLAG_READONLY(ftype, ctype, nam, def, cmt)
// We want to write entries into our meta data table, for internal parsing and
// printing / etc in the flag parser code. We only do this for writable flags.
#elif defined(FLAG_MODE_META)
#define FLAG_FULL(ftype, ctype, nam, def, cmt) \
{ Flag::TYPE_##ftype, #nam, &FLAG_##nam, &FLAGDEFAULT_##nam, cmt, false },
#define FLAG_READONLY(ftype, ctype, nam, def, cmt)
#else
#error No mode supplied when including flags.defs
#endif
#ifdef FLAG_MODE_DECLARE
// Structure used to hold a collection of arguments to the JavaScript code.
struct JSArguments {
public:
JSArguments();
JSArguments(int argc, const char** argv);
int argc() const;
const char** argv();
const char*& operator[](int idx);
JSArguments& operator=(JSArguments args);
private:
int argc_;
const char** argv_;
};
#endif
#define DEFINE_bool(nam, def, cmt) FLAG(BOOL, bool, nam, def, cmt)
#define DEFINE_int(nam, def, cmt) FLAG(INT, int, nam, def, cmt)
#define DEFINE_float(nam, def, cmt) FLAG(FLOAT, double, nam, def, cmt)
#define DEFINE_string(nam, def, cmt) FLAG(STRING, const char*, nam, def, cmt)
#define DEFINE_args(nam, def, cmt) FLAG(ARGS, JSArguments, nam, def, cmt)
//
// Flags in all modes.
//
#define FLAG FLAG_FULL
// assembler-ia32.cc / assembler-arm.cc / assembler-x64.cc
DEFINE_bool(debug_code, false,
"generate extra code (comments, assertions) for debugging")
DEFINE_bool(emit_branch_hints, false, "emit branch hints")
DEFINE_bool(push_pop_elimination, true,
"eliminate redundant push/pops in assembly code")
DEFINE_bool(print_push_pop_elimination, false,
"print elimination of redundant push/pops in assembly code")
DEFINE_bool(enable_sse2, true,
"enable use of SSE2 instructions if available")
DEFINE_bool(enable_sse3, true,
"enable use of SSE3 instructions if available")
DEFINE_bool(enable_cmov, true,
"enable use of CMOV instruction if available")
DEFINE_bool(enable_rdtsc, true,
"enable use of RDTSC instruction if available")
DEFINE_bool(enable_sahf, true,
"enable use of SAHF instruction if available (X64 only)")
// bootstrapper.cc
DEFINE_string(expose_natives_as, NULL, "expose natives in global object")
DEFINE_string(expose_debug_as, NULL, "expose debug in global object")
DEFINE_string(natives_file, NULL, "alternative natives file")
DEFINE_bool(expose_gc, false, "expose gc extension")
DEFINE_int(stack_trace_limit, 10, "number of stack frames to capture")
// builtins-ia32.cc
DEFINE_bool(inline_new, true, "use fast inline allocation")
// checks.cc
DEFINE_bool(stack_trace_on_abort, true,
"print a stack trace if an assertion failure occurs")
// codegen-ia32.cc / codegen-arm.cc
DEFINE_bool(trace, false, "trace function calls")
DEFINE_bool(defer_negation, true, "defer negation operation")
DEFINE_bool(check_stack, true,
"check stack for overflow, interrupt, breakpoint")
// codegen.cc
DEFINE_bool(lazy, true, "use lazy compilation")
DEFINE_bool(debug_info, true, "add debug information to compiled functions")
// compiler.cc
DEFINE_bool(strict, false, "strict error checking")
DEFINE_int(min_preparse_length, 1024,
