v8/test/unittests/api/v8-object-unittest.cc

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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "include/v8.h"
#include "test/unittests/test-utils.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace v8 {
namespace {
using ObjectTest = TestWithContext;
void accessor_name_getter_callback(Local<Name>,
const PropertyCallbackInfo<Value>&) {}
TEST_F(ObjectTest, SetAccessorWhenUnconfigurablePropAlreadyDefined) {
TryCatch try_catch(isolate());
Local<Object> global = context()->Global();
Local<String> property_name =
String::NewFromUtf8(isolate(), "foo", NewStringType::kNormal)
.ToLocalChecked();
PropertyDescriptor prop_desc;
prop_desc.set_configurable(false);
global->DefineProperty(context(), property_name, prop_desc).ToChecked();
Maybe<bool> result = global->SetAccessor(context(), property_name,
accessor_name_getter_callback);
ASSERT_TRUE(result.IsJust());
ASSERT_FALSE(result.FromJust());
ASSERT_FALSE(try_catch.HasCaught());
}
} // namespace
} // namespace v8