v8/test/unittests/api/v8-object-unittest.cc

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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "include/v8.h"
#include "src/api.h"
#include "src/objects-inl.h"
#include "test/unittests/test-utils.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace v8 {
namespace {
using ObjectTest = TestWithContext;
void accessor_name_getter_callback(Local<Name>,
const PropertyCallbackInfo<Value>&) {}
TEST_F(ObjectTest, SetAccessorWhenUnconfigurablePropAlreadyDefined) {
TryCatch try_catch(isolate());
Local<Object> global = context()->Global();
Local<String> property_name =
String::NewFromUtf8(isolate(), "foo", NewStringType::kNormal)
.ToLocalChecked();
PropertyDescriptor prop_desc;
prop_desc.set_configurable(false);
global->DefineProperty(context(), property_name, prop_desc).ToChecked();
Maybe<bool> result = global->SetAccessor(context(), property_name,
accessor_name_getter_callback);
ASSERT_TRUE(result.IsJust());
ASSERT_FALSE(result.FromJust());
ASSERT_FALSE(try_catch.HasCaught());
}
using LapContextTest = TestWithIsolate;
TEST_F(LapContextTest, CurrentContextInLazyAccessorOnPrototype) {
// The receiver object is created in |receiver_context|, but its prototype
// object is created in |prototype_context|, and the property is accessed
// from |caller_context|.
Local<Context> receiver_context = Context::New(isolate());
Local<Context> prototype_context = Context::New(isolate());
Local<Context> caller_context = Context::New(isolate());
static int call_count; // The number of calls of the accessor callback.
call_count = 0;
Local<FunctionTemplate> function_template = FunctionTemplate::New(isolate());
Local<Signature> signature = Signature::New(isolate(), function_template);
Local<String> property_key =
String::NewFromUtf8(isolate(), "property", NewStringType::kNormal)
.ToLocalChecked();
Local<FunctionTemplate> get_or_set = FunctionTemplate::New(
isolate(),
[](const FunctionCallbackInfo<Value>& info) {
++call_count;
Local<Context> prototype_context = *reinterpret_cast<Local<Context>*>(
info.Data().As<External>()->Value());
EXPECT_EQ(prototype_context, info.GetIsolate()->GetCurrentContext());
},
External::New(isolate(), &prototype_context), signature);
function_template->PrototypeTemplate()->SetAccessorProperty(
property_key, get_or_set, get_or_set);
// |object| is created in |receiver_context|, and |prototype| is created
// in |prototype_context|. And then, object.__proto__ = prototype.
Local<Function> interface_for_receiver =
function_template->GetFunction(receiver_context).ToLocalChecked();
Local<Function> interface_for_prototype =
function_template->GetFunction(prototype_context).ToLocalChecked();
Local<String> prototype_key =
String::NewFromUtf8(isolate(), "prototype", NewStringType::kNormal)
.ToLocalChecked();
Local<Object> prototype =
interface_for_prototype->Get(caller_context, prototype_key)
.ToLocalChecked()
.As<Object>();
Local<Object> object =
interface_for_receiver->NewInstance(receiver_context).ToLocalChecked();
object->SetPrototype(caller_context, prototype).ToChecked();
EXPECT_EQ(receiver_context, object->CreationContext());
EXPECT_EQ(prototype_context, prototype->CreationContext());
EXPECT_EQ(0, call_count);
object->Get(caller_context, property_key).ToLocalChecked();
EXPECT_EQ(1, call_count);
object->Set(caller_context, property_key, Null(isolate())).ToChecked();
EXPECT_EQ(2, call_count);
// Test with a compiled version.
