2008-09-09 20:08:45 +00:00
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# Copyright 2008 the V8 project authors. All rights reserved.
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2008-09-03 19:15:48 +00:00
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are
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# met:
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#
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above
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# copyright notice, this list of conditions and the following
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# disclaimer in the documentation and/or other materials provided
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# with the distribution.
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# * Neither the name of Google Inc. nor the names of its
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# contributors may be used to endorse or promote products derived
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# from this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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class Node(object):
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"""Nodes in the splay tree."""
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def __init__(self, key, value):
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self.key = key
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self.value = value
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self.left = None
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self.right = None
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class SplayTree(object):
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"""The splay tree itself is just a reference to the root of the tree."""
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def __init__(self):
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"""Create a new SplayTree."""
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self.root = None
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def IsEmpty(self):
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"""Is the SplayTree empty?"""
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return not self.root
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def Insert(self, key, value):
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"""Insert a new node in the SplayTree."""
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# If the tree is empty, insert the new node.
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if self.IsEmpty():
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self.root = Node(key, value)
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return
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# Splay on the key to move the last node on the search path for
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# the key to the root of the tree.
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self.Splay(key)
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# Ignore repeated insertions with the same key.
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if self.root.key == key:
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return
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# Insert the new node.
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node = Node(key, value)
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if key > self.root.key:
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node.left = self.root
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node.right = self.root.right
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self.root.right = None
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else:
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node.right = self.root
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node.left = self.root.left
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self.root.left = None
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self.root = node
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def Remove(self, key):
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"""Remove the node with the given key from the SplayTree."""
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# Raise exception for key that is not found if the tree is empty.
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if self.IsEmpty():
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raise 'KeyNotFound'
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# Splay on the key to move the node with the given key to the top.
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self.Splay(key)
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# Raise exception for key that is not found.
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if self.root.key != key:
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raise 'KeyNotFound'
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removed = self.root
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# Link out the root node.
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if not self.root.left:
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# No left child, so the new tree is just the right child.
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self.root = self.root.right
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else:
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# Left child exists.
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right = self.root.right
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# Make the original left child the new root.
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self.root = self.root.left
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# Splay to make sure that the new root has an empty right child.
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self.Splay(key)
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# Insert the original right child as the right child of the new
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# root.
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self.root.right = right
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return removed
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def Find(self, key):
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"""Returns the node with the given key or None if no such node exists."""
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if self.IsEmpty():
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return None
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self.Splay(key)
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if self.root.key == key:
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return self.root
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return None
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def FindMax(self):
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"""Returns the node with the largest key value."""
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if self.IsEmpty():
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return None
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current = self.root
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while current.right != None:
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current = current.right
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return current
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# Returns the node with the smallest key value.
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def FindMin(self):
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if self.IsEmpty():
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return None
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current = self.root
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while current.left != None:
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current = current.left
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return current
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def FindGreatestsLessThan(self, key):
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"""Returns node with greatest key less than or equal to the given key."""
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if self.IsEmpty():
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return None
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# Splay on the key to move the node with the given key or the last
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# node on the search path to the top of the tree.
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self.Splay(key)
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# Now the result is either the root node or the greatest node in
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# the left subtree.
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if self.root.key <= key:
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return self.root
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else:
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tmp = self.root
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self.root = self.root.left
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result = self.FindMax()
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self.root = tmp
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return result
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def ExportValueList(self):
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"""Returns a list containing all the values of the nodes in the tree."""
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result = []
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nodes_to_visit = [self.root]
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while len(nodes_to_visit) > 0:
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node = nodes_to_visit.pop()
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if not node:
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continue
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result.append(node.value)
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nodes_to_visit.append(node.left)
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nodes_to_visit.append(node.right)
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return result
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def Splay(self, key):
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"""Perform splay operation.
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Perform the splay operation for the given key. Moves the node with
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the given key to the top of the tree. If no node has the given
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key, the last node on the search path is moved to the top of the
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tree.
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This uses the simplified top-down splaying algorithm from:
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"Self-adjusting Binary Search Trees" by Sleator and Tarjan
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"""
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if self.IsEmpty():
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return
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# Create a dummy node. The use of the dummy node is a bit
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# counter-intuitive: The right child of the dummy node will hold
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# the L tree of the algorithm. The left child of the dummy node
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# will hold the R tree of the algorithm. Using a dummy node, left
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# and right will always be nodes and we avoid special cases.
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dummy = left = right = Node(None, None)
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current = self.root
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while True:
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if key < current.key:
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if not current.left:
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break
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if key < current.left.key:
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# Rotate right.
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tmp = current.left
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current.left = tmp.right
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tmp.right = current
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current = tmp
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if not current.left:
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break
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# Link right.
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right.left = current
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right = current
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current = current.left
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elif key > current.key:
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if not current.right:
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break
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if key > current.right.key:
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# Rotate left.
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tmp = current.right
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current.right = tmp.left
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tmp.left = current
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current = tmp
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if not current.right:
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break
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# Link left.
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left.right = current
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left = current
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current = current.right
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else:
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break
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# Assemble.
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left.right = current.left
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right.left = current.right
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current.left = dummy.right
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current.right = dummy.left
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self.root = current
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