2021-08-23 13:01:06 +00:00
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// Copyright 2021 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_V8_ISOLATE_CALLBACKS_H_
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#define INCLUDE_V8_ISOLATE_CALLBACKS_H_
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#include <stddef.h>
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#include <string>
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#include "cppgc/common.h"
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#include "v8-data.h" // NOLINT(build/include_directory)
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#include "v8-local-handle.h" // NOLINT(build/include_directory)
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#include "v8config.h" // NOLINT(build/include_directory)
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#if defined(V8_OS_WIN)
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struct _EXCEPTION_POINTERS;
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#endif
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namespace v8 {
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template <typename T>
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class FunctionCallbackInfo;
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class Isolate;
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class Message;
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class Module;
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class Object;
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class Promise;
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class ScriptOrModule;
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class String;
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class UnboundScript;
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class Value;
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/**
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* A JIT code event is issued each time code is added, moved or removed.
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*
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* \note removal events are not currently issued.
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*/
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struct JitCodeEvent {
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enum EventType {
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CODE_ADDED,
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CODE_MOVED,
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CODE_REMOVED,
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CODE_ADD_LINE_POS_INFO,
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CODE_START_LINE_INFO_RECORDING,
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CODE_END_LINE_INFO_RECORDING
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};
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// Definition of the code position type. The "POSITION" type means the place
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// in the source code which are of interest when making stack traces to
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// pin-point the source location of a stack frame as close as possible.
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// The "STATEMENT_POSITION" means the place at the beginning of each
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// statement, and is used to indicate possible break locations.
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enum PositionType { POSITION, STATEMENT_POSITION };
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// There are three different kinds of CodeType, one for JIT code generated
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// by the optimizing compiler, one for byte code generated for the
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// interpreter, and one for code generated from Wasm. For JIT_CODE and
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// WASM_CODE, |code_start| points to the beginning of jitted assembly code,
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// while for BYTE_CODE events, |code_start| points to the first bytecode of
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// the interpreted function.
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enum CodeType { BYTE_CODE, JIT_CODE, WASM_CODE };
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// Type of event.
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EventType type;
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CodeType code_type;
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// Start of the instructions.
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void* code_start;
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// Size of the instructions.
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size_t code_len;
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// Script info for CODE_ADDED event.
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Local<UnboundScript> script;
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// User-defined data for *_LINE_INFO_* event. It's used to hold the source
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// code line information which is returned from the
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// CODE_START_LINE_INFO_RECORDING event. And it's passed to subsequent
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// CODE_ADD_LINE_POS_INFO and CODE_END_LINE_INFO_RECORDING events.
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void* user_data;
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struct name_t {
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// Name of the object associated with the code, note that the string is not
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// zero-terminated.
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const char* str;
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// Number of chars in str.
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size_t len;
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};
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struct line_info_t {
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// PC offset
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size_t offset;
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// Code position
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size_t pos;
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// The position type.
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PositionType position_type;
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};
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struct wasm_source_info_t {
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// Source file name.
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const char* filename;
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// Length of filename.
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size_t filename_size;
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// Line number table, which maps offsets of JITted code to line numbers of
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// source file.
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const line_info_t* line_number_table;
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// Number of entries in the line number table.
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size_t line_number_table_size;
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};
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wasm_source_info_t* wasm_source_info;
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union {
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// Only valid for CODE_ADDED.
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struct name_t name;
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// Only valid for CODE_ADD_LINE_POS_INFO
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struct line_info_t line_info;
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// New location of instructions. Only valid for CODE_MOVED.
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void* new_code_start;
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};
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Isolate* isolate;
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};
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/**
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* Option flags passed to the SetJitCodeEventHandler function.
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*/
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enum JitCodeEventOptions {
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kJitCodeEventDefault = 0,
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// Generate callbacks for already existent code.
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kJitCodeEventEnumExisting = 1
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};
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/**
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* Callback function passed to SetJitCodeEventHandler.
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*
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* \param event code add, move or removal event.
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*/
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using JitCodeEventHandler = void (*)(const JitCodeEvent* event);
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// --- Garbage Collection Callbacks ---
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/**
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* Applications can register callback functions which will be called before and
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* after certain garbage collection operations. Allocations are not allowed in
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* the callback functions, you therefore cannot manipulate objects (set or
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* delete properties for example) since it is possible such operations will
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* result in the allocation of objects.
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*/
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enum GCType {
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kGCTypeScavenge = 1 << 0,
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kGCTypeMinorMarkCompact = 1 << 1,
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kGCTypeMarkSweepCompact = 1 << 2,
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kGCTypeIncrementalMarking = 1 << 3,
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kGCTypeProcessWeakCallbacks = 1 << 4,
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kGCTypeAll = kGCTypeScavenge | kGCTypeMinorMarkCompact |
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kGCTypeMarkSweepCompact | kGCTypeIncrementalMarking |
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kGCTypeProcessWeakCallbacks
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};
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/**
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* GCCallbackFlags is used to notify additional information about the GC
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* callback.