Initial infrastructure for fast compilation of top-level code. The fast code generator is optimized for compilation time and code size. Currently it is only implemented on IA32. It is potentially triggered for any code in the global scope (including code eval'd in the global scope). It performs a syntactic check and chooses to compile in fast mode if the AST contains only supported constructs and matches some other constraints. Initially supported constructs are * ExpressionStatement, * ReturnStatement, * VariableProxy (variable references) to parameters and stack-allocated locals, * Assignment with lhs a parameter or stack-allocated local, and * Literal This allows compilation of literals at the top level and not much else. All intermediate values are allocated to temporaries and the stack is used for all temporaries. The extra memory traffic is a known issue. The code generated for 'true' is: 0 push ebp 1 mov ebp,esp 3 push esi 4 push edi 5 push 0xf5cca135 ;; object: 0xf5cca135 <undefined> 10 cmp esp,[0x8277efc] 16 jnc 27 (0xf5cbbb1b) 22 call 0xf5cac960 ;; code: STUB, StackCheck, minor: 0 27 push 0xf5cca161 ;; object: 0xf5cca161 <true> 32 mov eax,[esp] 35 mov [ebp+0xf4],eax 38 pop eax 39 mov eax,[ebp+0xf4] 42 mov esp,ebp ;; js return 44 pop ebp 45 ret 0x4 48 mov eax,0xf5cca135 ;; object: 0xf5cca135 <undefined> 53 mov esp,ebp ;; js return 55 pop ebp 56 ret 0x4 Review URL: http://codereview.chromium.org/273050 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3067 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-10-14 19:30:50 +00:00
"minimum length for automatic enable preparsing")
DEFINE_bool(fast_compiler, true,
"use the fast-mode compiler for some top-level code")
DEFINE_bool(trace_bailout, false,
"print reasons for failing to use fast compilation")
// compilation-cache.cc
DEFINE_bool(compilation_cache, true, "enable compilation cache")
// debug.cc
DEFINE_bool(remote_debugging, false, "enable remote debugging")
DEFINE_bool(trace_debug_json, false, "trace debugging JSON request/response")
DEFINE_bool(debugger_auto_break, false,
"automatically set the debug break flag when debugger commands are "
"in the queue (experimental)")
// frames.cc
DEFINE_int(max_stack_trace_source_length, 300,
"maximum length of function source code printed in a stack trace.")
// heap.cc
DEFINE_int(new_space_size, 0, "size of (each semispace in) the new generation")
DEFINE_int(old_space_size, 0, "size of the old generation")
DEFINE_bool(gc_global, false, "always perform global GCs")
DEFINE_int(gc_interval, -1, "garbage collect after <n> allocations")
DEFINE_bool(trace_gc, false,
"print one trace line following each garbage collection")
DEFINE_bool(trace_gc_verbose, false,
"print more details following each garbage collection")
DEFINE_bool(collect_maps, true,
"garbage collect maps from which no objects can be reached")
// v8.cc
DEFINE_bool(use_idle_notification, true,
"Use idle notification to reduce memory footprint.")
// ic.cc
DEFINE_bool(use_ic, true, "use inline caching")
// macro-assembler-ia32.cc
DEFINE_bool(native_code_counters, false,
"generate extra code for manipulating stats counters")
// mark-compact.cc
DEFINE_bool(always_compact, false, "Perform compaction on every full GC")
DEFINE_bool(never_compact, false,
"Never perform compaction on full GC - testing only")
DEFINE_bool(cleanup_ics_at_gc, true,
"Flush inline caches prior to mark compact collection.")
DEFINE_bool(cleanup_caches_in_maps_at_gc, true,
"Flush code caches in maps during mark compact cycle.")
DEFINE_bool(canonicalize_object_literal_maps, true,
"Canonicalize maps for object literals.")
