v8/test/cctest/test-serialize.cc

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// Copyright 2007-2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <signal.h>
#include <sys/stat.h>
#include "src/v8.h"
#include "src/bootstrapper.h"
#include "src/compilation-cache.h"
#include "src/debug.h"
#include "src/heap/spaces.h"
#include "src/natives.h"
#include "src/objects.h"
#include "src/runtime/runtime.h"
#include "src/scopeinfo.h"
#include "src/serialize.h"
#include "src/snapshot.h"
#include "test/cctest/cctest.h"
using namespace v8::internal;
template <class T>
static Address AddressOf(T id) {
return ExternalReference(id, CcTest::i_isolate()).address();
}
template <class T>
static uint32_t Encode(const ExternalReferenceEncoder& encoder, T id) {
return encoder.Encode(AddressOf(id));
}
static int make_code(TypeCode type, int id) {
return static_cast<uint32_t>(type) << kReferenceTypeShift | id;
}
TEST(ExternalReferenceEncoder) {
Isolate* isolate = CcTest::i_isolate();
v8::V8::Initialize();
ExternalReferenceEncoder encoder(isolate);
CHECK_EQ(make_code(BUILTIN, Builtins::kArrayCode),
Encode(encoder, Builtins::kArrayCode));
CHECK_EQ(make_code(v8::internal::RUNTIME_FUNCTION, Runtime::kAbort),
Encode(encoder, Runtime::kAbort));
ExternalReference stack_limit_address =
ExternalReference::address_of_stack_limit(isolate);
CHECK_EQ(make_code(UNCLASSIFIED, 2),
encoder.Encode(stack_limit_address.address()));
ExternalReference real_stack_limit_address =
ExternalReference::address_of_real_stack_limit(isolate);
CHECK_EQ(make_code(UNCLASSIFIED, 3),
encoder.Encode(real_stack_limit_address.address()));
CHECK_EQ(make_code(UNCLASSIFIED, 8),
encoder.Encode(ExternalReference::debug_break(isolate).address()));
CHECK_EQ(
make_code(UNCLASSIFIED, 4),
encoder.Encode(ExternalReference::new_space_start(isolate).address()));
CHECK_EQ(
make_code(UNCLASSIFIED, 1),
encoder.Encode(ExternalReference::roots_array_start(isolate).address()));
CHECK_EQ(make_code(UNCLASSIFIED, 34),
encoder.Encode(ExternalReference::cpu_features().address()));
}
TEST(ExternalReferenceDecoder) {
Isolate* isolate = CcTest::i_isolate();
v8::V8::Initialize();
ExternalReferenceDecoder decoder(isolate);
CHECK_EQ(AddressOf(Builtins::kArrayCode),
decoder.Decode(make_code(BUILTIN, Builtins::kArrayCode)));
CHECK_EQ(AddressOf(Runtime::kAbort),
decoder.Decode(make_code(v8::internal::RUNTIME_FUNCTION,
Runtime::kAbort)));
CHECK_EQ(ExternalReference::address_of_stack_limit(isolate).address(),
decoder.Decode(make_code(UNCLASSIFIED, 2)));
CHECK_EQ(ExternalReference::address_of_real_stack_limit(isolate).address(),
decoder.Decode(make_code(UNCLASSIFIED, 3)));
CHECK_EQ(ExternalReference::debug_break(isolate).address(),
decoder.Decode(make_code(UNCLASSIFIED, 8)));
CHECK_EQ(ExternalReference::new_space_start(isolate).address(),
decoder.Decode(make_code(UNCLASSIFIED, 4)));
}
void WritePayload(const List<byte>& payload, const char* file_name) {
FILE* file = v8::base::OS::FOpen(file_name, "wb");
if (file == NULL) {
PrintF("Unable to write to snapshot file \"%s\"\n", file_name);
exit(1);
}
size_t written = fwrite(payload.begin(), 1, payload.length(), file);
if (written != static_cast<size_t>(payload.length())) {
i::PrintF("Writing snapshot file failed.. Aborting.\n");
exit(1);
}
fclose(file);
}
void WriteSpaceUsed(Serializer* ser, const char* file_name) {
int file_name_length = StrLength(file_name) + 10;
Vector<char> name = Vector<char>::New(file_name_length + 1);
SNPrintF(name, "%s.size", file_name);
FILE* fp = v8::base::OS::FOpen(name.start(), "w");
name.Dispose();
Vector<const uint32_t> chunks = ser->FinalAllocationChunks(NEW_SPACE);
CHECK_EQ(1, chunks.length());
fprintf(fp, "new %d\n", chunks[0]);
chunks = ser->FinalAllocationChunks(OLD_POINTER_SPACE);
CHECK_EQ(1, chunks.length());
fprintf(fp, "pointer %d\n", chunks[0]);
chunks = ser->FinalAllocationChunks(OLD_DATA_SPACE);
CHECK_EQ(1, chunks.length());
fprintf(fp, "data %d\n", chunks[0]);
chunks = ser->FinalAllocationChunks(CODE_SPACE);
CHECK_EQ(1, chunks.length());
fprintf(fp, "code %d\n", chunks[0]);
chunks = ser->FinalAllocationChunks(MAP_SPACE);
CHECK_EQ(1, chunks.length());
fprintf(fp, "map %d\n", chunks[0]);
chunks = ser->FinalAllocationChunks(CELL_SPACE);
CHECK_EQ(1, chunks.length());
fprintf(fp, "cell %d\n", chunks[0]);
chunks = ser->FinalAllocationChunks(PROPERTY_CELL_SPACE);
CHECK_EQ(1, chunks.length());
fprintf(fp, "property cell %d\n", chunks[0]);
chunks = ser->FinalAllocationChunks(LO_SPACE);
CHECK_EQ(1, chunks.length());
fprintf(fp, "lo %d\n", chunks[0]);
fclose(fp);
}
static bool WriteToFile(Isolate* isolate, const char* snapshot_file) {
SnapshotByteSink sink;
StartupSerializer ser(isolate, &sink);
ser.Serialize();
ser.FinalizeAllocation();
Refactoring of snapshots. This simplifies and improves the speed of deserializing code. The current startup time improvement for V8 is around 6%, but code deserialization is speeded up disproportionately, and we will soon have more code in the snapshot. * Removed support for deserializing into large object space. The regular pages are 1Mbyte now and that is plenty. This is a big simplification. * Instead of reserving space for the snapshot we actually allocate it now. This removes some special casing from the memory management and simplifies deserialization since we are just bumping a pointer rather than calling the normal allocation routines during deserialization. * Record in the snapshot how much we need to boot up and allocate it instead of just assuming that allocations in a new VM will always be linear. * In the snapshot we always address an object as a negative offset from the current allocation point. We used to sometimes address from the start of the deserialized data, but this is less useful now that we have good support for roots and repetitions in the deserialization data. * Code objects were previously deserialized (like other objects) by alternating raw data (deserialized with memcpy) and pointers (to external references, other objects, etc.). Now we deserialize code objects with a single memcpy, followed by a series of skips and pointers that partially overwrite the code we memcopied out of the snapshot. The skips are sometimes merged into the following instruction in the deserialization data to reduce dispatch time. * Integers in the snapshot were stored in a variable length format that gives a compact representation for small positive integers. This is still the case, but the new encoding can be decoded without branches or conditional instructions, which is faster on a modern CPU. Review URL: https://chromiumcodereview.appspot.com/10918067 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12505 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-09-14 11:16:56 +00:00
WritePayload(sink.data(), snapshot_file);
WriteSpaceUsed(&ser, snapshot_file);
Refactoring of snapshots. This simplifies and improves the speed of deserializing code. The current startup time improvement for V8 is around 6%, but code deserialization is speeded up disproportionately, and we will soon have more code in the snapshot. * Removed support for deserializing into large object space. The regular pages are 1Mbyte now and that is plenty. This is a big simplification. * Instead of reserving space for the snapshot we actually allocate it now. This removes some special casing from the memory management and simplifies deserialization since we are just bumping a pointer rather than calling the normal allocation routines during deserialization. * Record in the snapshot how much we need to boot up and allocate it instead of just assuming that allocations in a new VM will always be linear. * In the snapshot we always address an object as a negative offset from the current allocation point. We used to sometimes address from the start of the deserialized data, but this is less useful now that we have good support for roots and repetitions in the deserialization data. * Code objects were previously deserialized (like other objects) by alternating raw data (deserialized with memcpy) and pointers (to external references, other objects, etc.). Now we deserialize code objects with a single memcpy, followed by a series of skips and pointers that partially overwrite the code we memcopied out of the snapshot. The skips are sometimes merged into the following instruction in the deserialization data to reduce dispatch time. * Integers in the snapshot were stored in a variable length format that gives a compact representation for small positive integers. This is still the case, but the new encoding can be decoded without branches or conditional instructions, which is faster on a modern CPU. Review URL: https://chromiumcodereview.appspot.com/10918067 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12505 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-09-14 11:16:56 +00:00
return true;
}
static void Serialize(v8::Isolate* isolate) {
// We have to create one context. One reason for this is so that the builtins
// can be loaded from v8natives.js and their addresses can be processed. This
// will clear the pending fixups array, which would otherwise contain GC roots
// that would confuse the serialization/deserialization process.