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* - kGCCallbackFlagConstructRetainedObjectInfos: The GC callback is for
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* constructing retained object infos.
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* - kGCCallbackFlagForced: The GC callback is for a forced GC for testing.
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* - kGCCallbackFlagSynchronousPhantomCallbackProcessing: The GC callback
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* is called synchronously without getting posted to an idle task.
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* - kGCCallbackFlagCollectAllAvailableGarbage: The GC callback is called
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* in a phase where V8 is trying to collect all available garbage
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* (e.g., handling a low memory notification).
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* - kGCCallbackScheduleIdleGarbageCollection: The GC callback is called to
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* trigger an idle garbage collection.
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*/
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enum GCCallbackFlags {
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kNoGCCallbackFlags = 0,
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kGCCallbackFlagConstructRetainedObjectInfos = 1 << 1,
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kGCCallbackFlagForced = 1 << 2,
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kGCCallbackFlagSynchronousPhantomCallbackProcessing = 1 << 3,
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kGCCallbackFlagCollectAllAvailableGarbage = 1 << 4,
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kGCCallbackFlagCollectAllExternalMemory = 1 << 5,
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kGCCallbackScheduleIdleGarbageCollection = 1 << 6,
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};
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using GCCallback = void (*)(GCType type, GCCallbackFlags flags);
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using InterruptCallback = void (*)(Isolate* isolate, void* data);
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/**
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* This callback is invoked when the heap size is close to the heap limit and
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* V8 is likely to abort with out-of-memory error.
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* The callback can extend the heap limit by returning a value that is greater
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* than the current_heap_limit. The initial heap limit is the limit that was
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* set after heap setup.
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*/
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using NearHeapLimitCallback = size_t (*)(void* data, size_t current_heap_limit,
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size_t initial_heap_limit);
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/**
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* Callback function passed to SetUnhandledExceptionCallback.
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*/
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#if defined(V8_OS_WIN)
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using UnhandledExceptionCallback =
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int (*)(_EXCEPTION_POINTERS* exception_pointers);
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#endif
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// --- Counters Callbacks ---
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using CounterLookupCallback = int* (*)(const char* name);
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using CreateHistogramCallback = void* (*)(const char* name, int min, int max,
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size_t buckets);
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using AddHistogramSampleCallback = void (*)(void* histogram, int sample);
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// --- Exceptions ---
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using FatalErrorCallback = void (*)(const char* location, const char* message);
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using OOMErrorCallback = void (*)(const char* location, bool is_heap_oom);
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using MessageCallback = void (*)(Local<Message> message, Local<Value> data);
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// --- Tracing ---
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enum LogEventStatus : int { kStart = 0, kEnd = 1, kStamp = 2 };
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using LogEventCallback = void (*)(const char* name,
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int /* LogEventStatus */ status);
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// --- Crashkeys Callback ---
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enum class CrashKeyId {
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kIsolateAddress,
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kReadonlySpaceFirstPageAddress,
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kMapSpaceFirstPageAddress,
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kCodeSpaceFirstPageAddress,
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kDumpType,
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};
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using AddCrashKeyCallback = void (*)(CrashKeyId id, const std::string& value);
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// --- Enter/Leave Script Callback ---
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using BeforeCallEnteredCallback = void (*)(Isolate*);
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using CallCompletedCallback = void (*)(Isolate*);
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// --- AllowCodeGenerationFromStrings callbacks ---
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/**
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* Callback to check if code generation from strings is allowed. See
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* Context::AllowCodeGenerationFromStrings.
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*/
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using AllowCodeGenerationFromStringsCallback = bool (*)(Local<Context> context,
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Local<String> source);
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struct ModifyCodeGenerationFromStringsResult {
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// If true, proceed with the codegen algorithm. Otherwise, block it.
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bool codegen_allowed = false;
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// Overwrite the original source with this string, if present.
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// Use the original source if empty.
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// This field is considered only if codegen_allowed is true.
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MaybeLocal<String> modified_source;
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};
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/**
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* Access type specification.
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*/
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enum AccessType {
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ACCESS_GET,
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ACCESS_SET,
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ACCESS_HAS,
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ACCESS_DELETE,
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ACCESS_KEYS
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};
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// --- Failed Access Check Callback ---
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using FailedAccessCheckCallback = void (*)(Local<Object> target,
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AccessType type, Local<Value> data);
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/**
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* Callback to check if codegen is allowed from a source object, and convert
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* the source to string if necessary. See: ModifyCodeGenerationFromStrings.
