275 lines
10 KiB
C++
275 lines
10 KiB
C++
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// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <stdlib.h>
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#include "include/v8.h"
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#include "include/v8-experimental.h"
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#include "src/api.h"
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#include "test/cctest/cctest.h"
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namespace {
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// These tests mean to exercise v8::FastAccessorBuilder. Since initially the
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// "native" accessor will get called, we need to 'warmup' any accessor first,
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// to make sure we're actually testing the v8::FastAccessorBuilder result.
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// To accomplish this, we will
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// - call each accesssor N times before the actual test.
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// - wrap that call in a function, so that all such calls will go
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// through a single call site.
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// - register a native accessor which is different from the build one
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// (so that our tests will always fail if we don't end up in the 'fast'
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// accessor)
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//
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// This doesn't work if the src function is inlined - as it is when
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// --always-opt is enabled - since then every inlined functino is its own
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// callsite. Hence most test will check for i::FLAG_always_opt.
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#define WARMUP(src) "for(i = 0; i < 2; i++) { " src " } "
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static void NativePropertyAccessor(
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const v8::FunctionCallbackInfo<v8::Value>& info) {
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info.GetReturnValue().Set(v8_num(123));
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}
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} // anonymous namespace
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// Build a simple "fast accessor" and verify that it is being called.
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TEST(FastAccessor) {
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if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return;
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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v8::HandleScope scope(isolate);
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v8::Local<v8::FunctionTemplate> foo = v8::FunctionTemplate::New(isolate);
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// Native accessor, bar, returns 123.
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foo->PrototypeTemplate()->SetAccessorProperty(
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v8_str("bar"),
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v8::FunctionTemplate::New(isolate, NativePropertyAccessor));
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// Fast accessor, barf, returns 124.
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auto fab = v8::experimental::FastAccessorBuilder::New(isolate);
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fab->ReturnValue(fab->IntegerConstant(124));
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foo->PrototypeTemplate()->SetAccessorProperty(
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v8_str("barf"), v8::FunctionTemplate::NewWithFastHandler(
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isolate, NativePropertyAccessor, fab));
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// Install foo on the global object.
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CHECK(env->Global()
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->Set(env.local(), v8_str("foo"),
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foo->GetFunction(env.local()).ToLocalChecked())
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.FromJust());
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// Wrap f.barf + IC warmup.
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CompileRun(
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"function barf() { f = new foo(); return f.barf }; " WARMUP("barf()"));
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ExpectInt32("f = new foo(); f.bar", 123);
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ExpectInt32("f = new foo(); f.barf", 123); // First call in this call site.
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ExpectInt32("barf()", 124); // Call via warmed-up callsite.
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}
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void AddInternalFieldAccessor(v8::Isolate* isolate,
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v8::Local<v8::Template> templ, const char* name,
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int field_no) {
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auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
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builder->ReturnValue(
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builder->LoadInternalField(builder->GetReceiver(), field_no));
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templ->SetAccessorProperty(v8_str(name),
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v8::FunctionTemplate::NewWithFastHandler(
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isolate, NativePropertyAccessor, builder));
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}
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// "Fast" accessor that accesses an internal field.
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TEST(FastAccessorWithInternalField) {
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if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return;
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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v8::HandleScope scope(isolate);
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v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
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foo->SetInternalFieldCount(3);
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AddInternalFieldAccessor(isolate, foo, "field0", 0);
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AddInternalFieldAccessor(isolate, foo, "field1", 1);
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AddInternalFieldAccessor(isolate, foo, "field2", 2);
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// Create an instance w/ 3 internal fields, put in a string, a Smi, nothing.
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v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
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obj->SetInternalField(0, v8_str("Hi there!"));
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obj->SetInternalField(1, v8::Integer::New(isolate, 4321));
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CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
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// Warmup.
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CompileRun("function field0() { return obj.field0 }; " WARMUP("field0()"));
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CompileRun("function field1() { return obj.field1 }; " WARMUP("field1()"));
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CompileRun("function field2() { return obj.field2 }; " WARMUP("field2()"));
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// Access fields.
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ExpectString("field0()", "Hi there!");
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ExpectInt32("field1()", 4321);
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ExpectUndefined("field2()");
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}
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// "Fast" accessor with control flow via ...OrReturnNull methods.
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TEST(FastAccessorOrReturnNull) {
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if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return;
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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v8::HandleScope scope(isolate);
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v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
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foo->SetInternalFieldCount(2);
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{
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// accessor "nullcheck": Return null if field 0 is non-null object; else 5.
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auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
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auto val = builder->LoadInternalField(builder->GetReceiver(), 0);
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builder->CheckNotZeroOrReturnNull(val);
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builder->ReturnValue(builder->IntegerConstant(5));
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foo->SetAccessorProperty(v8_str("nullcheck"),
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v8::FunctionTemplate::NewWithFastHandler(
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isolate, NativePropertyAccessor, builder));
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}
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{
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// accessor "maskcheck": Return null if field 1 has 3rd bit set.