v8::Isolate::Scope isolate_scope(isolate);
{
v8::HandleScope scope(isolate);
v8::Context::New(isolate);
}
Isolate* internal_isolate = reinterpret_cast<Isolate*>(isolate);
internal_isolate->heap()->CollectAllAvailableGarbage("serialize");
WriteToFile(internal_isolate, FLAG_testing_serialization_file);
}
// Test that the whole heap can be serialized.
UNINITIALIZED_TEST(Serialize) {
if (!Snapshot::HaveASnapshotToStartFrom()) {
v8::Isolate::CreateParams params;
params.enable_serializer = true;
v8::Isolate* isolate = v8::Isolate::New(params);
Serialize(isolate);
}
}
// Test that heap serialization is non-destructive.
UNINITIALIZED_TEST(SerializeTwice) {
if (!Snapshot::HaveASnapshotToStartFrom()) {
v8::Isolate::CreateParams params;
params.enable_serializer = true;
v8::Isolate* isolate = v8::Isolate::New(params);
Serialize(isolate);
Serialize(isolate);
}
}
//----------------------------------------------------------------------------
// Tests that the heap can be deserialized.
static void ReserveSpaceForSnapshot(Deserializer* deserializer,
const char* file_name) {
int file_name_length = StrLength(file_name) + 10;
Vector<char> name = Vector<char>::New(file_name_length + 1);
SNPrintF(name, "%s.size", file_name);
FILE* fp = v8::base::OS::FOpen(name.start(), "r");
name.Dispose();
int new_size, pointer_size, data_size, code_size, map_size, cell_size,
property_cell_size, lo_size;
#if V8_CC_MSVC
// Avoid warning about unsafe fscanf from MSVC.
// Please note that this is only fine if %c and %s are not being used.
#define fscanf fscanf_s
#endif
CHECK_EQ(1, fscanf(fp, "new %d\n", &new_size));
CHECK_EQ(1, fscanf(fp, "pointer %d\n", &pointer_size));
CHECK_EQ(1, fscanf(fp, "data %d\n", &data_size));
CHECK_EQ(1, fscanf(fp, "code %d\n", &code_size));
CHECK_EQ(1, fscanf(fp, "map %d\n", &map_size));
CHECK_EQ(1, fscanf(fp, "cell %d\n", &cell_size));
CHECK_EQ(1, fscanf(fp, "property cell %d\n", &property_cell_size));
CHECK_EQ(1, fscanf(fp, "lo %d\n", &lo_size));
#if V8_CC_MSVC
#undef fscanf
#endif
fclose(fp);
deserializer->AddReservation(NEW_SPACE, new_size);
deserializer->AddReservation(OLD_POINTER_SPACE, pointer_size);
deserializer->AddReservation(OLD_DATA_SPACE, data_size);
deserializer->AddReservation(CODE_SPACE, code_size);
deserializer->AddReservation(MAP_SPACE, map_size);
deserializer->AddReservation(CELL_SPACE, cell_size);
deserializer->AddReservation(PROPERTY_CELL_SPACE, property_cell_size);
deserializer->AddReservation(LO_SPACE, lo_size);
}
v8::Isolate* InitializeFromFile(const char* snapshot_file) {
int len;
byte* str = ReadBytes(snapshot_file, &len);
if (!str) return NULL;
v8::Isolate* v8_isolate = NULL;
{
SnapshotByteSource source(str, len);
Deserializer deserializer(&source);
ReserveSpaceForSnapshot(&deserializer, snapshot_file);
Isolate* isolate = Isolate::NewForTesting();
v8_isolate = reinterpret_cast<v8::Isolate*>(isolate);
v8::Isolate::Scope isolate_scope(v8_isolate);
isolate->Init(&deserializer);
}
DeleteArray(str);
return v8_isolate;
}
static v8::Isolate* Deserialize() {
v8::Isolate* isolate = InitializeFromFile(FLAG_testing_serialization_file);
CHECK(isolate);
return isolate;
}
static void SanityCheck(v8::Isolate* v8_isolate) {
Isolate* isolate = reinterpret_cast<Isolate*>(v8_isolate);
v8::HandleScope scope(v8_isolate);
#ifdef VERIFY_HEAP
isolate->heap()->Verify();
#endif
CHECK(isolate->global_object()->IsJSObject());
CHECK(isolate->native_context()->IsContext());
CHECK(isolate->heap()->string_table()->IsStringTable());
isolate->factory()->InternalizeOneByteString(STATIC_CHAR_VECTOR("Empty"));
}
UNINITIALIZED_DEPENDENT_TEST(Deserialize, Serialize) {
// The serialize-deserialize tests only work if the VM is built without
// serialization. That doesn't matter. We don't need to be able to
// serialize a snapshot in a VM that is booted from a snapshot.
