v8/test/cctest/test-global-handles.cc

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// Copyright 2013 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/api.h"
#include "src/factory.h"
#include "src/global-handles.h"
#include "src/isolate.h"
#include "src/objects-inl.h"
#include "src/objects.h"
#include "test/cctest/cctest.h"
namespace v8 {
namespace internal {
namespace {
void SimpleCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {
info.GetReturnValue().Set(v8_num(0));
}
struct FlagAndPersistent {
bool flag;
v8::Global<v8::Object> handle;
};
void ResetHandleAndSetFlag(
const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->handle.Reset();
data.GetParameter()->flag = true;
}
using ConstructFunction = void (*)(v8::Isolate* isolate,
v8::Local<v8::Context> context,
FlagAndPersistent* flag_and_persistent);
void ConstructJSObject(v8::Isolate* isolate, v8::Local<v8::Context> context,
FlagAndPersistent* flag_and_persistent) {
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Object> object(v8::Object::New(isolate));
CHECK(!object.IsEmpty());
flag_and_persistent->handle.Reset(isolate, object);
CHECK(!flag_and_persistent->handle.IsEmpty());
}
void ConstructJSApiObject(v8::Isolate* isolate, v8::Local<v8::Context> context,
FlagAndPersistent* flag_and_persistent) {
v8::HandleScope handle_scope(isolate);
v8::Local<v8::FunctionTemplate> fun =
v8::FunctionTemplate::New(isolate, SimpleCallback);
v8::Local<v8::Object> object = fun->GetFunction(context)
.ToLocalChecked()
->NewInstance(context)
.ToLocalChecked();
CHECK(!object.IsEmpty());
flag_and_persistent->handle.Reset(isolate, object);
CHECK(!flag_and_persistent->handle.IsEmpty());
}
enum class SurvivalMode { kSurvives, kDies };
template <typename ModifierFunction, typename GCFunction>
void WeakHandleTest(v8::Isolate* isolate, ConstructFunction construct_function,
ModifierFunction modifier_function, GCFunction gc_function,
SurvivalMode survives) {
v8::HandleScope scope(isolate);
v8::Local<v8::Context> context = v8::Context::New(isolate);
v8::Context::Scope context_scope(context);
FlagAndPersistent fp;
construct_function(isolate, context, &fp);
{
v8::HandleScope scope(isolate);
v8::Local<v8::Object> tmp = v8::Local<v8::Object>::New(isolate, fp.handle);
CHECK(
CcTest::i_isolate()->heap()->InNewSpace(*v8::Utils::OpenHandle(*tmp)));
}
fp.handle.SetWeak(&fp, &ResetHandleAndSetFlag,
v8::WeakCallbackType::kParameter);
fp.flag = false;
modifier_function(&fp);
gc_function();
CHECK_IMPLIES(survives == SurvivalMode::kSurvives, !fp.flag);
CHECK_IMPLIES(survives == SurvivalMode::kDies, fp.flag);
}
void ResurrectingFinalizer(
const v8::WeakCallbackInfo<v8::Global<v8::Object>>& data) {
data.GetParameter()->ClearWeak();
}
void ResettingFinalizer(
const v8::WeakCallbackInfo<v8::Global<v8::Object>>& data) {
data.GetParameter()->Reset();
}
void EmptyWeakCallback(const v8::WeakCallbackInfo<void>& data) {}
