v8/src/x64/virtual-frame-x64.cc

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// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "codegen-inl.h"
#include "register-allocator-inl.h"
#include "scopes.h"
namespace v8 {
namespace internal {
#define __ ACCESS_MASM(masm())
// -------------------------------------------------------------------------
// VirtualFrame implementation.
// On entry to a function, the virtual frame already contains the receiver,
// the parameters, and a return address. All frame elements are in memory.
VirtualFrame::VirtualFrame()
: elements_(parameter_count() + local_count() + kPreallocatedElements),
stack_pointer_(parameter_count() + 1) { // 0-based index of TOS.
for (int i = 0; i <= stack_pointer_; i++) {
elements_.Add(FrameElement::MemoryElement());
}
for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
register_locations_[i] = kIllegalIndex;
}
}
void VirtualFrame::Enter() {
// Registers live on entry to a JS frame:
// rsp: stack pointer, points to return address from this function.
// rbp: base pointer, points to previous JS, ArgumentsAdaptor, or
// Trampoline frame.
// rsi: context of this function call.
// rdi: pointer to this function object.
Comment cmnt(masm(), "[ Enter JS frame");
#ifdef DEBUG
// Verify that rdi contains a JS function. The following code
// relies on rax being available for use.
__ testq(rdi, Immediate(kSmiTagMask));
__ Check(not_zero,
"VirtualFrame::Enter - rdi is not a function (smi check).");
__ CmpObjectType(rdi, JS_FUNCTION_TYPE, rax);
__ Check(equal,
"VirtualFrame::Enter - rdi is not a function (map check).");
#endif
EmitPush(rbp);
__ movq(rbp, rsp);
// Store the context in the frame. The context is kept in rsi and a
// copy is stored in the frame. The external reference to rsi
// remains.
EmitPush(rsi);
// Store the function in the frame. The frame owns the register
// reference now (ie, it can keep it in rdi or spill it later).
Push(rdi);
// SyncElementAt(element_count() - 1);
cgen()->allocator()->Unuse(rdi);
}
void VirtualFrame::Exit() {
Comment cmnt(masm(), "[ Exit JS frame");
// Record the location of the JS exit code for patching when setting
// break point.
__ RecordJSReturn();
// Avoid using the leave instruction here, because it is too
// short. We need the return sequence to be a least the size of a
// call instruction to support patching the exit code in the
// debugger. See VisitReturnStatement for the full return sequence.
__ movq(rsp, rbp);
stack_pointer_ = frame_pointer();
for (int i = element_count() - 1; i > stack_pointer_; i--) {
FrameElement last = elements_.RemoveLast();
if (last.is_register()) {
Unuse(last.reg());
}
}
EmitPop(rbp);
}
void VirtualFrame::EmitPop(Register reg) {
ASSERT(stack_pointer_ == element_count() - 1);
stack_pointer_--;
elements_.RemoveLast();
__ pop(reg);
}
void VirtualFrame::EmitPop(const Operand& operand) {
ASSERT(stack_pointer_ == element_count() - 1);
stack_pointer_--;
elements_.RemoveLast();
__ pop(operand);
}
void VirtualFrame::EmitPush(Register reg) {
ASSERT(stack_pointer_ == element_count() - 1);
elements_.Add(FrameElement::MemoryElement());
stack_pointer_++;
__ push(reg);
}
void VirtualFrame::EmitPush(const Operand& operand) {
ASSERT(stack_pointer_ == element_count() - 1);
elements_.Add(FrameElement::MemoryElement());
stack_pointer_++;
__ push(operand);
}
void VirtualFrame::EmitPush(Immediate immediate) {
ASSERT(stack_pointer_ == element_count() - 1);
elements_.Add(FrameElement::MemoryElement());
stack_pointer_++;
__ push(immediate);
}
void VirtualFrame::Drop(int a) {
UNIMPLEMENTED();
}
int VirtualFrame::InvalidateFrameSlotAt(int a) {
UNIMPLEMENTED();
return -1;
}
void VirtualFrame::MergeTo(VirtualFrame* a) {
UNIMPLEMENTED();
}
Result VirtualFrame::Pop() {
UNIMPLEMENTED();
return Result(NULL);
}
Result VirtualFrame::RawCallStub(CodeStub* a) {
UNIMPLEMENTED();
return Result(NULL);
}
void VirtualFrame::SyncElementBelowStackPointer(int a) {
UNIMPLEMENTED();
}
void VirtualFrame::SyncElementByPushing(int a) {
UNIMPLEMENTED();
}
void VirtualFrame::SyncRange(int a, int b) {
UNIMPLEMENTED();
}
#undef __
} } // namespace v8::internal