if (!Snapshot::HaveASnapshotToStartFrom()) {
v8::Isolate* isolate = Deserialize();
{
v8::HandleScope handle_scope(isolate);
v8::Isolate::Scope isolate_scope(isolate);
v8::Local<v8::Context> env = v8::Context::New(isolate);
env->Enter();
SanityCheck(isolate);
}
isolate->Dispose();
}
}
UNINITIALIZED_DEPENDENT_TEST(DeserializeFromSecondSerialization,
SerializeTwice) {
if (!Snapshot::HaveASnapshotToStartFrom()) {
v8::Isolate* isolate = Deserialize();
{
v8::Isolate::Scope isolate_scope(isolate);
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Context> env = v8::Context::New(isolate);
env->Enter();
SanityCheck(isolate);
}
isolate->Dispose();
}
}
UNINITIALIZED_DEPENDENT_TEST(DeserializeAndRunScript2, Serialize) {
if (!Snapshot::HaveASnapshotToStartFrom()) {
v8::Isolate* isolate = Deserialize();
{
v8::Isolate::Scope isolate_scope(isolate);
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Context> env = v8::Context::New(isolate);
env->Enter();
const char* c_source = "\"1234\".length";
v8::Local<v8::String> source = v8::String::NewFromUtf8(isolate, c_source);
v8::Local<v8::Script> script = v8::Script::Compile(source);
CHECK_EQ(4, script->Run()->Int32Value());
}
isolate->Dispose();
}
}
UNINITIALIZED_DEPENDENT_TEST(DeserializeFromSecondSerializationAndRunScript2,
SerializeTwice) {
if (!Snapshot::HaveASnapshotToStartFrom()) {
v8::Isolate* isolate = Deserialize();
{
v8::Isolate::Scope isolate_scope(isolate);
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Context> env = v8::Context::New(isolate);
env->Enter();
const char* c_source = "\"1234\".length";
v8::Local<v8::String> source = v8::String::NewFromUtf8(isolate, c_source);
v8::Local<v8::Script> script = v8::Script::Compile(source);
CHECK_EQ(4, script->Run()->Int32Value());
}
isolate->Dispose();
}
}
UNINITIALIZED_TEST(PartialSerialization) {
if (!Snapshot::HaveASnapshotToStartFrom()) {
v8::Isolate::CreateParams params;
params.enable_serializer = true;
v8::Isolate* v8_isolate = v8::Isolate::New(params);
Isolate* isolate = reinterpret_cast<Isolate*>(v8_isolate);
v8_isolate->Enter();
{
Heap* heap = isolate->heap();
v8::Persistent<v8::Context> env;
{
HandleScope scope(isolate);
env.Reset(v8_isolate, v8::Context::New(v8_isolate));
}
DCHECK(!env.IsEmpty());
{
v8::HandleScope handle_scope(v8_isolate);
v8::Local<v8::Context>::New(v8_isolate, env)->Enter();
}
// Make sure all builtin scripts are cached.
{
HandleScope scope(isolate);
for (int i = 0; i < Natives::GetBuiltinsCount(); i++) {
isolate->bootstrapper()->NativesSourceLookup(i);
}
}
heap->CollectAllGarbage(Heap::kNoGCFlags);
heap->CollectAllGarbage(Heap::kNoGCFlags);
Object* raw_foo;
{
v8::HandleScope handle_scope(v8_isolate);
v8::Local<v8::String> foo = v8::String::NewFromUtf8(v8_isolate, "foo");
DCHECK(!foo.IsEmpty());
raw_foo = *(v8::Utils::OpenHandle(*foo));
}
int file_name_length = StrLength(FLAG_testing_serialization_file) + 10;
Vector<char> startup_name = Vector<char>::New(file_name_length + 1);
SNPrintF(startup_name, "%s.startup", FLAG_testing_serialization_file);
{
v8::HandleScope handle_scope(v8_isolate);
v8::Local<v8::Context>::New(v8_isolate, env)->Exit();
}
env.Reset();
SnapshotByteSink startup_sink;
StartupSerializer startup_serializer(isolate, &startup_sink);
startup_serializer.SerializeStrongReferences();
SnapshotByteSink partial_sink;
PartialSerializer partial_serializer(isolate, &startup_serializer,
&partial_sink);
partial_serializer.Serialize(&raw_foo);
startup_serializer.SerializeWeakReferences();
partial_serializer.FinalizeAllocation();
startup_serializer.FinalizeAllocation();
WritePayload(partial_sink.data(), FLAG_testing_serialization_file);
WritePayload(startup_sink.data(), startup_name.start());
WriteSpaceUsed(&partial_serializer, FLAG_testing_serialization_file);
WriteSpaceUsed(&startup_serializer, startup_name.start());
startup_name.Dispose();
}
v8_isolate->Exit();
v8_isolate->Dispose();
}
}
UNINITIALIZED_DEPENDENT_TEST(PartialDeserialization, PartialSerialization) {
if (!Snapshot::HaveASnapshotToStartFrom()) {
int file_name_length = StrLength(FLAG_testing_serialization_file) + 10;
Vector<char> startup_name = Vector<char>::New(file_name_length + 1);
SNPrintF(startup_name, "%s.startup", FLAG_testing_serialization_file);
v8::Isolate* v8_isolate = InitializeFromFile(startup_name.start());
CHECK(v8_isolate);
startup_name.Dispose();
{
v8::Isolate::Scope isolate_scope(v8_isolate);
const char* file_name = FLAG_testing_serialization_file;
int snapshot_size = 0;
byte* snapshot = ReadBytes(file_name, &snapshot_size);
Isolate* isolate = reinterpret_cast<Isolate*>(v8_isolate);
Object* root;
{
SnapshotByteSource source(snapshot, snapshot_size);
Deserializer deserializer(&source);
ReserveSpaceForSnapshot(&deserializer, file_name);
deserializer.DeserializePartial(isolate, &root);
CHECK(root->IsString());
}
HandleScope handle_scope(isolate);
Handle<Object> root_handle(root, isolate);
Object* root2;
{
SnapshotByteSource source(snapshot, snapshot_size);
Deserializer deserializer(&source);
ReserveSpaceForSnapshot(&deserializer, file_name);
deserializer.DeserializePartial(isolate, &root2);
CHECK(root2->IsString());
CHECK(*root_handle == root2);
}
}
v8_isolate->Dispose();
}
}
UNINITIALIZED_TEST(ContextSerialization) {
if (!Snapshot::HaveASnapshotToStartFrom()) {
v8::Isolate::CreateParams params;
params.enable_serializer = true;
v8::Isolate* v8_isolate = v8::Isolate::New(params);
Isolate* isolate = reinterpret_cast<Isolate*>(v8_isolate);
Heap* heap = isolate->heap();
{
v8::Isolate::Scope isolate_scope(v8_isolate);
v8::Persistent<v8::Context> env;
{
HandleScope scope(isolate);
env.Reset(v8_isolate, v8::Context::New(v8_isolate));
}
DCHECK(!env.IsEmpty());
{
v8::HandleScope handle_scope(v8_isolate);
v8::Local<v8::Context>::New(v8_isolate, env)->Enter();
}
// Make sure all builtin scripts are cached.