void ResurrectingFinalizerSettingProperty(
const v8::WeakCallbackInfo<v8::Global<v8::Object>>& data) {
data.GetParameter()->ClearWeak();
v8::Local<v8::Object> o =
v8::Local<v8::Object>::New(data.GetIsolate(), *data.GetParameter());
o->Set(data.GetIsolate()->GetCurrentContext(), v8_str("finalizer"),
v8_str("was here"))
.FromJust();
}
} // namespace
TEST(EternalHandles) {
CcTest::InitializeVM();
Isolate* isolate = CcTest::i_isolate();
v8::Isolate* v8_isolate = reinterpret_cast<v8::Isolate*>(isolate);
EternalHandles* eternal_handles = isolate->eternal_handles();
// Create a number of handles that will not be on a block boundary
const int kArrayLength = 2048-1;
int indices[kArrayLength];
v8::Eternal<v8::Value> eternals[kArrayLength];
CHECK_EQ(0, eternal_handles->NumberOfHandles());
for (int i = 0; i < kArrayLength; i++) {
indices[i] = -1;
HandleScope scope(isolate);
v8::Local<v8::Object> object = v8::Object::New(v8_isolate);
object->Set(v8_isolate->GetCurrentContext(), i,
v8::Integer::New(v8_isolate, i))
.FromJust();
// Create with internal api
eternal_handles->Create(
isolate, *v8::Utils::OpenHandle(*object), &indices[i]);
// Create with external api
CHECK(eternals[i].IsEmpty());
eternals[i].Set(v8_isolate, object);
CHECK(!eternals[i].IsEmpty());
}
CcTest::CollectAllAvailableGarbage();
for (int i = 0; i < kArrayLength; i++) {
for (int j = 0; j < 2; j++) {
HandleScope scope(isolate);
v8::Local<v8::Value> local;
if (j == 0) {
// Test internal api
local = v8::Utils::ToLocal(eternal_handles->Get(indices[i]));
} else {
// Test external api
local = eternals[i].Get(v8_isolate);
}
v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(local);
v8::Local<v8::Value> value =
object->Get(v8_isolate->GetCurrentContext(), i).ToLocalChecked();
CHECK(value->IsInt32());
CHECK_EQ(i,
value->Int32Value(v8_isolate->GetCurrentContext()).FromJust());
}
}
CHECK_EQ(2*kArrayLength, eternal_handles->NumberOfHandles());
// Create an eternal via the constructor
{
HandleScope scope(isolate);
v8::Local<v8::Object> object = v8::Object::New(v8_isolate);
v8::Eternal<v8::Object> eternal(v8_isolate, object);
CHECK(!eternal.IsEmpty());
CHECK(object == eternal.Get(v8_isolate));
}
CHECK_EQ(2*kArrayLength + 1, eternal_handles->NumberOfHandles());
}
TEST(PersistentBaseGetLocal) {
CcTest::InitializeVM();
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);
v8::Local<v8::Object> o = v8::Object::New(isolate);
CHECK(!o.IsEmpty());
v8::Persistent<v8::Object> p(isolate, o);
CHECK(o == p.Get(isolate));
CHECK(v8::Local<v8::Object>::New(isolate, p) == p.Get(isolate));
v8::Global<v8::Object> g(isolate, o);
CHECK(o == g.Get(isolate));
CHECK(v8::Local<v8::Object>::New(isolate, g) == g.Get(isolate));
}
TEST(WeakPersistentSmi) {
CcTest::InitializeVM();
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);
v8::Local<v8::Number> n = v8::Number::New(isolate, 0);
v8::Global<v8::Number> g(isolate, n);
// Should not crash.
