2016-04-18 08:28:33 +00:00
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// Copyright 2016 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_
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#define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_
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#include "src/compiler/common-operator.h"
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#include "src/compiler/graph-assembler.h"
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2016-04-18 08:28:33 +00:00
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#include "src/compiler/node.h"
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#include "src/compiler/simplified-operator.h"
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2016-10-17 10:01:42 +00:00
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#include "src/globals.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class Callable;
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class Zone;
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namespace compiler {
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class CommonOperatorBuilder;
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class SimplifiedOperatorBuilder;
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class MachineOperatorBuilder;
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class JSGraph;
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class Graph;
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class Schedule;
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class SourcePositionTable;
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class V8_EXPORT_PRIVATE EffectControlLinearizer {
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public:
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EffectControlLinearizer(JSGraph* graph, Schedule* schedule, Zone* temp_zone,
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SourcePositionTable* source_positions);
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void Run();
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private:
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void ProcessNode(Node* node, Node** frame_state, Node** effect,
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Node** control);
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bool TryWireInStateEffect(Node* node, Node* frame_state, Node** effect,
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Node** control);
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Node* LowerChangeBitToTagged(Node* node);
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Node* LowerChangeInt31ToTaggedSigned(Node* node);
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Node* LowerChangeInt32ToTagged(Node* node);
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Node* LowerChangeUint32ToTagged(Node* node);
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Node* LowerChangeFloat64ToTagged(Node* node);
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Node* LowerChangeFloat64ToTaggedPointer(Node* node);
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Node* LowerChangeTaggedSignedToInt32(Node* node);
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Node* LowerChangeTaggedToBit(Node* node);
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Node* LowerChangeTaggedToInt32(Node* node);
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Node* LowerChangeTaggedToUint32(Node* node);
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Node* LowerChangeTaggedToTaggedSigned(Node* node);
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Node* LowerCheckBounds(Node* node, Node* frame_state);
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Node* LowerCheckInternalizedString(Node* node, Node* frame_state);
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Node* LowerCheckMaps(Node* node, Node* frame_state);
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Node* LowerCompareMaps(Node* node);
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Node* LowerCheckNumber(Node* node, Node* frame_state);
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Node* LowerCheckReceiver(Node* node, Node* frame_state);
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Node* LowerCheckString(Node* node, Node* frame_state);
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Node* LowerCheckSeqString(Node* node, Node* frame_state);
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Node* LowerCheckSymbol(Node* node, Node* frame_state);
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Node* LowerCheckIf(Node* node, Node* frame_state);
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Node* LowerCheckedInt32Add(Node* node, Node* frame_state);
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Node* LowerCheckedInt32Sub(Node* node, Node* frame_state);
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Node* LowerCheckedInt32Div(Node* node, Node* frame_state);
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Node* LowerCheckedInt32Mod(Node* node, Node* frame_state);
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Node* LowerCheckedUint32Div(Node* node, Node* frame_state);
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Node* LowerCheckedUint32Mod(Node* node, Node* frame_state);
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Node* LowerCheckedInt32Mul(Node* node, Node* frame_state);
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Node* LowerCheckedInt32ToTaggedSigned(Node* node, Node* frame_state);
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Node* LowerCheckedUint32ToInt32(Node* node, Node* frame_state);
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Node* LowerCheckedUint32ToTaggedSigned(Node* node, Node* frame_state);
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Node* LowerCheckedFloat64ToInt32(Node* node, Node* frame_state);
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Node* LowerCheckedTaggedSignedToInt32(Node* node, Node* frame_state);
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Node* LowerCheckedTaggedToInt32(Node* node, Node* frame_state);
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Node* LowerCheckedTaggedToFloat64(Node* node, Node* frame_state);
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Node* LowerCheckedTaggedToTaggedSigned(Node* node, Node* frame_state);
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Node* LowerCheckedTaggedToTaggedPointer(Node* node, Node* frame_state);
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Node* LowerChangeTaggedToFloat64(Node* node);
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Node* LowerTruncateTaggedToBit(Node* node);
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Node* LowerTruncateTaggedPointerToBit(Node* node);
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Node* LowerTruncateTaggedToFloat64(Node* node);
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Node* LowerTruncateTaggedToWord32(Node* node);
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Node* LowerCheckedTruncateTaggedToWord32(Node* node, Node* frame_state);
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Node* LowerObjectIsArrayBufferView(Node* node);
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Node* LowerObjectIsCallable(Node* node);
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Node* LowerObjectIsConstructor(Node* node);
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Node* LowerObjectIsDetectableCallable(Node* node);
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[es2015] Optimize Object.is baseline and interesting cases.