{
HandleScope scope(isolate);
for (int i = 0; i < Natives::GetBuiltinsCount(); i++) {
isolate->bootstrapper()->NativesSourceLookup(i);
}
}
// If we don't do this then we end up with a stray root pointing at the
// context even after we have disposed of env.
heap->CollectAllGarbage(Heap::kNoGCFlags);
int file_name_length = StrLength(FLAG_testing_serialization_file) + 10;
Vector<char> startup_name = Vector<char>::New(file_name_length + 1);
SNPrintF(startup_name, "%s.startup", FLAG_testing_serialization_file);
{
v8::HandleScope handle_scope(v8_isolate);
v8::Local<v8::Context>::New(v8_isolate, env)->Exit();
}
i::Object* raw_context = *v8::Utils::OpenPersistent(env);
env.Reset();
SnapshotByteSink startup_sink;
StartupSerializer startup_serializer(isolate, &startup_sink);
startup_serializer.SerializeStrongReferences();
SnapshotByteSink partial_sink;
PartialSerializer partial_serializer(isolate, &startup_serializer,
&partial_sink);
partial_serializer.Serialize(&raw_context);
startup_serializer.SerializeWeakReferences();
partial_serializer.FinalizeAllocation();
startup_serializer.FinalizeAllocation();
WritePayload(partial_sink.data(), FLAG_testing_serialization_file);
WritePayload(startup_sink.data(), startup_name.start());
WriteSpaceUsed(&partial_serializer, FLAG_testing_serialization_file);
WriteSpaceUsed(&startup_serializer, startup_name.start());
startup_name.Dispose();
}
v8_isolate->Dispose();
}
}
UNINITIALIZED_DEPENDENT_TEST(ContextDeserialization, ContextSerialization) {
if (!Snapshot::HaveASnapshotToStartFrom()) {
int file_name_length = StrLength(FLAG_testing_serialization_file) + 10;
Vector<char> startup_name = Vector<char>::New(file_name_length + 1);
SNPrintF(startup_name, "%s.startup", FLAG_testing_serialization_file);
v8::Isolate* v8_isolate = InitializeFromFile(startup_name.start());
CHECK(v8_isolate);
startup_name.Dispose();
{
v8::Isolate::Scope isolate_scope(v8_isolate);
const char* file_name = FLAG_testing_serialization_file;
int snapshot_size = 0;
byte* snapshot = ReadBytes(file_name, &snapshot_size);
Isolate* isolate = reinterpret_cast<Isolate*>(v8_isolate);
Object* root;
{
SnapshotByteSource source(snapshot, snapshot_size);
Deserializer deserializer(&source);
ReserveSpaceForSnapshot(&deserializer, file_name);
deserializer.DeserializePartial(isolate, &root);
CHECK(root->IsContext());
}
HandleScope handle_scope(isolate);
Handle<Object> root_handle(root, isolate);
Object* root2;
{
SnapshotByteSource source(snapshot, snapshot_size);
Deserializer deserializer(&source);
ReserveSpaceForSnapshot(&deserializer, file_name);
deserializer.DeserializePartial(isolate, &root2);
CHECK(root2->IsContext());
CHECK(*root_handle != root2);
}
}
v8_isolate->Dispose();
}
}
TEST(TestThatAlwaysSucceeds) {
}
TEST(TestThatAlwaysFails) {
bool ArtificialFailure = false;
CHECK(ArtificialFailure);
}
DEPENDENT_TEST(DependentTestThatAlwaysFails, TestThatAlwaysSucceeds) {
bool ArtificialFailure2 = false;
CHECK(ArtificialFailure2);
}
int CountBuiltins() {
// Check that we have not deserialized any additional builtin.
HeapIterator iterator(CcTest::heap());
DisallowHeapAllocation no_allocation;
int counter = 0;
for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
if (obj->IsCode() && Code::cast(obj)->kind() == Code::BUILTIN) counter++;
}
return counter;
}
TEST(SerializeToplevelOnePlusOne) {
FLAG_serialize_toplevel = true;
LocalContext context;
Isolate* isolate = CcTest::i_isolate();
isolate->compilation_cache()->Disable(); // Disable same-isolate code cache.
v8::HandleScope scope(CcTest::isolate());
const char* source = "1 + 1";
Handle<String> orig_source = isolate->factory()
->NewStringFromUtf8(CStrVector(source))
.ToHandleChecked();
Handle<String> copy_source = isolate->factory()
->NewStringFromUtf8(CStrVector(source))
.ToHandleChecked();
CHECK(!orig_source.is_identical_to(copy_source));
CHECK(orig_source->Equals(*copy_source));
ScriptData* cache = NULL;
Change ScriptCompiler::CompileOptions to allow for two 'cache' modes (parser or code) and to be explicit about cache consumption or production (rather than making presence of cached_data imply one or the other.) Also add a --cache flag to d8, to allow testing the functionality. ----------------------------- API change Reason: Currently, V8 supports a 'parser cache' for repeatedly executing the same script. We'd like to add a 2nd mode that would cache code, and would like to let the embedder decide which mode they chose (if any). Note: Previously, the 'use cached data' property was implied by the presence of the cached data itself. (That is, kNoCompileOptions and source->cached_data != NULL.) That is no longer sufficient, since the presence of data is no longer sufficient to determine /which kind/ of data is present. Changes from old behaviour: - If you previously didn't use caching, nothing changes. Example: v8::CompileUnbound(isolate, source, kNoCompileOptions); - If you previously used caching, it worked like this: - 1st run: v8::CompileUnbound(isolate, source, kProduceToCache); Then, source->cached_data would contain the data-to-be cached. This remains the same, except you need to tell V8 which type of data you want. v8::CompileUnbound(isolate, source, kProduceParserCache); - 2nd run: v8::CompileUnbound(isolate, source, kNoCompileOptions); with source->cached_data set to the data you received in the first run. This will now ignore the cached data, and you need to explicitly tell V8 to use it: v8::CompileUnbound(isolate, source, kConsumeParserCache); ----------------------------- BUG= R=marja@chromium.org, yangguo@chromium.org Review URL: https://codereview.chromium.org/389573006 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22431 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2014-07-16 12:18:33 +00:00
Handle<SharedFunctionInfo> orig = Compiler::CompileScript(
orig_source, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kProduceCodeCache, NOT_NATIVES_CODE);
int builtins_count = CountBuiltins();
Handle<SharedFunctionInfo> copy;
{
DisallowCompilation no_compile_expected(isolate);
Change ScriptCompiler::CompileOptions to allow for two 'cache' modes (parser or code) and to be explicit about cache consumption or production (rather than making presence of cached_data imply one or the other.) Also add a --cache flag to d8, to allow testing the functionality. ----------------------------- API change Reason: Currently, V8 supports a 'parser cache' for repeatedly executing the same script. We'd like to add a 2nd mode that would cache code, and would like to let the embedder decide which mode they chose (if any). Note: Previously, the 'use cached data' property was implied by the presence of the cached data itself. (That is, kNoCompileOptions and source->cached_data != NULL.) That is no longer sufficient, since the presence of data is no longer sufficient to determine /which kind/ of data is present. Changes from old behaviour: - If you previously didn't use caching, nothing changes. Example: v8::CompileUnbound(isolate, source, kNoCompileOptions); - If you previously used caching, it worked like this: - 1st run: v8::CompileUnbound(isolate, source, kProduceToCache); Then, source->cached_data would contain the data-to-be cached. This remains the same, except you need to tell V8 which type of data you want. v8::CompileUnbound(isolate, source, kProduceParserCache); - 2nd run: v8::CompileUnbound(isolate, source, kNoCompileOptions); with source->cached_data set to the data you received in the first run. This will now ignore the cached data, and you need to explicitly tell V8 to use it: v8::CompileUnbound(isolate, source, kConsumeParserCache); ----------------------------- BUG= R=marja@chromium.org, yangguo@chromium.org Review URL: https://codereview.chromium.org/389573006 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22431 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2014-07-16 12:18:33 +00:00
copy = Compiler::CompileScript(
copy_source, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kConsumeCodeCache, NOT_NATIVES_CODE);
}