g.SetWeak<void>(nullptr, &EmptyWeakCallback,
v8::WeakCallbackType::kParameter);
}
TEST(FinalizerWeakness) {
CcTest::InitializeVM();
v8::Isolate* isolate = CcTest::isolate();
v8::Global<v8::Object> g;
int identity;
{
v8::HandleScope scope(isolate);
v8::Local<v8::Object> o = v8::Object::New(isolate);
identity = o->GetIdentityHash();
g.Reset(isolate, o);
g.SetWeak(&g, &ResurrectingFinalizerSettingProperty,
v8::WeakCallbackType::kFinalizer);
}
CcTest::CollectAllAvailableGarbage();
CHECK(!g.IsEmpty());
v8::HandleScope scope(isolate);
v8::Local<v8::Object> o = v8::Local<v8::Object>::New(isolate, g);
CHECK_EQ(identity, o->GetIdentityHash());
CHECK(o->Has(isolate->GetCurrentContext(), v8_str("finalizer")).FromJust());
}
TEST(PhatomHandlesWithoutCallbacks) {
CcTest::InitializeVM();
v8::Isolate* isolate = CcTest::isolate();
v8::Global<v8::Object> g1, g2;
{
v8::HandleScope scope(isolate);
g1.Reset(isolate, v8::Object::New(isolate));
g1.SetWeak();
g2.Reset(isolate, v8::Object::New(isolate));
g2.SetWeak();
}
CHECK_EQ(0u, isolate->NumberOfPhantomHandleResetsSinceLastCall());
CcTest::CollectAllAvailableGarbage();
CHECK_EQ(2u, isolate->NumberOfPhantomHandleResetsSinceLastCall());
CHECK_EQ(0u, isolate->NumberOfPhantomHandleResetsSinceLastCall());
}
TEST(WeakHandleToUnmodifiedJSObjectSurvivesScavenge) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSObject, [](FlagAndPersistent* fp) {},
[]() { CcTest::CollectGarbage(i::NEW_SPACE); }, SurvivalMode::kSurvives);
}
TEST(WeakHandleToUnmodifiedJSObjectDiesOnMarkCompact) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSObject, [](FlagAndPersistent* fp) {},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kDies);
}
TEST(WeakHandleToUnmodifiedJSObjectSurvivesMarkCompactWhenInHandle) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSObject,
[](FlagAndPersistent* fp) {
v8::Local<v8::Object> handle =
v8::Local<v8::Object>::New(CcTest::isolate(), fp->handle);
USE(handle);
},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kSurvives);
}
TEST(WeakHandleToUnmodifiedJSApiObjectDiesOnScavenge) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject, [](FlagAndPersistent* fp) {},
[]() { CcTest::CollectGarbage(i::NEW_SPACE); }, SurvivalMode::kDies);
}
TEST(WeakHandleToUnmodifiedJSApiObjectSurvivesScavengeWhenInHandle) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) {
v8::Local<v8::Object> handle =
v8::Local<v8::Object>::New(CcTest::isolate(), fp->handle);
USE(handle);
},
[]() { CcTest::CollectGarbage(i::NEW_SPACE); }, SurvivalMode::kSurvives);
}
TEST(WeakHandleToUnmodifiedJSApiObjectDiesOnMarkCompact) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject, [](FlagAndPersistent* fp) {},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kDies);
}
TEST(WeakHandleToUnmodifiedJSApiObjectSurvivesMarkCompactWhenInHandle) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) {
v8::Local<v8::Object> handle =
v8::Local<v8::Object>::New(CcTest::isolate(), fp->handle);
USE(handle);
},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kSurvives);
}
TEST(WeakHandleToActiveUnmodifiedJSApiObjectSurvivesScavenge) {
CcTest::InitializeVM();
WeakHandleTest(CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) { fp->handle.MarkActive(); },
[]() { CcTest::CollectGarbage(i::NEW_SPACE); },
SurvivalMode::kSurvives);
}
TEST(WeakHandleToActiveUnmodifiedJSApiObjectDiesOnMarkCompact) {
CcTest::InitializeVM();
WeakHandleTest(CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) { fp->handle.MarkActive(); },
[]() { CcTest::CollectGarbage(i::OLD_SPACE); },
SurvivalMode::kDies);
}
TEST(WeakHandleToActiveUnmodifiedJSApiObjectSurvivesMarkCompactWhenInHandle) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) {
fp->handle.MarkActive();
v8::Local<v8::Object> handle =
v8::Local<v8::Object>::New(CcTest::isolate(), fp->handle);
USE(handle);
},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kSurvives);
}
namespace {
void ConstructFinalizerPointingPhantomHandle(
v8::Isolate* isolate, v8::Global<v8::Object>* g1,
v8::Global<v8::Object>* g2,
typename v8::WeakCallbackInfo<v8::Global<v8::Object>>::Callback
finalizer_for_g1) {
v8::HandleScope scope(isolate);
v8::Local<v8::Object> o1 =
v8::Local<v8::Object>::New(isolate, v8::Object::New(isolate));
v8::Local<v8::Object> o2 =
v8::Local<v8::Object>::New(isolate, v8::Object::New(isolate));
o1->Set(isolate->GetCurrentContext(), v8_str("link"), o2).FromJust();
g1->Reset(isolate, o1);
g2->Reset(isolate, o2);
// g1 will be finalized but resurrected.
g1->SetWeak(g1, finalizer_for_g1, v8::WeakCallbackType::kFinalizer);
// g2 will be a phantom handle that is dependent on the finalizer handle
// g1 as it is in its subgraph.
g2->SetWeak();
}
} // namespace
TEST(FinalizerResurrectsAndKeepsPhantomAliveOnMarkCompact) {
// See crbug.com/772299.