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*/
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using ModifyCodeGenerationFromStringsCallback =
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ModifyCodeGenerationFromStringsResult (*)(Local<Context> context,
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Local<Value> source);
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using ModifyCodeGenerationFromStringsCallback2 =
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ModifyCodeGenerationFromStringsResult (*)(Local<Context> context,
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Local<Value> source,
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bool is_code_like);
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// --- WebAssembly compilation callbacks ---
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using ExtensionCallback = bool (*)(const FunctionCallbackInfo<Value>&);
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using AllowWasmCodeGenerationCallback = bool (*)(Local<Context> context,
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Local<String> source);
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// --- Callback for APIs defined on v8-supported objects, but implemented
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// by the embedder. Example: WebAssembly.{compile|instantiate}Streaming ---
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using ApiImplementationCallback = void (*)(const FunctionCallbackInfo<Value>&);
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// --- Callback for WebAssembly.compileStreaming ---
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using WasmStreamingCallback = void (*)(const FunctionCallbackInfo<Value>&);
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// --- Callback for loading source map file for Wasm profiling support
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using WasmLoadSourceMapCallback = Local<String> (*)(Isolate* isolate,
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const char* name);
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// --- Callback for checking if WebAssembly Simd is enabled ---
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using WasmSimdEnabledCallback = bool (*)(Local<Context> context);
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// --- Callback for checking if WebAssembly exceptions are enabled ---
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using WasmExceptionsEnabledCallback = bool (*)(Local<Context> context);
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// --- Callback for checking if WebAssembly dynamic tiering is enabled ---
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using WasmDynamicTieringEnabledCallback = bool (*)(Local<Context> context);
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// --- Callback for checking if the SharedArrayBuffer constructor is enabled ---
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using SharedArrayBufferConstructorEnabledCallback =
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bool (*)(Local<Context> context);
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/**
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* HostImportModuleDynamicallyCallback is called when we
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* require the embedder to load a module. This is used as part of the dynamic
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* import syntax.
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*
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* The referrer contains metadata about the script/module that calls
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* import.
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*
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* The specifier is the name of the module that should be imported.
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*
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* The import_assertions are import assertions for this request in the form:
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* [key1, value1, key2, value2, ...] where the keys and values are of type
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* v8::String. Note, unlike the FixedArray passed to ResolveModuleCallback and
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* returned from ModuleRequest::GetImportAssertions(), this array does not
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* contain the source Locations of the assertions.
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*
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* The embedder must compile, instantiate, evaluate the Module, and
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* obtain its namespace object.
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*
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* The Promise returned from this function is forwarded to userland
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* JavaScript. The embedder must resolve this promise with the module
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* namespace object. In case of an exception, the embedder must reject
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* this promise with the exception. If the promise creation itself
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* fails (e.g. due to stack overflow), the embedder must propagate
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* that exception by returning an empty MaybeLocal.
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*/
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using HostImportModuleDynamicallyWithImportAssertionsCallback =
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MaybeLocal<Promise> (*)(Local<Context> context,
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Local<ScriptOrModule> referrer,
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Local<String> specifier,
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Local<FixedArray> import_assertions);
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using HostImportModuleDynamicallyCallback = MaybeLocal<Promise> (*)(
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Local<Context> context, Local<Data> host_defined_options,
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Local<Value> resource_name, Local<String> specifier,
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Local<FixedArray> import_assertions);
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/**
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* HostInitializeImportMetaObjectCallback is called the first time import.meta
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* is accessed for a module. Subsequent access will reuse the same value.
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*
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* The method combines two implementation-defined abstract operations into one:
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* HostGetImportMetaProperties and HostFinalizeImportMeta.
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*
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* The embedder should use v8::Object::CreateDataProperty to add properties on
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* the meta object.
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*/
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using HostInitializeImportMetaObjectCallback = void (*)(Local<Context> context,
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Local<Module> module,
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Local<Object> meta);
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2022-01-18 15:59:17 +00:00
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/**
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* HostCreateShadowRealmContextCallback is called each time a ShadowRealm is
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* being constructed in the initiator_context.
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*
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* The method combines Context creation and implementation defined abstract
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* operation HostInitializeShadowRealm into one.
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*
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* The embedder should use v8::Context::New or v8::Context:NewFromSnapshot to
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* create a new context. If the creation fails, the embedder must propagate
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* that exception by returning an empty MaybeLocal.
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*/
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using HostCreateShadowRealmContextCallback =
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MaybeLocal<Context> (*)(Local<Context> initiator_context);
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2021-08-23 13:01:06 +00:00
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/**
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* PrepareStackTraceCallback is called when the stack property of an error is
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* first accessed. The return value will be used as the stack value. If this
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* callback is registed, the |Error.prepareStackTrace| API will be disabled.
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* |sites| is an array of call sites, specified in
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* https://v8.dev/docs/stack-trace-api
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*/
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using PrepareStackTraceCallback = MaybeLocal<Value> (*)(Local<Context> context,
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Local<Value> error,
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Local<Array> sites);
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} // namespace v8
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#endif // INCLUDE_V8_ISOLATE_CALLBACKS_H_
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