Change ScriptCompiler::CompileOptions to allow for two 'cache' modes (parser or code) and to be explicit about cache consumption or production (rather than making presence of cached_data imply one or the other.) Also add a --cache flag to d8, to allow testing the functionality. ----------------------------- API change Reason: Currently, V8 supports a 'parser cache' for repeatedly executing the same script. We'd like to add a 2nd mode that would cache code, and would like to let the embedder decide which mode they chose (if any). Note: Previously, the 'use cached data' property was implied by the presence of the cached data itself. (That is, kNoCompileOptions and source->cached_data != NULL.) That is no longer sufficient, since the presence of data is no longer sufficient to determine /which kind/ of data is present. Changes from old behaviour: - If you previously didn't use caching, nothing changes. Example: v8::CompileUnbound(isolate, source, kNoCompileOptions); - If you previously used caching, it worked like this: - 1st run: v8::CompileUnbound(isolate, source, kProduceToCache); Then, source->cached_data would contain the data-to-be cached. This remains the same, except you need to tell V8 which type of data you want. v8::CompileUnbound(isolate, source, kProduceParserCache); - 2nd run: v8::CompileUnbound(isolate, source, kNoCompileOptions); with source->cached_data set to the data you received in the first run. This will now ignore the cached data, and you need to explicitly tell V8 to use it: v8::CompileUnbound(isolate, source, kConsumeParserCache); ----------------------------- BUG= R=marja@chromium.org, yangguo@chromium.org Review URL: https://codereview.chromium.org/389573006 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22431 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2014-07-16 12:18:33 +00:00
CHECK_NE(*orig, *copy);
CHECK(Script::cast(copy->script())->source() == *copy_source);
Handle<JSFunction> copy_fun =
isolate->factory()->NewFunctionFromSharedFunctionInfo(
copy, isolate->native_context());
Handle<JSObject> global(isolate->context()->global_object());
Handle<Object> copy_result =
Execution::Call(isolate, copy_fun, global, 0, NULL).ToHandleChecked();
CHECK_EQ(2, Handle<Smi>::cast(copy_result)->value());
CHECK_EQ(builtins_count, CountBuiltins());
delete cache;
}
TEST(SerializeToplevelInternalizedString) {
FLAG_serialize_toplevel = true;
LocalContext context;
Isolate* isolate = CcTest::i_isolate();
isolate->compilation_cache()->Disable(); // Disable same-isolate code cache.
v8::HandleScope scope(CcTest::isolate());
const char* source = "'string1'";
Handle<String> orig_source = isolate->factory()
->NewStringFromUtf8(CStrVector(source))
.ToHandleChecked();
Handle<String> copy_source = isolate->factory()
->NewStringFromUtf8(CStrVector(source))
.ToHandleChecked();
CHECK(!orig_source.is_identical_to(copy_source));
CHECK(orig_source->Equals(*copy_source));
Handle<JSObject> global(isolate->context()->global_object());
ScriptData* cache = NULL;
Change ScriptCompiler::CompileOptions to allow for two 'cache' modes (parser or code) and to be explicit about cache consumption or production (rather than making presence of cached_data imply one or the other.) Also add a --cache flag to d8, to allow testing the functionality. ----------------------------- API change Reason: Currently, V8 supports a 'parser cache' for repeatedly executing the same script. We'd like to add a 2nd mode that would cache code, and would like to let the embedder decide which mode they chose (if any). Note: Previously, the 'use cached data' property was implied by the presence of the cached data itself. (That is, kNoCompileOptions and source->cached_data != NULL.) That is no longer sufficient, since the presence of data is no longer sufficient to determine /which kind/ of data is present. Changes from old behaviour: - If you previously didn't use caching, nothing changes. Example: v8::CompileUnbound(isolate, source, kNoCompileOptions); - If you previously used caching, it worked like this: - 1st run: v8::CompileUnbound(isolate, source, kProduceToCache); Then, source->cached_data would contain the data-to-be cached. This remains the same, except you need to tell V8 which type of data you want. v8::CompileUnbound(isolate, source, kProduceParserCache); - 2nd run: v8::CompileUnbound(isolate, source, kNoCompileOptions); with source->cached_data set to the data you received in the first run. This will now ignore the cached data, and you need to explicitly tell V8 to use it: v8::CompileUnbound(isolate, source, kConsumeParserCache); ----------------------------- BUG= R=marja@chromium.org, yangguo@chromium.org Review URL: https://codereview.chromium.org/389573006 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22431 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2014-07-16 12:18:33 +00:00
Handle<SharedFunctionInfo> orig = Compiler::CompileScript(
orig_source, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kProduceCodeCache, NOT_NATIVES_CODE);
Handle<JSFunction> orig_fun =
isolate->factory()->NewFunctionFromSharedFunctionInfo(
orig, isolate->native_context());
Handle<Object> orig_result =
Execution::Call(isolate, orig_fun, global, 0, NULL).ToHandleChecked();
CHECK(orig_result->IsInternalizedString());
int builtins_count = CountBuiltins();
Handle<SharedFunctionInfo> copy;
{
DisallowCompilation no_compile_expected(isolate);
Change ScriptCompiler::CompileOptions to allow for two 'cache' modes (parser or code) and to be explicit about cache consumption or production (rather than making presence of cached_data imply one or the other.) Also add a --cache flag to d8, to allow testing the functionality. ----------------------------- API change Reason: Currently, V8 supports a 'parser cache' for repeatedly executing the same script. We'd like to add a 2nd mode that would cache code, and would like to let the embedder decide which mode they chose (if any). Note: Previously, the 'use cached data' property was implied by the presence of the cached data itself. (That is, kNoCompileOptions and source->cached_data != NULL.) That is no longer sufficient, since the presence of data is no longer sufficient to determine /which kind/ of data is present. Changes from old behaviour: - If you previously didn't use caching, nothing changes. Example: v8::CompileUnbound(isolate, source, kNoCompileOptions); - If you previously used caching, it worked like this: - 1st run: v8::CompileUnbound(isolate, source, kProduceToCache); Then, source->cached_data would contain the data-to-be cached. This remains the same, except you need to tell V8 which type of data you want. v8::CompileUnbound(isolate, source, kProduceParserCache); - 2nd run: v8::CompileUnbound(isolate, source, kNoCompileOptions); with source->cached_data set to the data you received in the first run. This will now ignore the cached data, and you need to explicitly tell V8 to use it: v8::CompileUnbound(isolate, source, kConsumeParserCache); ----------------------------- BUG= R=marja@chromium.org, yangguo@chromium.org Review URL: https://codereview.chromium.org/389573006 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22431 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2014-07-16 12:18:33 +00:00
copy = Compiler::CompileScript(
copy_source, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kConsumeCodeCache, NOT_NATIVES_CODE);
}
CHECK_NE(*orig, *copy);
CHECK(Script::cast(copy->script())->source() == *copy_source);
Handle<JSFunction> copy_fun =
isolate->factory()->NewFunctionFromSharedFunctionInfo(
copy, isolate->native_context());
CHECK_NE(*orig_fun, *copy_fun);
Handle<Object> copy_result =
Execution::Call(isolate, copy_fun, global, 0, NULL).ToHandleChecked();
CHECK(orig_result.is_identical_to(copy_result));
Handle<String> expected =
isolate->factory()->NewStringFromAsciiChecked("string1");
CHECK(Handle<String>::cast(copy_result)->Equals(*expected));
CHECK_EQ(builtins_count, CountBuiltins());
delete cache;
}
Vector<const uint8_t> ConstructSource(Vector<const uint8_t> head,
Vector<const uint8_t> body,
Vector<const uint8_t> tail, int repeats) {
int source_length = head.length() + body.length() * repeats + tail.length();
uint8_t* source = NewArray<uint8_t>(static_cast<size_t>(source_length));
CopyChars(source, head.start(), head.length());
for (int i = 0; i < repeats; i++) {
CopyChars(source + head.length() + i * body.length(), body.start(),
body.length());
}
CopyChars(source + head.length() + repeats * body.length(), tail.start(),
tail.length());
return Vector<const uint8_t>(const_cast<const uint8_t*>(source),
source_length);
}
TEST(SerializeToplevelLargeCodeObject) {
FLAG_serialize_toplevel = true;
LocalContext context;
Isolate* isolate = CcTest::i_isolate();
isolate->compilation_cache()->Disable(); // Disable same-isolate code cache.