CcTest::InitializeVM();
v8::Global<v8::Object> g1, g2;
ConstructFinalizerPointingPhantomHandle(CcTest::isolate(), &g1, &g2,
ResurrectingFinalizer);
CcTest::CollectGarbage(i::OLD_SPACE);
// Both, g1 and g2, should stay alive as the finalizer resurrects the root
// object that transitively keeps the other one alive.
CHECK(!g1.IsEmpty());
CHECK(!g2.IsEmpty());
CcTest::CollectGarbage(i::OLD_SPACE);
// The finalizer handle is now strong, so it should keep the objects alive.
CHECK(!g1.IsEmpty());
CHECK(!g2.IsEmpty());
}
TEST(FinalizerDiesAndKeepsPhantomAliveOnMarkCompact) {
CcTest::InitializeVM();
v8::Global<v8::Object> g1, g2;
ConstructFinalizerPointingPhantomHandle(CcTest::isolate(), &g1, &g2,
ResettingFinalizer);
CcTest::CollectGarbage(i::OLD_SPACE);
// Finalizer (g1) dies but the phantom handle (g2) is kept alive for one
// more round as the underlying object only dies on the next GC.
CHECK(g1.IsEmpty());
CHECK(!g2.IsEmpty());
CcTest::CollectGarbage(i::OLD_SPACE);
// Phantom handle dies after one more round.
CHECK(g1.IsEmpty());
CHECK(g2.IsEmpty());
}
namespace {
void InvokeScavenge() { CcTest::CollectGarbage(i::NEW_SPACE); }
void InvokeMarkSweep() { CcTest::CollectAllGarbage(); }
void ForceScavenge2(const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->flag = true;
InvokeScavenge();
}
void ForceScavenge1(const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->handle.Reset();
data.SetSecondPassCallback(ForceScavenge2);
}
void ForceMarkSweep2(const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->flag = true;
InvokeMarkSweep();
}
void ForceMarkSweep1(const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->handle.Reset();
data.SetSecondPassCallback(ForceMarkSweep2);
}
} // namespace
TEST(GCFromWeakCallbacks) {
v8::Isolate* isolate = CcTest::isolate();
v8::Locker locker(CcTest::isolate());
v8::HandleScope scope(isolate);
v8::Local<v8::Context> context = v8::Context::New(isolate);
v8::Context::Scope context_scope(context);
static const int kNumberOfGCTypes = 2;
typedef v8::WeakCallbackInfo<FlagAndPersistent>::Callback Callback;
Callback gc_forcing_callback[kNumberOfGCTypes] = {&ForceScavenge1,
&ForceMarkSweep1};
typedef void (*GCInvoker)();
GCInvoker invoke_gc[kNumberOfGCTypes] = {&InvokeScavenge, &InvokeMarkSweep};
for (int outer_gc = 0; outer_gc < kNumberOfGCTypes; outer_gc++) {
for (int inner_gc = 0; inner_gc < kNumberOfGCTypes; inner_gc++) {
FlagAndPersistent fp;
ConstructJSApiObject(isolate, context, &fp);
{
v8::HandleScope scope(isolate);
v8::Local<v8::Object> tmp =
v8::Local<v8::Object>::New(isolate, fp.handle);
CHECK(CcTest::i_isolate()->heap()->InNewSpace(
*v8::Utils::OpenHandle(*tmp)));
}
fp.flag = false;
fp.handle.SetWeak(&fp, gc_forcing_callback[inner_gc],
v8::WeakCallbackType::kParameter);
invoke_gc[outer_gc]();
EmptyMessageQueues(isolate);
CHECK(fp.flag);
}
}
}
} // namespace internal
} // namespace v8