v8/src/transitions-inl.h

221 lines
7.3 KiB
C
Raw Normal View History

// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_TRANSITIONS_INL_H_
#define V8_TRANSITIONS_INL_H_
#include "objects-inl.h"
#include "transitions.h"
namespace v8 {
namespace internal {
#define FIELD_ADDR(p, offset) \
(reinterpret_cast<byte*>(p) + offset - kHeapObjectTag)
#define WRITE_FIELD(p, offset, value) \
(*reinterpret_cast<Object**>(FIELD_ADDR(p, offset)) = value)
#define CONDITIONAL_WRITE_BARRIER(heap, object, offset, value, mode) \
if (mode == UPDATE_WRITE_BARRIER) { \
heap->incremental_marking()->RecordWrite( \
object, HeapObject::RawField(object, offset), value); \
if (heap->InNewSpace(value)) { \
heap->RecordWrite(object->address(), offset); \
} \
}
TransitionArray* TransitionArray::cast(Object* object) {
ASSERT(object->IsTransitionArray());
return reinterpret_cast<TransitionArray*>(object);
}
Map* TransitionArray::elements_transition() {
Object* transition_map = get(kElementsTransitionIndex);
return Map::cast(transition_map);
}
void TransitionArray::ClearElementsTransition() {
WRITE_FIELD(this, kElementsTransitionOffset, Smi::FromInt(0));
}
bool TransitionArray::HasElementsTransition() {
return IsFullTransitionArray() &&
get(kElementsTransitionIndex) != Smi::FromInt(0);
}
void TransitionArray::set_elements_transition(Map* transition_map,
WriteBarrierMode mode) {
ASSERT(IsFullTransitionArray());
Heap* heap = GetHeap();
WRITE_FIELD(this, kElementsTransitionOffset, transition_map);
CONDITIONAL_WRITE_BARRIER(
heap, this, kElementsTransitionOffset, transition_map, mode);
}
Object* TransitionArray::back_pointer_storage() {
return get(kBackPointerStorageIndex);
}
void TransitionArray::set_back_pointer_storage(Object* back_pointer,
WriteBarrierMode mode) {
Heap* heap = GetHeap();
WRITE_FIELD(this, kBackPointerStorageOffset, back_pointer);
CONDITIONAL_WRITE_BARRIER(
heap, this, kBackPointerStorageOffset, back_pointer, mode);
}
bool TransitionArray::HasPrototypeTransitions() {
return IsFullTransitionArray() &&
get(kPrototypeTransitionsIndex) != Smi::FromInt(0);
}
FixedArray* TransitionArray::GetPrototypeTransitions() {
ASSERT(IsFullTransitionArray());
Object* prototype_transitions = get(kPrototypeTransitionsIndex);
return FixedArray::cast(prototype_transitions);
}
HeapObject* TransitionArray::UncheckedPrototypeTransitions() {
ASSERT(HasPrototypeTransitions());
return reinterpret_cast<HeapObject*>(get(kPrototypeTransitionsIndex));
}
void TransitionArray::SetPrototypeTransitions(FixedArray* transitions,
WriteBarrierMode mode) {
ASSERT(IsFullTransitionArray());
ASSERT(transitions->IsFixedArray());
Heap* heap = GetHeap();
WRITE_FIELD(this, kPrototypeTransitionsOffset, transitions);
CONDITIONAL_WRITE_BARRIER(
heap, this, kPrototypeTransitionsOffset, transitions, mode);
}
Object** TransitionArray::GetPrototypeTransitionsSlot() {
return HeapObject::RawField(reinterpret_cast<HeapObject*>(this),
kPrototypeTransitionsOffset);
}
Object** TransitionArray::GetKeySlot(int transition_number) {
ASSERT(!IsSimpleTransition());
ASSERT(transition_number < number_of_transitions());
return HeapObject::RawField(
reinterpret_cast<HeapObject*>(this),
OffsetOfElementAt(ToKeyIndex(transition_number)));
}
Name* TransitionArray::GetKey(int transition_number) {
if (IsSimpleTransition()) {
Map* target = GetTarget(kSimpleTransitionIndex);
int descriptor = target->LastAdded();
Name* key = target->instance_descriptors()->GetKey(descriptor);
return key;
}
ASSERT(transition_number < number_of_transitions());
return Name::cast(get(ToKeyIndex(transition_number)));
}
void TransitionArray::SetKey(int transition_number, Name* key) {
ASSERT(!IsSimpleTransition());
ASSERT(transition_number < number_of_transitions());
set(ToKeyIndex(transition_number), key);
}
Map* TransitionArray::GetTarget(int transition_number) {
if (IsSimpleTransition()) {
ASSERT(transition_number == kSimpleTransitionIndex);
return Map::cast(get(kSimpleTransitionTarget));
}
ASSERT(transition_number < number_of_transitions());
return Map::cast(get(ToTargetIndex(transition_number)));
}
void TransitionArray::SetTarget(int transition_number, Map* value) {
if (IsSimpleTransition()) {