v8::HandleScope scope(CcTest::isolate());
Vector<const uint8_t> source =
ConstructSource(STATIC_CHAR_VECTOR("var j=1; try { if (j) throw 1;"),
STATIC_CHAR_VECTOR("for(var i=0;i<1;i++)j++;"),
STATIC_CHAR_VECTOR("} catch (e) { j=7; } j"), 10000);
Handle<String> source_str =
isolate->factory()->NewStringFromOneByte(source).ToHandleChecked();
Handle<JSObject> global(isolate->context()->global_object());
ScriptData* cache = NULL;
Handle<SharedFunctionInfo> orig = Compiler::CompileScript(
source_str, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kProduceCodeCache, NOT_NATIVES_CODE);
CHECK(isolate->heap()->InSpace(orig->code(), LO_SPACE));
Handle<SharedFunctionInfo> copy;
{
DisallowCompilation no_compile_expected(isolate);
copy = Compiler::CompileScript(
source_str, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kConsumeCodeCache, NOT_NATIVES_CODE);
}
CHECK_NE(*orig, *copy);
Handle<JSFunction> copy_fun =
isolate->factory()->NewFunctionFromSharedFunctionInfo(
copy, isolate->native_context());
Handle<Object> copy_result =
Execution::Call(isolate, copy_fun, global, 0, NULL).ToHandleChecked();
int result_int;
CHECK(copy_result->ToInt32(&result_int));
CHECK_EQ(7, result_int);
delete cache;
source.Dispose();
}
TEST(SerializeToplevelLargeStrings) {
FLAG_serialize_toplevel = true;
LocalContext context;
Isolate* isolate = CcTest::i_isolate();
Factory* f = isolate->factory();
isolate->compilation_cache()->Disable(); // Disable same-isolate code cache.
v8::HandleScope scope(CcTest::isolate());
Vector<const uint8_t> source_s = ConstructSource(
STATIC_CHAR_VECTOR("var s = \""), STATIC_CHAR_VECTOR("abcdef"),
STATIC_CHAR_VECTOR("\";"), 1000000);
Vector<const uint8_t> source_t = ConstructSource(
STATIC_CHAR_VECTOR("var t = \""), STATIC_CHAR_VECTOR("uvwxyz"),
STATIC_CHAR_VECTOR("\"; s + t"), 999999);
Handle<String> source_str =
f->NewConsString(f->NewStringFromOneByte(source_s).ToHandleChecked(),
f->NewStringFromOneByte(source_t).ToHandleChecked())
.ToHandleChecked();
Handle<JSObject> global(isolate->context()->global_object());
ScriptData* cache = NULL;
Handle<SharedFunctionInfo> orig = Compiler::CompileScript(
source_str, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kProduceCodeCache, NOT_NATIVES_CODE);
Handle<SharedFunctionInfo> copy;
{
DisallowCompilation no_compile_expected(isolate);
copy = Compiler::CompileScript(
source_str, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kConsumeCodeCache, NOT_NATIVES_CODE);
}
CHECK_NE(*orig, *copy);
Handle<JSFunction> copy_fun =
isolate->factory()->NewFunctionFromSharedFunctionInfo(
copy, isolate->native_context());
Handle<Object> copy_result =
Execution::Call(isolate, copy_fun, global, 0, NULL).ToHandleChecked();
CHECK_EQ(6 * 1999999, Handle<String>::cast(copy_result)->length());
Handle<Object> property = JSObject::GetDataProperty(
isolate->global_object(), f->NewStringFromAsciiChecked("s"));
CHECK(isolate->heap()->InSpace(HeapObject::cast(*property), LO_SPACE));
property = JSObject::GetDataProperty(isolate->global_object(),
f->NewStringFromAsciiChecked("t"));
CHECK(isolate->heap()->InSpace(HeapObject::cast(*property), LO_SPACE));
// Make sure we do not serialize too much, e.g. include the source string.
CHECK_LT(cache->length(), 13000000);
delete cache;
source_s.Dispose();
source_t.Dispose();
}
TEST(SerializeToplevelThreeBigStrings) {
FLAG_serialize_toplevel = true;
LocalContext context;
Isolate* isolate = CcTest::i_isolate();
Factory* f = isolate->factory();
isolate->compilation_cache()->Disable(); // Disable same-isolate code cache.
