239 lines
8.2 KiB
JavaScript
239 lines
8.2 KiB
JavaScript
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// Copyright 2019 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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/*=============================================================================
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This is a convenience script for debugging with WinDbg (akin to gdbinit)
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It can be loaded into WinDbg with: .scriptload full_path\windbg.js
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To printout the help message below into the debugger's command window:
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!help
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=============================================================================*/
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function help() {
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print("--------------------------------------------------------------------");
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print(" LIVE debugging only");
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print("--------------------------------------------------------------------");
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print(" !jlh(\"local_handle_var_name\")");
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print(" prints object held by the handle");
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print(" e.g. !jlh(\"key\") or !jlh(\"this->receiver_\")");
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print(" !job(address_or_taggedint)");
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print(" prints object at the address, e.g. !job(0x235cb869f9)");
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print(" !jobs(start_address, count)");
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print(" prints 'count' objects from a continuous range of Object pointers");
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print(" e.g. !jobs(0x5f7270, 42)");
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print(" !jst() or !jst");
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print(" prints javascript stack (output goes into the console)");
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print(" !jsbp() or !jsbp");
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print(" sets bp in v8::internal::Execution::Call (begin user's script)");
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print("");
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print("--------------------------------------------------------------------");
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print(" to run any function from this script (live or postmortem):");
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print("");
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print(" dx @$scriptContents.function_name(args)");
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print(" e.g. dx @$scriptContents.pointer_size()");
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print(" e.g. dx @$scriptContents.module_name('v8_test')");
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print("--------------------------------------------------------------------");
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}
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/*=============================================================================
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Output
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=============================================================================*/
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function print(s) {
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host.diagnostics.debugLog(s + "\n");
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}
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function print_filtered(obj, filter) {
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for (let line of obj) {
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if (!filter || line.indexOf(filter) != -1) {
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print(line);
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}
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}
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}
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function inspect(s) {
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for (var k of Reflect.ownKeys(s)) {
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print(k + " => " + Reflect.get(s, k));
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}
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}
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/*=============================================================================
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Utils (postmortem and live)
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=============================================================================*/
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function cast(address, type_name) {
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return host.createTypedObject(address, module_name(), type_name);
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}
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// Failed to figure out how to get pointer size from the debugger's data model,
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// so we parse it out from sizeof(void*) output.
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function pointer_size() {
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let ctl = host.namespace.Debugger.Utility.Control;
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let sizeof = ctl.ExecuteCommand("?? sizeof(void*)");
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let output = "";
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for (output of sizeof) {} // unsigned int64 8
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return parseInt(output.trim().split(" ").pop());
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}
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function poi(address) {
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try {
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// readMemoryValues throws if cannot read from 'address'.
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return host.memory.readMemoryValues(address, 1, pointer_size())[0];
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}
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catch (e){}
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}
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function get_register(name) {
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return host.namespace.Debugger.State.DebuggerVariables.curthread
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.Registers.User[name];
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}
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// In debug builds v8 code is compiled into v8.dll, and in release builds
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// the code is compiled directly into the executable. If you are debugging some
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// other embedder, invoke module_name explicitly from the debugger and provide
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// the module name to use.
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const known_exes = ["d8", "unittests", "mksnapshot", "chrome", "chromium"];
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let module_name_cache;
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function module_name(use_this_module) {
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if (use_this_module) {
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module_name_cache = use_this_module;
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}
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if (!module_name_cache) {
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let v8 = host.namespace.Debugger.State.DebuggerVariables.curprocess
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.Modules.Where(
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function(m) {
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return m.Name.indexOf("\\v8.dll") !== -1;
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});
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if (v8) {
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module_name_cache = "v8";
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}
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else {
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for (let exe_name in known_exes) {
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let exe = host.namespace.Debugger.State.DebuggerVariables.curprocess
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.Modules.Where(
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function(m) {
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return m.Name.indexOf(`\\${exe_name}.exe`) !== -1;
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});
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if (exe) {
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module_name_cache = exe_name;
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break;
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}
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}
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}
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}
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return module_name_cache;
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};
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function make_call(fn) {
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// .call resets current frame to the top one, so have to manually remember
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// and restore it after making the call.
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let curframe = host.namespace.Debugger.State.DebuggerVariables.curframe;
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let ctl = host.namespace.Debugger.Utility.Control;
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let output = ctl.ExecuteCommand(`.call ${fn};g`);
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curframe.SwitchTo();
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return output;
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}
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// Skips the meta output about the .call invocation.
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function make_call_and_print_return(fn) {
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let output = make_call(fn);
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let print_line = false;
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for (let line of output) {
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if (print_line) {
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print(line);
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break;
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}
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if (line.includes(".call returns")) {
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print_line = true;
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}
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}
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}
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/*=============================================================================
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Wrappers around V8's printing functions and other utils for live-debugging
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=============================================================================*/
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/*-----------------------------------------------------------------------------
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'address' should be an int (so in hex must include '0x' prefix).
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-----------------------------------------------------------------------------*/
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function print_object(address) {
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let output = make_call(`_v8_internal_Print_Object(${address})`);
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// skip the first few lines with meta info of .call command
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let skip_line = true;
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for (let line of output) {
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if (!skip_line) {
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print(line);
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continue;
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}
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if (line.includes("deadlocks and corruption of the debuggee")) {
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skip_line = false;
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}
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}
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}
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/*-----------------------------------------------------------------------------
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'handle_to_object' should be a name of a Handle which can be a local
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variable or it can be a member variable like "this->receiver_".
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-----------------------------------------------------------------------------*/
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function print_object_from_handle(handle_to_object) {
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let handle = host.evaluateExpression(handle_to_object);
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let location = handle.location_;
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let pobj = poi(location.address);
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print_object(pobj);
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}
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/*-----------------------------------------------------------------------------
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'start_address' should be an int (so in hex must include '0x' prefix), it can
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point at any continuous memory that contains Object pointers.
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-----------------------------------------------------------------------------*/
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function print_objects_array(start_address, count) {
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let ctl = host.namespace.Debugger.Utility.Control;
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let psize = pointer_size();
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let addr_int = start_address;
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for (let i = 0; i < count; i++) {
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const addr_hex = `0x${addr_int.toString(16)}`;
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// TODO: Tried using createPointerObject but it throws unknown exception
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// from ChakraCore. Why?
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//let obj = host.createPointerObject(addr_hex, module, "void*");
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let output = ctl.ExecuteCommand(`dp ${addr_hex} l1`);
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let item = "";
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for (item of output) {} // 005f7270 34604101
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let deref = `0x${item.split(" ").pop()}`;
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print(`${addr_hex} -> ${deref}`);
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print_object(deref);
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addr_int += psize;
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}
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}
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function print_js_stack() {
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make_call("_v8_internal_Print_StackTrace()");
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}
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function set_user_js_bp() {
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let ctl = host.namespace.Debugger.Utility.Control;
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ctl.ExecuteCommand(`bp ${module_name()}!v8::internal::Execution::Call`)
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}
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/*=============================================================================
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Initialize short aliased names for the most common commands
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=============================================================================*/
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function initializeScript() {
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return [
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new host.functionAlias(help, "help"),
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new host.functionAlias(print_object_from_handle, "jlh"),
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new host.functionAlias(print_object, "job"),
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new host.functionAlias(print_objects_array, "jobs"),
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new host.functionAlias(print_js_stack, "jst"),
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new host.functionAlias(set_user_js_bp, "jsbp"),
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]
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}
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