The Object.is builtin provides an entry point to the abstract operation
SameValue, which properly distinguishes -0 and 0, and also identifies
NaNs. Most of the time you don't need these, but rather just regular
strict equality, but when you do, Object.is(o, -0) is the most readable
way to check for minus zero.
This is for example used in Node.js by formatNumber to properly print -0
for negative zero. However since the builtin thus far implemented as C++
builtin and TurboFan didn't know anything about it, Node.js considering
to go with a more performant, less readable version (which also makes
assumptions about the input value) in
https://github.com/nodejs/node/pull/15726
until the performance of Object.is will be on par (so hopefully we can
go back to Object.is in Node 9).
This CL ports the baseline implementation of Object.is to CSA, which
is pretty straight-forward since SameValue is already available in
CodeStubAssembler, and inlines a few interesting cases into TurboFan,
i.e. comparing same SSA node, and checking for -0 and NaN explicitly.
On the micro-benchmarks we go from
testNumberIsMinusZero: 1000 ms.
testObjectIsMinusZero: 929 ms.
testObjectIsNaN: 954 ms.
testObjectIsSame: 793 ms.
testStrictEqualSame: 104 ms.
to
testNumberIsMinusZero: 89 ms.
testObjectIsMinusZero: 88 ms.
testObjectIsNaN: 88 ms.
testObjectIsSame: 86 ms.
testStrictEqualSame: 105 ms.
which is a nice 10x to 11x improvement and brings Object.is on par with
strict equality for most cases.
Drive-by-fix: Also refactor and optimize the SameValue check in the
CodeStubAssembler to avoid code bloat (by not inlining StrictEqual
into every user of SameValue, and also avoiding useless checks).
Bug: v8:6882
Change-Id: Ibffd8c36511f219fcce0d89ed4e1073f5d6c6344
Reviewed-on: https://chromium-review.googlesource.com/700254
Reviewed-by: Jaroslav Sevcik <jarin@chromium.org>
Commit-Queue: Benedikt Meurer <bmeurer@chromium.org>
Cr-Commit-Position: refs/heads/master@{#48275}
2017-10-04 06:25:26 +00:00
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Node* LowerObjectIsMinusZero(Node* node);
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Node* LowerObjectIsNaN(Node* node);
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Node* LowerObjectIsNonCallable(Node* node);
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Node* LowerObjectIsNumber(Node* node);
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Node* LowerObjectIsReceiver(Node* node);
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Node* LowerObjectIsSmi(Node* node);
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Node* LowerObjectIsString(Node* node);
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Node* LowerObjectIsSymbol(Node* node);
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Node* LowerObjectIsUndetectable(Node* node);
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Node* LowerArgumentsFrame(Node* node);
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Node* LowerArgumentsLength(Node* node);
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Node* LowerNewDoubleElements(Node* node);
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Node* LowerNewSmiOrObjectElements(Node* node);
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Node* LowerNewArgumentsElements(Node* node);
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Node* LowerArrayBufferWasNeutered(Node* node);
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Node* LowerStringCharAt(Node* node);
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Node* LowerStringCharCodeAt(Node* node);
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Node* LowerSeqStringCharCodeAt(Node* node);
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Node* LowerStringToLowerCaseIntl(Node* node);
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Node* LowerStringToUpperCaseIntl(Node* node);
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Node* LowerStringFromCharCode(Node* node);
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Node* LowerStringFromCodePoint(Node* node);
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Node* LowerStringIndexOf(Node* node);
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Node* LowerStringEqual(Node* node);
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Node* LowerStringLessThan(Node* node);
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Node* LowerStringLessThanOrEqual(Node* node);
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Node* LowerCheckFloat64Hole(Node* node, Node* frame_state);
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Node* LowerCheckNotTaggedHole(Node* node, Node* frame_state);
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Node* LowerConvertTaggedHoleToUndefined(Node* node);
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Node* LowerPlainPrimitiveToNumber(Node* node);
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Node* LowerPlainPrimitiveToWord32(Node* node);
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Node* LowerPlainPrimitiveToFloat64(Node* node);
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Node* LowerEnsureWritableFastElements(Node* node);
