2016-01-05 16:15:00 +00:00
|
|
|
// Copyright 2015 the V8 project authors. All rights reserved.
|
|
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
|
|
// found in the LICENSE file.
|
|
|
|
|
|
|
|
function Receiver() { this.receiver = "receiver"; }
|
|
|
|
function Proto() { this.proto = "proto"; }
|
|
|
|
|
|
|
|
function f(a) {
|
|
|
|
return a.foo;
|
|
|
|
}
|
|
|
|
|
|
|
|
var rec = new Receiver();
|
|
|
|
|
2016-07-01 19:16:53 +00:00
|
|
|
// Formerly, this mutated rec.__proto__.__proto__, but
|
|
|
|
// the global object prototype chain is now immutable;
|
|
|
|
// not sure if this test now hits the original hazard case.
|
|
|
|
var proto = rec.__proto__;
|
2016-01-05 16:15:00 +00:00
|
|
|
|
|
|
|
// Initialize prototype chain dependent IC (nonexistent load).
|
|
|
|
assertEquals(undefined, f(rec));
|
|
|
|
assertEquals(undefined, f(rec));
|
|
|
|
|
|
|
|
// Add a new prototype to the end of the chain.
|
|
|
|
var p2 = new Proto();
|
|
|
|
p2.__proto__ = null;
|
|
|
|
proto.__proto__ = p2;
|
|
|
|
|
|
|
|
// Update the IC.
|
|
|
|
assertEquals(undefined, f(rec));
|
|
|
|
|
|
|
|
// Now modify the most recently added prototype by adding a property...
|
|
|
|
p2.foo = "bar";
|
|
|
|
assertEquals("bar", f(rec));
|
|
|
|
|
|
|
|
// ...and removing it again. Due to missing prototype user registrations,
|
|
|
|
// this fails to invalidate the IC.
|
|
|
|
delete p2.foo;
|
|
|
|
p2.secret = "GAME OVER";
|
|
|
|
assertEquals(undefined, f(rec));
|