// mksnapshot.cc
DEFINE_bool(h, false, "print this message")
// parser.cc
DEFINE_bool(allow_natives_syntax, false, "allow natives syntax")
// rewriter.cc
DEFINE_bool(optimize_ast, true, "optimize the ast")
// simulator-arm.cc
DEFINE_bool(trace_sim, false, "trace simulator execution")
DEFINE_int(stop_sim_at, 0, "Simulator stop after x number of instructions")
// top.cc
DEFINE_bool(trace_exception, false,
"print stack trace when throwing exceptions")
DEFINE_bool(preallocate_message_memory, false,
"preallocate some memory to build stack traces.")
// usage-analyzer.cc
DEFINE_bool(usage_computation, true, "compute variable usage counts")
// v8.cc
DEFINE_bool(preemption, false,
"activate a 100ms timer that switches between V8 threads")
// Regexp
DEFINE_bool(trace_regexps, false, "trace regexp execution")
DEFINE_bool(regexp_optimization, true, "generate optimized regexp code")
// Testing flags test/cctest/test-{flags,api,serialization}.cc
DEFINE_bool(testing_bool_flag, true, "testing_bool_flag")
DEFINE_int(testing_int_flag, 13, "testing_int_flag")
DEFINE_float(testing_float_flag, 2.5, "float-flag")
DEFINE_string(testing_string_flag, "Hello, world!", "string-flag")
DEFINE_int(testing_prng_seed, 42, "Seed used for threading test randomness")
#ifdef WIN32
DEFINE_string(testing_serialization_file, "C:\\Windows\\Temp\\serdes",
"file in which to testing_serialize heap")
#else
DEFINE_string(testing_serialization_file, "/tmp/serdes",
"file in which to serialize heap")
#endif
//
// Dev shell flags
//
DEFINE_bool(help, false, "Print usage message, including flags, on console")
DEFINE_bool(dump_counters, false, "Dump counters on exit")
DEFINE_bool(debugger, true, "Enable JavaScript debugger")
DEFINE_bool(remote_debugger, false, "Connect JavaScript debugger to the "
"debugger agent in another process")
DEFINE_bool(debugger_agent, false, "Enable debugger agent")
DEFINE_int(debugger_port, 5858, "Port to use for remote debugging")
DEFINE_string(map_counters, false, "Map counters to a file")
DEFINE_args(js_arguments, JSArguments(),
"Pass all remaining arguments to the script. Alias for \"--\".")
//
// Debug only flags
//
#undef FLAG
#ifdef DEBUG
#define FLAG FLAG_FULL
#else
#define FLAG FLAG_READONLY
#endif
// checks.cc
DEFINE_bool(enable_slow_asserts, false,
"enable asserts that are slow to execute")
// codegen-ia32.cc / codegen-arm.cc
DEFINE_bool(trace_codegen, false,
"print name of functions for which code is generated")
DEFINE_bool(print_source, false, "pretty print source code")
DEFINE_bool(print_builtin_source, false,
"pretty print source code for builtins")
DEFINE_bool(print_ast, false, "print source AST")
DEFINE_bool(print_builtin_ast, false, "print source AST for builtins")
DEFINE_bool(print_json_ast, false, "print source AST as JSON")
DEFINE_bool(print_builtin_json_ast, false,
"print source AST for builtins as JSON")
DEFINE_bool(trace_calls, false, "trace calls")
DEFINE_bool(trace_builtin_calls, false, "trace builtins calls")
DEFINE_string(stop_at, "", "function name where to insert a breakpoint")
// compiler.cc
DEFINE_bool(print_builtin_scopes, false, "print scopes for builtins")
DEFINE_bool(print_scopes, false, "print scopes")
// contexts.cc
DEFINE_bool(trace_contexts, false, "trace contexts operations")
// heap.cc
DEFINE_bool(gc_greedy, false, "perform GC prior to some allocations")
DEFINE_bool(gc_verbose, false, "print stuff during garbage collection")
DEFINE_bool(heap_stats, false, "report heap statistics before and after GC")
DEFINE_bool(code_stats, false, "report code statistics after GC")
DEFINE_bool(verify_heap, false, "verify heap pointers before and after GC")
DEFINE_bool(print_handles, false, "report handles after GC")
DEFINE_bool(print_global_handles, false, "report global handles after GC")
DEFINE_bool(print_rset, false, "print remembered sets before GC")
// ic.cc
DEFINE_bool(trace_ic, false, "trace inline cache state transitions")
// objects.cc
DEFINE_bool(trace_normalization,
false,
"prints when objects are turned into dictionaries.")