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Node* LowerMaybeGrowFastElements(Node* node, Node* frame_state);
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void LowerTransitionElementsKind(Node* node);
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Node* LowerLoadFieldByIndex(Node* node);
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Node* LowerLoadTypedElement(Node* node);
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void LowerStoreTypedElement(Node* node);
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void LowerStoreSignedSmallElement(Node* node);
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Node* LowerFindOrderedHashMapEntry(Node* node);
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Node* LowerFindOrderedHashMapEntryForInt32Key(Node* node);
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void LowerTransitionAndStoreElement(Node* node);
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void LowerRuntimeAbort(Node* node);
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// Lowering of optional operators.
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Maybe<Node*> LowerFloat64RoundUp(Node* node);
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Maybe<Node*> LowerFloat64RoundDown(Node* node);
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Maybe<Node*> LowerFloat64RoundTiesEven(Node* node);
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Maybe<Node*> LowerFloat64RoundTruncate(Node* node);
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Node* AllocateHeapNumberWithValue(Node* node);
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Node* BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode, Node* value,
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Node* frame_state);
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Node* BuildCheckedHeapNumberOrOddballToFloat64(CheckTaggedInputMode mode,
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Node* value,
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Node* frame_state);
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Node* BuildFloat64RoundDown(Node* value);
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Node* ComputeIntegerHash(Node* value);
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Node* LowerStringComparison(Callable const& callable, Node* node);
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Node* IsElementsKindGreaterThan(Node* kind, ElementsKind reference_kind);
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Node* ChangeInt32ToSmi(Node* value);
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Node* ChangeIntPtrToInt32(Node* value);
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Node* ChangeUint32ToUintPtr(Node* value);
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Node* ChangeUint32ToSmi(Node* value);
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Node* ChangeSmiToIntPtr(Node* value);
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Node* ChangeSmiToInt32(Node* value);
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Node* ObjectIsSmi(Node* value);
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Node* SmiMaxValueConstant();
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Node* SmiShiftBitsConstant();
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void TransitionElementsTo(Node* node, Node* array, ElementsKind from,
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ElementsKind to);
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Factory* factory() const;
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Isolate* isolate() const;
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JSGraph* jsgraph() const { return js_graph_; }
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Graph* graph() const;
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Schedule* schedule() const { return schedule_; }
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Zone* temp_zone() const { return temp_zone_; }
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CommonOperatorBuilder* common() const;
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SimplifiedOperatorBuilder* simplified() const;
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MachineOperatorBuilder* machine() const;
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GraphAssembler* gasm() { return &graph_assembler_; }
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JSGraph* js_graph_;
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Schedule* schedule_;
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Zone* temp_zone_;
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RegionObservability region_observability_ = RegionObservability::kObservable;
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SourcePositionTable* source_positions_;
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GraphAssembler graph_assembler_;
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Node* frame_state_zapper_; // For tracking down compiler::Node::New crashes.
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_
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