64 lines
2.2 KiB
JavaScript
64 lines
2.2 KiB
JavaScript
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// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Flags: --allow-natives-syntax
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function crash(obj) {
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return obj.foo;
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}
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function base(number_of_properties) {
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var result = new Array();
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for (var i = 0; i < number_of_properties; i++) {
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result["property" + i] = "value" + i;
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}
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result.foo = number_of_properties;
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return result;
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}
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var a = base(12);
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var b = base(13);
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var c = base(14);
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var d = base(15);
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crash(a); // Premonomorphic.
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crash(a);
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crash(b);
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crash(c);
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crash(d); // Polymorphic, degree 4.
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//Prepare ElementsKind transition map chain.
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var x = base(13);
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x[0] = "object";
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x = base(14);
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x[0] = "object";
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x = base(15);
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x[0] = "object";
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%OptimizeFunctionOnNextCall(crash);
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crash(a);
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