v8/test/cctest/test-global-object.cc

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

136 lines
5.1 KiB
C++
Raw Normal View History

// Copyright 2013 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/api.h"
#include "src/objects-inl.h"
#include "src/v8.h"
#include "test/cctest/cctest.h"
using ::v8::Array;
using ::v8::Context;
using ::v8::Local;
using ::v8::Value;
// This test fails if properties on the prototype of the global object appear
// as declared globals.
TEST(StrictUndeclaredGlobalVariable) {
v8::HandleScope scope(CcTest::isolate());
v8::Local<v8::String> var_name = v8_str("x");
LocalContext context;
v8::TryCatch try_catch(CcTest::isolate());
v8::Local<v8::Script> script = v8_compile("\"use strict\"; x = 42;");
v8::Local<v8::Object> proto = v8::Object::New(CcTest::isolate());
v8::Local<v8::Object> global =
context->Global()->GetPrototype().As<v8::Object>();
proto->Set(context.local(), var_name, v8_num(100)).FromJust();
global->SetPrototype(context.local(), proto).FromJust();
CHECK(script->Run(context.local()).IsEmpty());
CHECK(try_catch.HasCaught());
v8::String::Utf8Value exception(CcTest::isolate(), try_catch.Exception());
CHECK_EQ(0, strcmp("ReferenceError: x is not defined", *exception));
}
TEST(KeysGlobalObject_Regress2764) {
LocalContext env1;
v8::HandleScope scope(env1->GetIsolate());
// Create second environment.
v8::Local<Context> env2 = Context::New(env1->GetIsolate());
Local<Value> token = v8_str("foo");
// Set same security token for env1 and env2.
env1->SetSecurityToken(token);
env2->SetSecurityToken(token);
// Create a reference to env2 global from env1 global.
env1->Global()
->Set(env1.local(), v8_str("global2"), env2->Global())
.FromJust();
// Set some global variables in global2
env2->Global()->Set(env2, v8_str("a"), v8_str("a")).FromJust();
env2->Global()->Set(env2, v8_str("42"), v8_str("42")).FromJust();
// List all entries from global2.
Local<Array> result;
result = Local<Array>::Cast(CompileRun("Object.keys(global2)"));
CHECK_EQ(2u, result->Length());
CHECK(
v8_str("42")
->Equals(env1.local(), result->Get(env1.local(), 0).ToLocalChecked())
.FromJust());
CHECK(
v8_str("a")
->Equals(env1.local(), result->Get(env1.local(), 1).ToLocalChecked())
.FromJust());
result =
Local<Array>::Cast(CompileRun("Object.getOwnPropertyNames(global2)"));
CHECK_LT(2u, result->Length());
// Check that all elements are in the property names
ExpectTrue("-1 < Object.getOwnPropertyNames(global2).indexOf('42')");
ExpectTrue("-1 < Object.getOwnPropertyNames(global2).indexOf('a')");
// Hold on to global from env2 and detach global from env2.
env2->DetachGlobal();
// List again all entries from the detached global2.
result = Local<Array>::Cast(CompileRun("Object.keys(global2)"));
CHECK_EQ(0u, result->Length());
result =
Local<Array>::Cast(CompileRun("Object.getOwnPropertyNames(global2)"));
CHECK_EQ(0u, result->Length());
}
TEST(KeysGlobalObject_SetPrototype) {
LocalContext env1;
v8::HandleScope scope(env1->GetIsolate());
// Create second environment.
v8::Local<Context> env2 = Context::New(env1->GetIsolate());
Local<Value> token = v8_str("foo");
// Set same security token for env1 and env2.
env1->SetSecurityToken(token);
env2->SetSecurityToken(token);
// Create a reference to env2 global from env1 global.
env1->Global()
->GetPrototype()
.As<v8::Object>()
->SetPrototype(env1.local(), env2->Global()->GetPrototype())
.FromJust();
// Set some global variables in global2
env2->Global()->Set(env2, v8_str("a"), v8_str("a")).FromJust();
env2->Global()->Set(env2, v8_str("42"), v8_str("42")).FromJust();
// List all entries from global2.
ExpectTrue("a == 'a'");
}