146 lines
3.6 KiB
C++
146 lines
3.6 KiB
C++
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// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/heap/barrier.h"
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#include "src/base/platform/platform.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace v8 {
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namespace internal {
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namespace heap {
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TEST(OneshotBarrier, InitializeNotDone) {
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OneshotBarrier barrier;
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EXPECT_FALSE(barrier.DoneForTesting());
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}
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TEST(OneshotBarrier, DoneAfterWait_Sequential) {
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OneshotBarrier barrier;
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barrier.Start();
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barrier.Wait();
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EXPECT_TRUE(barrier.DoneForTesting());
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}
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namespace {
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class ThreadWaitingOnBarrier final : public base::Thread {
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public:
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ThreadWaitingOnBarrier()
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: base::Thread(Options("ThreadWaitingOnBarrier")), barrier_(nullptr) {}
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void Initialize(OneshotBarrier* barrier) { barrier_ = barrier; }
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void Run() final { barrier_->Wait(); }
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private:
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OneshotBarrier* barrier_;
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};
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} // namespace
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TEST(OneshotBarrier, DoneAfterWait_Concurrent) {
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const int kThreadCount = 2;
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OneshotBarrier barrier;
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ThreadWaitingOnBarrier threads[kThreadCount];
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for (int i = 0; i < kThreadCount; i++) {
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threads[i].Initialize(&barrier);
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// All threads need to call Wait() to be done.
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barrier.Start();
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}
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for (int i = 0; i < kThreadCount; i++) {
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threads[i].Start();
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}
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for (int i = 0; i < kThreadCount; i++) {
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threads[i].Join();
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}
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EXPECT_TRUE(barrier.DoneForTesting());
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}
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TEST(OneshotBarrier, EarlyFinish_Concurrent) {
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const int kThreadCount = 2;
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OneshotBarrier barrier;
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ThreadWaitingOnBarrier threads[kThreadCount];
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// Test that one thread that actually finishes processing work before other
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// threads call Start() will move the barrier in Done state.
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barrier.Start();
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barrier.Wait();
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EXPECT_TRUE(barrier.DoneForTesting());
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for (int i = 0; i < kThreadCount; i++) {
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threads[i].Initialize(&barrier);
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// All threads need to call Wait() to be done.
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barrier.Start();
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}
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for (int i = 0; i < kThreadCount; i++) {
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threads[i].Start();
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}
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for (int i = 0; i < kThreadCount; i++) {
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threads[i].Join();
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}
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EXPECT_TRUE(barrier.DoneForTesting());
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}
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namespace {
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class CountingThread final : public base::Thread {
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public:
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CountingThread(OneshotBarrier* barrier, base::Mutex* mutex, size_t* work)
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: base::Thread(Options("CountingThread")),
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barrier_(barrier),
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mutex_(mutex),
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work_(work),
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processed_work_(0) {}
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void Run() final {
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do {
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ProcessWork();
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} while (!barrier_->Wait());
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// Main thread is not processing work, so we need one last step.
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ProcessWork();
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}
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size_t processed_work() const { return processed_work_; }
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private:
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void ProcessWork() {
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base::LockGuard<base::Mutex> guard(mutex_);
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processed_work_ += *work_;
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*work_ = 0;
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}
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OneshotBarrier* const barrier_;
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base::Mutex* const mutex_;
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size_t* const work_;
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size_t processed_work_;
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};
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} // namespace
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TEST(OneshotBarrier, Processing_Concurrent) {
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const size_t kWorkCounter = 173173;
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OneshotBarrier barrier;
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base::Mutex mutex;
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size_t work = 0;
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CountingThread counting_thread(&barrier, &mutex, &work);
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barrier.Start();
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barrier.Start();
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EXPECT_FALSE(barrier.DoneForTesting());
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counting_thread.Start();
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for (size_t i = 0; i < kWorkCounter; i++) {
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{
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base::LockGuard<base::Mutex> guard(&mutex);
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work++;
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}
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barrier.NotifyAll();
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}
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barrier.Wait();
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counting_thread.Join();
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EXPECT_TRUE(barrier.DoneForTesting());
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EXPECT_EQ(kWorkCounter, counting_thread.processed_work());
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}
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} // namespace heap
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} // namespace internal
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} // namespace v8
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