ASSERT(transition_number == kSimpleTransitionIndex);
return set(kSimpleTransitionTarget, value);
}
ASSERT(transition_number < number_of_transitions());
set(ToTargetIndex(transition_number), value);
}
PropertyDetails TransitionArray::GetTargetDetails(int transition_number) {
Map* map = GetTarget(transition_number);
DescriptorArray* descriptors = map->instance_descriptors();
int descriptor = map->LastAdded();
return descriptors->GetDetails(descriptor);
}
int TransitionArray::Search(Name* name) {
if (IsSimpleTransition()) {
Name* key = GetKey(kSimpleTransitionIndex);
if (key->Equals(name)) return kSimpleTransitionIndex;
return kNotFound;
}
Sharing of descriptor arrays. This CL adds multiple things: Transition arrays do not directly point at their descriptor array anymore, but rather do so via an indirect pointer (a JSGlobalPropertyCell). An ownership bit is added to maps indicating whether it owns its own descriptor array or not. Maps owning a descriptor array can pass on ownership if a transition from that map is generated; but only if the descriptor array stays exactly the same; or if a descriptor is added. Maps that don't have ownership get ownership back if their direct child to which ownership was passed is cleared in ClearNonLiveTransitions. To detect which descriptors in an array are valid, each map knows its own NumberOfOwnDescriptors. Since the descriptors are sorted in order of addition, if we search and find a descriptor with index bigger than this number, it is not valid for the given map. We currently still build up an enumeration cache (although this may disappear). The enumeration cache is always built for the entire descriptor array, even if not all descriptors are owned by the map. Once a descriptor array has an enumeration cache for a given map; this invariant will always be true, even if the descriptor array was extended. The extended array will inherit the enumeration cache from the smaller descriptor array. If a map with more descriptors needs an enumeration cache, it's EnumLength will still be set to invalid, so it will have to recompute the enumeration cache. This new cache will also be valid for smaller maps since they have their own enumlength; and use this to loop over the cache. If the EnumLength is still invalid, but there is already a cache present that is big enough; we just initialize the EnumLength field for the map. When we apply ClearNonLiveTransitions and descriptor ownership is passed back to a parent map, the descriptor array is trimmed in-place and resorted. At the same time, the enumeration cache is trimmed in-place. Only transition arrays contain descriptor arrays. If we transition to a map and pass ownership of the descriptor array along, the child map will not store the descriptor array it owns. Rather its parent will keep the pointer. So for every leaf-map, we find the descriptor array by following the back pointer, reading out the transition array, and fetching the descriptor array from the JSGlobalPropertyCell. If a map has a transition array, we fetch it from there. If a map has undefined as its back-pointer and has no transition array; it is considered to have an empty descriptor array. When we modify properties, we cannot share the descriptor array. To accommodate this, the child map will get its own transition array; even if there are not necessarily any transitions leaving from the child map. This is necessary since it's the only way to store its own descriptor array. Review URL: https://chromiumcodereview.appspot.com/10909007 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12492 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-09-12 16:43:57 +00:00
return internal::Search<ALL_ENTRIES>(this, name);
}
void TransitionArray::NoIncrementalWriteBarrierSet(int transition_number,
Name* key,
Map* target) {
FixedArray::NoIncrementalWriteBarrierSet(
this, ToKeyIndex(transition_number), key);
FixedArray::NoIncrementalWriteBarrierSet(
this, ToTargetIndex(transition_number), target);
}
#undef FIELD_ADDR
#undef WRITE_FIELD
#undef CONDITIONAL_WRITE_BARRIER
} } // namespace v8::internal
#endif // V8_TRANSITIONS_INL_H_