// runtime.cc
DEFINE_bool(trace_lazy, false, "trace lazy compilation")
// serialize.cc
DEFINE_bool(debug_serialization, false,
"write debug information into the snapshot.")
// spaces.cc
DEFINE_bool(collect_heap_spill_statistics, false,
"report heap spill statistics along with heap_stats "
"(requires heap_stats)")
// Regexp
DEFINE_bool(trace_regexp_bytecodes, false, "trace regexp bytecode execution")
DEFINE_bool(trace_regexp_assembler,
false,
"trace regexp macro assembler calls.")
//
// Logging and profiling only flags
//
#undef FLAG
#ifdef ENABLE_LOGGING_AND_PROFILING
#define FLAG FLAG_FULL
#else
#define FLAG FLAG_READONLY
#endif
// log.cc
DEFINE_bool(log, false,
"Minimal logging (no API, code, GC, suspect, or handles samples).")
DEFINE_bool(log_all, false, "Log all events to the log file.")
DEFINE_bool(log_runtime, false, "Activate runtime system %Log call.")
DEFINE_bool(log_api, false, "Log API events to the log file.")
DEFINE_bool(log_code, false,
"Log code events to the log file without profiling.")
DEFINE_bool(log_gc, false,
"Log heap samples on garbage collection for the hp2ps tool.")
DEFINE_bool(log_handles, false, "Log global handle events.")
DEFINE_bool(log_state_changes, false, "Log state changes.")
DEFINE_bool(log_suspect, false, "Log suspect operations.")
DEFINE_bool(compress_log, false,
"Compress log to save space (makes log less human-readable).")
DEFINE_bool(prof, false,
"Log statistical profiling information (implies --log-code).")
DEFINE_bool(prof_auto, true,
"Used with --prof, starts profiling automatically")
DEFINE_bool(prof_lazy, false,
"Used with --prof, only does sampling and logging"
" when profiler is active (implies --noprof_auto).")
DEFINE_bool(log_regexp, false, "Log regular expression execution.")
DEFINE_bool(sliding_state_window, false,
"Update sliding state window counters.")
DEFINE_string(logfile, "v8.log", "Specify the name of the log file.")
DEFINE_bool(oprofile, false, "Enable JIT agent for OProfile.")
//
// Heap protection flags
// Using heap protection requires ENABLE_LOGGING_AND_PROFILING as well.
//
#ifdef ENABLE_HEAP_PROTECTION
#undef FLAG
#define FLAG FLAG_FULL
DEFINE_bool(protect_heap, false,
"Protect/unprotect V8's heap when leaving/entring the VM.")
#endif
//
// Disassembler only flags
//
#undef FLAG
#ifdef ENABLE_DISASSEMBLER
#define FLAG FLAG_FULL
#else
#define FLAG FLAG_READONLY
#endif
// code-stubs.cc
DEFINE_bool(print_code_stubs, false, "print code stubs")
// codegen-ia32.cc / codegen-arm.cc
DEFINE_bool(print_code, false, "print generated code")
DEFINE_bool(print_builtin_code, false, "print generated code for builtins")
// Cleanup...
#undef FLAG_FULL
#undef FLAG_READONLY
#undef FLAG
#undef DEFINE_bool
#undef DEFINE_int
#undef DEFINE_string
#undef FLAG_MODE_DECLARE
#undef FLAG_MODE_DEFINE
#undef FLAG_MODE_DEFINE_DEFAULTS
#undef FLAG_MODE_META