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auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
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auto val = builder->LoadInternalField(builder->GetReceiver(), 1);
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builder->CheckFlagSetOrReturnNull(val, 0x4);
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builder->ReturnValue(builder->IntegerConstant(42));
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foo->SetAccessorProperty(v8_str("maskcheck"),
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v8::FunctionTemplate::NewWithFastHandler(
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isolate, NativePropertyAccessor, builder));
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}
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// Create an instance.
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v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
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CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
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// CheckNotZeroOrReturnNull:
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CompileRun(
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"function nullcheck() { return obj.nullcheck }; " WARMUP("nullcheck()"));
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obj->SetAlignedPointerInInternalField(0, /* anything != nullptr */ isolate);
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ExpectInt32("nullcheck()", 5);
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obj->SetAlignedPointerInInternalField(0, nullptr);
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ExpectNull("nullcheck()");
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// CheckFlagSetOrReturnNull:
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CompileRun(
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"function maskcheck() { return obj.maskcheck }; " WARMUP("maskcheck()"));
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obj->SetAlignedPointerInInternalField(1, reinterpret_cast<void*>(0xf0));
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ExpectInt32("maskcheck()", 42);
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obj->SetAlignedPointerInInternalField(1, reinterpret_cast<void*>(0xfe));
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ExpectNull("maskcheck()");
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}
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// "Fast" accessor with simple control flow via explicit labels.
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TEST(FastAccessorControlFlowWithLabels) {
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if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return;
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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v8::HandleScope scope(isolate);
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v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
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foo->SetInternalFieldCount(1);
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{
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// accessor isnull: 0 for nullptr, else 1.
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auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
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auto label = builder->MakeLabel();
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auto val = builder->LoadInternalField(builder->GetReceiver(), 0);
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builder->CheckNotZeroOrJump(val, label);
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builder->ReturnValue(builder->IntegerConstant(0));
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builder->SetLabel(label);
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builder->ReturnValue(builder->IntegerConstant(1));
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foo->SetAccessorProperty(v8_str("isnull"),
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v8::FunctionTemplate::NewWithFastHandler(
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isolate, NativePropertyAccessor, builder));
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}
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// Create an instance.
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v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
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CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
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// CheckNotZeroOrReturnNull:
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CompileRun("function isnull() { return obj.isnull }; " WARMUP("isnull()"));
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obj->SetAlignedPointerInInternalField(0, /* anything != nullptr */ isolate);
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ExpectInt32("isnull()", 1);
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obj->SetAlignedPointerInInternalField(0, nullptr);
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ExpectInt32("isnull()", 0);
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}
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// "Fast" accessor, loading things.
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TEST(FastAccessorLoad) {
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if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return;
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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v8::HandleScope scope(isolate);
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v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
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foo->SetInternalFieldCount(1);
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// Internal field 0 is a pointer to a C++ data structure that we wish to load
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// field values from.
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struct {
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size_t intval;
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v8::Local<v8::String> v8val;
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} val = {54321, v8_str("Hello")};
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{
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// accessor intisnonzero
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int intval_offset =
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static_cast<int>(reinterpret_cast<intptr_t>(&val.intval) -
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reinterpret_cast<intptr_t>(&val));
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auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
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auto label = builder->MakeLabel();
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auto val = builder->LoadValue(
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builder->LoadInternalField(builder->GetReceiver(), 0), intval_offset);
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builder->CheckNotZeroOrJump(val, label);
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builder->ReturnValue(builder->IntegerConstant(0));
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builder->SetLabel(label);
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builder->ReturnValue(builder->IntegerConstant(1));
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foo->SetAccessorProperty(v8_str("nonzero"),
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v8::FunctionTemplate::NewWithFastHandler(
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isolate, NativePropertyAccessor, builder));
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}
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{
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// accessor loadval
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int v8val_offset = static_cast<int>(reinterpret_cast<intptr_t>(&val.v8val) -
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reinterpret_cast<intptr_t>(&val));
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auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
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builder->ReturnValue(builder->LoadObject(
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builder->LoadInternalField(builder->GetReceiver(), 0), v8val_offset));
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foo->SetAccessorProperty(v8_str("loadval"),
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v8::FunctionTemplate::NewWithFastHandler(
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isolate, NativePropertyAccessor, builder));
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}
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// Create an instance.
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v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
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obj->SetAlignedPointerInInternalField(0, &val);
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CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
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// Access val.intval:
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CompileRun("function nonzero() { return obj.nonzero }; " WARMUP("nonzero()"));
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ExpectInt32("nonzero()", 1);
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val.intval = 0;
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ExpectInt32("nonzero()", 0);
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val.intval = 27;
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ExpectInt32("nonzero()", 1);
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// Access val.v8val:
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CompileRun("function loadval() { return obj.loadval }; " WARMUP("loadval()"));
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ExpectString("loadval()", "Hello");
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}
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