v8/test/unittests/compiler-dispatcher/optimizing-compile-dispatcher-unittest.cc

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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler-dispatcher/optimizing-compile-dispatcher.h"
#include "src/api/api-inl.h"
#include "src/base/atomic-utils.h"
#include "src/base/platform/semaphore.h"
#include "src/codegen/compiler.h"
#include "src/codegen/optimized-compilation-info.h"
#include "src/execution/isolate.h"
#include "src/handles/handles.h"
#include "src/objects/objects-inl.h"
#include "src/parsing/parse-info.h"
#include "test/unittests/test-helpers.h"
#include "test/unittests/test-utils.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace v8 {
namespace internal {
typedef TestWithNativeContext OptimizingCompileDispatcherTest;
namespace {
class BlockingCompilationJob : public OptimizedCompilationJob {
public:
BlockingCompilationJob(Isolate* isolate, Handle<JSFunction> function)
: OptimizedCompilationJob(isolate->stack_guard()->real_climit(), &info_,
"BlockingCompilationJob",
State::kReadyToExecute),
shared_(function->shared(), isolate),
zone_(isolate->allocator(), ZONE_NAME),
info_(&zone_, isolate, shared_, function),
blocking_(false),
semaphore_(0) {}
~BlockingCompilationJob() override = default;
bool IsBlocking() const { return blocking_.Value(); }
void Signal() { semaphore_.Signal(); }
// OptimiziedCompilationJob implementation.
Status PrepareJobImpl(Isolate* isolate) override { UNREACHABLE(); }
Status ExecuteJobImpl() override {
blocking_.SetValue(true);
semaphore_.Wait();
blocking_.SetValue(false);
return SUCCEEDED;
}
Status FinalizeJobImpl(Isolate* isolate) override { return SUCCEEDED; }
private:
Handle<SharedFunctionInfo> shared_;
Zone zone_;
OptimizedCompilationInfo info_;
base::AtomicValue<bool> blocking_;
base::Semaphore semaphore_;
DISALLOW_COPY_AND_ASSIGN(BlockingCompilationJob);
};
} // namespace
TEST_F(OptimizingCompileDispatcherTest, Construct) {
OptimizingCompileDispatcher dispatcher(i_isolate());
ASSERT_TRUE(OptimizingCompileDispatcher::Enabled());
ASSERT_TRUE(dispatcher.IsQueueAvailable());
}
TEST_F(OptimizingCompileDispatcherTest, NonBlockingFlush) {
Handle<JSFunction> fun =
RunJS<JSFunction>("function f() { function g() {}; return g;}; f();");
Reland "[Compiler] Introduce IsCompiledScope which prevents flushing of compiled code" This is a reland of 10ea3f8a1d2fa5a6180dacc24b58a8dd93b67f71 Original change's description: > [Compiler] Introduce IsCompiledScope which prevents flushing of compiled code > > Introduces a IsCompiledScope object which can be used to check whether a > function is compiled, and ensure it remains compiled for the lifetime > of the scope without being uncompiled by bytecode flushing. The Compile > functions are modified to take a scope so that calling code can ensure > the function remains compiled for the lifetime they require. > > Also, don't allocate a feedback vector for asm-wasm code as this > is never used, and will be reallocated if the asm-wasm code fails to > instantiate the module and we fallback to regular JavaScript. > > Also restructure Compiler::PostInstantiation() to allocate the feedback > vector once, and do the optimized code check before optimizing for > always opt. > > BUG=v8:8395 > > Change-Id: I3f1a71143fcae3d1a0c01eefe91ebb4b8594221a > Reviewed-on: https://chromium-review.googlesource.com/c/1352295 > Reviewed-by: Jakob Gruber <jgruber@chromium.org> > Reviewed-by: Michael Starzinger <mstarzinger@chromium.org> > Commit-Queue: Ross McIlroy <rmcilroy@chromium.org> > Cr-Commit-Position: refs/heads/master@{#57971} TBR=jgruber@chromium.org,mstarzinger@chromium.org Bug: v8:8395 Change-Id: I8dc00798a5680997990c879c3380fe4febd47297 Reviewed-on: https://chromium-review.googlesource.com/c/1357045 Commit-Queue: Ross McIlroy <rmcilroy@chromium.org> Reviewed-by: Ross McIlroy <rmcilroy@chromium.org> Cr-Commit-Position: refs/heads/master@{#57982}
2018-11-30 13:53:39 +00:00
IsCompiledScope is_compiled_scope;
ASSERT_TRUE(
Compiler::Compile(fun, Compiler::CLEAR_EXCEPTION, &is_compiled_scope));
BlockingCompilationJob* job = new BlockingCompilationJob(i_isolate(), fun);
OptimizingCompileDispatcher dispatcher(i_isolate());
ASSERT_TRUE(OptimizingCompileDispatcher::Enabled());
ASSERT_TRUE(dispatcher.IsQueueAvailable());
dispatcher.QueueForOptimization(job);
// Busy-wait for the job to run on a background thread.
while (!job->IsBlocking()) {
}
// Should not block.
dispatcher.Flush(BlockingBehavior::kDontBlock);
// Unblock the job & finish.
job->Signal();
dispatcher.Stop();
}
} // namespace internal
} // namespace v8