v8::HandleScope scope(CcTest::isolate());
Vector<const uint8_t> source_a =
ConstructSource(STATIC_CHAR_VECTOR("var a = \""), STATIC_CHAR_VECTOR("a"),
STATIC_CHAR_VECTOR("\";"), 700000);
Handle<String> source_a_str =
f->NewStringFromOneByte(source_a).ToHandleChecked();
Vector<const uint8_t> source_b =
ConstructSource(STATIC_CHAR_VECTOR("var b = \""), STATIC_CHAR_VECTOR("b"),
STATIC_CHAR_VECTOR("\";"), 600000);
Handle<String> source_b_str =
f->NewStringFromOneByte(source_b).ToHandleChecked();
Vector<const uint8_t> source_c =
ConstructSource(STATIC_CHAR_VECTOR("var c = \""), STATIC_CHAR_VECTOR("c"),
STATIC_CHAR_VECTOR("\";"), 500000);
Handle<String> source_c_str =
f->NewStringFromOneByte(source_c).ToHandleChecked();
Handle<String> source_str =
f->NewConsString(
f->NewConsString(source_a_str, source_b_str).ToHandleChecked(),
source_c_str).ToHandleChecked();
Handle<JSObject> global(isolate->context()->global_object());
ScriptData* cache = NULL;
Handle<SharedFunctionInfo> orig = Compiler::CompileScript(
source_str, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kProduceCodeCache, NOT_NATIVES_CODE);
Handle<SharedFunctionInfo> copy;
{
DisallowCompilation no_compile_expected(isolate);
copy = Compiler::CompileScript(
source_str, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kConsumeCodeCache, NOT_NATIVES_CODE);
}
CHECK_NE(*orig, *copy);
Handle<JSFunction> copy_fun =
isolate->factory()->NewFunctionFromSharedFunctionInfo(
copy, isolate->native_context());
USE(Execution::Call(isolate, copy_fun, global, 0, NULL));
CHECK_EQ(600000 + 700000, CompileRun("(a + b).length")->Int32Value());
CHECK_EQ(500000 + 600000, CompileRun("(b + c).length")->Int32Value());
Heap* heap = isolate->heap();
CHECK(heap->InSpace(*v8::Utils::OpenHandle(*CompileRun("a")->ToString()),
OLD_DATA_SPACE));
CHECK(heap->InSpace(*v8::Utils::OpenHandle(*CompileRun("b")->ToString()),
OLD_DATA_SPACE));
CHECK(heap->InSpace(*v8::Utils::OpenHandle(*CompileRun("c")->ToString()),
OLD_DATA_SPACE));
delete cache;
source_a.Dispose();
source_b.Dispose();
source_c.Dispose();
}
class SerializerOneByteResource
: public v8::String::ExternalOneByteStringResource {
public:
SerializerOneByteResource(const char* data, size_t length)
: data_(data), length_(length) {}
virtual const char* data() const { return data_; }
virtual size_t length() const { return length_; }
private:
const char* data_;
size_t length_;
};
class SerializerTwoByteResource : public v8::String::ExternalStringResource {
public:
SerializerTwoByteResource(const char* data, size_t length)
: data_(AsciiToTwoByteString(data)), length_(length) {}
~SerializerTwoByteResource() { DeleteArray<const uint16_t>(data_); }
virtual const uint16_t* data() const { return data_; }
virtual size_t length() const { return length_; }
private:
const uint16_t* data_;
size_t length_;
};
TEST(SerializeToplevelExternalString) {
FLAG_serialize_toplevel = true;
LocalContext context;
Isolate* isolate = CcTest::i_isolate();
isolate->compilation_cache()->Disable(); // Disable same-isolate code cache.
v8::HandleScope scope(CcTest::isolate());
// Obtain external internalized one-byte string.
SerializerOneByteResource one_byte_resource("one_byte", 8);
Handle<String> one_byte_string =
isolate->factory()->NewStringFromAsciiChecked("one_byte");
one_byte_string = isolate->factory()->InternalizeString(one_byte_string);
one_byte_string->MakeExternal(&one_byte_resource);
CHECK(one_byte_string->IsExternalOneByteString());
CHECK(one_byte_string->IsInternalizedString());
// Obtain external internalized two-byte string.
SerializerTwoByteResource two_byte_resource("two_byte", 8);
Handle<String> two_byte_string =
isolate->factory()->NewStringFromAsciiChecked("two_byte");
two_byte_string = isolate->factory()->InternalizeString(two_byte_string);
two_byte_string->MakeExternal(&two_byte_resource);
CHECK(two_byte_string->IsExternalTwoByteString());
CHECK(two_byte_string->IsInternalizedString());
const char* source =
"var o = {} \n"
"o.one_byte = 7; \n"
"o.two_byte = 8; \n"
"o.one_byte + o.two_byte; \n";
Handle<String> source_string = isolate->factory()
->NewStringFromUtf8(CStrVector(source))
.ToHandleChecked();
Handle<JSObject> global(isolate->context()->global_object());
ScriptData* cache = NULL;
Handle<SharedFunctionInfo> orig = Compiler::CompileScript(
source_string, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kProduceCodeCache, NOT_NATIVES_CODE);
Handle<SharedFunctionInfo> copy;
{
DisallowCompilation no_compile_expected(isolate);
copy = Compiler::CompileScript(
source_string, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kConsumeCodeCache, NOT_NATIVES_CODE);
}
CHECK_NE(*orig, *copy);
Handle<JSFunction> copy_fun =
isolate->factory()->NewFunctionFromSharedFunctionInfo(
copy, isolate->native_context());
Handle<Object> copy_result =
Execution::Call(isolate, copy_fun, global, 0, NULL).ToHandleChecked();
CHECK_EQ(15.0f, copy_result->Number());
delete cache;
}
TEST(SerializeToplevelLargeExternalString) {
FLAG_serialize_toplevel = true;
LocalContext context;
Isolate* isolate = CcTest::i_isolate();
isolate->compilation_cache()->Disable(); // Disable same-isolate code cache.
Factory* f = isolate->factory();
v8::HandleScope scope(CcTest::isolate());
// Create a huge external internalized string to use as variable name.
Vector<const uint8_t> string =
ConstructSource(STATIC_CHAR_VECTOR(""), STATIC_CHAR_VECTOR("abcdef"),
STATIC_CHAR_VECTOR(""), 999999);
Handle<String> name = f->NewStringFromOneByte(string).ToHandleChecked();
SerializerOneByteResource one_byte_resource(
reinterpret_cast<const char*>(string.start()), string.length());
name = f->InternalizeString(name);
name->MakeExternal(&one_byte_resource);
CHECK(name->IsExternalOneByteString());
CHECK(name->IsInternalizedString());
CHECK(isolate->heap()->InSpace(*name, LO_SPACE));
// Create the source, which is "var <literal> = 42; <literal>".
Handle<String> source_str =
f->NewConsString(
f->NewConsString(f->NewStringFromAsciiChecked("var "), name)
.ToHandleChecked(),
f->NewConsString(f->NewStringFromAsciiChecked(" = 42; "), name)
.ToHandleChecked()).ToHandleChecked();
Handle<JSObject> global(isolate->context()->global_object());
ScriptData* cache = NULL;
Handle<SharedFunctionInfo> orig = Compiler::CompileScript(
source_str, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kProduceCodeCache, NOT_NATIVES_CODE);
Handle<SharedFunctionInfo> copy;
{
DisallowCompilation no_compile_expected(isolate);
copy = Compiler::CompileScript(
source_str, Handle<String>(), 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kConsumeCodeCache, NOT_NATIVES_CODE);
}
CHECK_NE(*orig, *copy);
Handle<JSFunction> copy_fun =
f->NewFunctionFromSharedFunctionInfo(copy, isolate->native_context());
Handle<Object> copy_result =
Execution::Call(isolate, copy_fun, global, 0, NULL).ToHandleChecked();
CHECK_EQ(42.0f, copy_result->Number());
delete cache;
string.Dispose();
}
TEST(SerializeToplevelExternalScriptName) {
FLAG_serialize_toplevel = true;
LocalContext context;
Isolate* isolate = CcTest::i_isolate();
isolate->compilation_cache()->Disable(); // Disable same-isolate code cache.
Factory* f = isolate->factory();
v8::HandleScope scope(CcTest::isolate());
const char* source =
"var a = [1, 2, 3, 4];"
"a.reduce(function(x, y) { return x + y }, 0)";
Handle<String> source_string =
f->NewStringFromUtf8(CStrVector(source)).ToHandleChecked();
const SerializerOneByteResource one_byte_resource("one_byte", 8);
Handle<String> name =
f->NewExternalStringFromOneByte(&one_byte_resource).ToHandleChecked();
CHECK(name->IsExternalOneByteString());
CHECK(!name->IsInternalizedString());
Handle<JSObject> global(isolate->context()->global_object());
ScriptData* cache = NULL;
Handle<SharedFunctionInfo> orig = Compiler::CompileScript(
source_string, name, 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kProduceCodeCache, NOT_NATIVES_CODE);
Handle<SharedFunctionInfo> copy;
{
DisallowCompilation no_compile_expected(isolate);
copy = Compiler::CompileScript(
source_string, name, 0, 0, false,
Handle<Context>(isolate->native_context()), NULL, &cache,
v8::ScriptCompiler::kConsumeCodeCache, NOT_NATIVES_CODE);
}
CHECK_NE(*orig, *copy);
Handle<JSFunction> copy_fun =
f->NewFunctionFromSharedFunctionInfo(copy, isolate->native_context());
Handle<Object> copy_result =
Execution::Call(isolate, copy_fun, global, 0, NULL).ToHandleChecked();
CHECK_EQ(10.0f, copy_result->Number());
delete cache;
}
static bool toplevel_test_code_event_found = false;
static void SerializerCodeEventListener(const v8::JitCodeEvent* event) {
if (event->type == v8::JitCodeEvent::CODE_ADDED &&
memcmp(event->name.str, "Script:~test", 12) == 0) {
toplevel_test_code_event_found = true;
}
}
TEST(SerializeToplevelIsolates) {
FLAG_serialize_toplevel = true;
const char* source = "function f() { return 'abc'; }; f() + 'def'";
v8::ScriptCompiler::CachedData* cache;
v8::Isolate* isolate1 = v8::Isolate::New();
{
v8::Isolate::Scope iscope(isolate1);
v8::HandleScope scope(isolate1);
v8::Local<v8::Context> context = v8::Context::New(isolate1);
v8::Context::Scope context_scope(context);
v8::Local<v8::String> source_str = v8_str(source);
v8::ScriptOrigin origin(v8_str("test"));
v8::ScriptCompiler::Source source(source_str, origin);
v8::Local<v8::UnboundScript> script = v8::ScriptCompiler::CompileUnbound(
isolate1, &source, v8::ScriptCompiler::kProduceCodeCache);
const v8::ScriptCompiler::CachedData* data = source.GetCachedData();
CHECK(data);
// Persist cached data.
uint8_t* buffer = NewArray<uint8_t>(data->length);
MemCopy(buffer, data->data, data->length);
cache = new v8::ScriptCompiler::CachedData(
buffer, data->length, v8::ScriptCompiler::CachedData::BufferOwned);
v8::Local<v8::Value> result = script->BindToCurrentContext()->Run();
CHECK(result->ToString()->Equals(v8_str("abcdef")));
}
isolate1->Dispose();
v8::Isolate* isolate2 = v8::Isolate::New();
isolate2->SetJitCodeEventHandler(v8::kJitCodeEventDefault,
SerializerCodeEventListener);
toplevel_test_code_event_found = false;
{
v8::Isolate::Scope iscope(isolate2);
v8::HandleScope scope(isolate2);
v8::Local<v8::Context> context = v8::Context::New(isolate2);
v8::Context::Scope context_scope(context);
v8::Local<v8::String> source_str = v8_str(source);
v8::ScriptOrigin origin(v8_str("test"));
v8::ScriptCompiler::Source source(source_str, origin, cache);
v8::Local<v8::UnboundScript> script;
{
DisallowCompilation no_compile(reinterpret_cast<Isolate*>(isolate2));
script = v8::ScriptCompiler::CompileUnbound(
isolate2, &source, v8::ScriptCompiler::kConsumeCodeCache);
}
CHECK(!cache->rejected);
v8::Local<v8::Value> result = script->BindToCurrentContext()->Run();
CHECK(result->ToString()->Equals(v8_str("abcdef")));
}
DCHECK(toplevel_test_code_event_found);
isolate2->Dispose();
}
TEST(SerializeWithHarmonyScoping) {
FLAG_serialize_toplevel = true;
FLAG_harmony_scoping = true;
const char* source1 = "'use strict'; let x = 'X'";
const char* source2 = "'use strict'; let y = 'Y'";
const char* source3 = "'use strict'; x + y";
v8::ScriptCompiler::CachedData* cache;
v8::Isolate* isolate1 = v8::Isolate::New();
{
v8::Isolate::Scope iscope(isolate1);
v8::HandleScope scope(isolate1);
v8::Local<v8::Context> context = v8::Context::New(isolate1);
v8::Context::Scope context_scope(context);
CompileRun(source1);
CompileRun(source2);
v8::Local<v8::String> source_str = v8_str(source3);
v8::ScriptOrigin origin(v8_str("test"));
v8::ScriptCompiler::Source source(source_str, origin);
v8::Local<v8::UnboundScript> script = v8::ScriptCompiler::CompileUnbound(
isolate1, &source, v8::ScriptCompiler::kProduceCodeCache);
const v8::ScriptCompiler::CachedData* data = source.GetCachedData();
CHECK(data);
// Persist cached data.
uint8_t* buffer = NewArray<uint8_t>(data->length);
MemCopy(buffer, data->data, data->length);
cache = new v8::ScriptCompiler::CachedData(
buffer, data->length, v8::ScriptCompiler::CachedData::BufferOwned);
v8::Local<v8::Value> result = script->BindToCurrentContext()->Run();
CHECK(result->ToString()->Equals(v8_str("XY")));
}
isolate1->Dispose();
v8::Isolate* isolate2 = v8::Isolate::New();
{
v8::Isolate::Scope iscope(isolate2);
v8::HandleScope scope(isolate2);
v8::Local<v8::Context> context = v8::Context::New(isolate2);
v8::Context::Scope context_scope(context);
// Reverse order of prior running scripts.
CompileRun(source2);
CompileRun(source1);
v8::Local<v8::String> source_str = v8_str(source3);
v8::ScriptOrigin origin(v8_str("test"));
v8::ScriptCompiler::Source source(source_str, origin, cache);
v8::Local<v8::UnboundScript> script;
{
DisallowCompilation no_compile(reinterpret_cast<Isolate*>(isolate2));
script = v8::ScriptCompiler::CompileUnbound(
isolate2, &source, v8::ScriptCompiler::kConsumeCodeCache);
}
v8::Local<v8::Value> result = script->BindToCurrentContext()->Run();
CHECK(result->ToString()->Equals(v8_str("XY")));
}
isolate2->Dispose();
}