Local<String> object_key =
String::NewFromUtf8(isolate(), "object", NewStringType::kNormal)
.ToLocalChecked();
caller_context->Global()->Set(caller_context, object_key, object).ToChecked();
const char script[] =
"function f() { object.property; object.property = 0; } "
"f(); f(); "
"%OptimizeFunctionOnNextCall(f); "
"f();";
Context::Scope scope(caller_context);
internal::FLAG_allow_natives_syntax = true;
Script::Compile(
caller_context,
String::NewFromUtf8(isolate(), script, v8::NewStringType::kNormal)
.ToLocalChecked())
.ToLocalChecked()
->Run(caller_context)
.ToLocalChecked();
EXPECT_EQ(8, call_count);
}
TEST_F(LapContextTest, CurrentContextInLazyAccessorOnPlatformObject) {
Local<Context> receiver_context = Context::New(isolate());
Local<Context> caller_context = Context::New(isolate());
static int call_count; // The number of calls of the accessor callback.
call_count = 0;
Local<FunctionTemplate> function_template = FunctionTemplate::New(isolate());
Local<Signature> signature = Signature::New(isolate(), function_template);
Local<String> property_key =
String::NewFromUtf8(isolate(), "property", NewStringType::kNormal)
.ToLocalChecked();
Local<FunctionTemplate> get_or_set = FunctionTemplate::New(
isolate(),
[](const FunctionCallbackInfo<Value>& info) {
++call_count;
Local<Context> receiver_context = *reinterpret_cast<Local<Context>*>(
info.Data().As<External>()->Value());
EXPECT_EQ(receiver_context, info.GetIsolate()->GetCurrentContext());
},
External::New(isolate(), &receiver_context), signature);
function_template->InstanceTemplate()->SetAccessorProperty(
property_key, get_or_set, get_or_set);
Local<Function> interface =
function_template->GetFunction(receiver_context).ToLocalChecked();
Local<Object> object =
interface->NewInstance(receiver_context).ToLocalChecked();
EXPECT_EQ(0, call_count);
object->Get(caller_context, property_key).ToLocalChecked();
EXPECT_EQ(1, call_count);
object->Set(caller_context, property_key, Null(isolate())).ToChecked();
EXPECT_EQ(2, call_count);
// Test with a compiled version.
Local<String> object_key =
String::NewFromUtf8(isolate(), "object", NewStringType::kNormal)
.ToLocalChecked();
caller_context->Global()->Set(caller_context, object_key, object).ToChecked();
const char script[] =
"function f() { object.property; object.property = 0; } "
"f(); f(); "
"%OptimizeFunctionOnNextCall(f); "
"f();";
Context::Scope scope(caller_context);
internal::FLAG_allow_natives_syntax = true;
Script::Compile(
caller_context,
String::NewFromUtf8(isolate(), script, v8::NewStringType::kNormal)
.ToLocalChecked())
.ToLocalChecked()
->Run(caller_context)
.ToLocalChecked();
EXPECT_EQ(8, call_count);
}
TEST_F(LapContextTest, CurrentContextInLazyAccessorOnInterface) {
Local<Context> interface_context = Context::New(isolate());
Local<Context> caller_context = Context::New(isolate());
static int call_count; // The number of calls of the accessor callback.
call_count = 0;
Local<FunctionTemplate> function_template = FunctionTemplate::New(isolate());
Local<String> property_key =
String::NewFromUtf8(isolate(), "property", NewStringType::kNormal)
.ToLocalChecked();
Local<FunctionTemplate> get_or_set = FunctionTemplate::New(
isolate(),
[](const FunctionCallbackInfo<Value>& info) {
++call_count;
Local<Context> interface_context = *reinterpret_cast<Local<Context>*>(
info.Data().As<External>()->Value());
EXPECT_EQ(interface_context, info.GetIsolate()->GetCurrentContext());
},
External::New(isolate(), &interface_context), Local<Signature>());
function_template->SetAccessorProperty(property_key, get_or_set, get_or_set);
Local<Function> interface =
function_template->GetFunction(interface_context).ToLocalChecked();
EXPECT_EQ(0, call_count);
interface->Get(caller_context, property_key).ToLocalChecked();
EXPECT_EQ(1, call_count);
interface->Set(caller_context, property_key, Null(isolate())).ToChecked();
EXPECT_EQ(2, call_count);
// Test with a compiled version.
Local<String> interface_key =
String::NewFromUtf8(isolate(), "Interface", NewStringType::kNormal)
.ToLocalChecked();
caller_context->Global()
->Set(caller_context, interface_key, interface)
.ToChecked();
const char script[] =
"function f() { Interface.property; Interface.property = 0; } "
"f(); f(); "
"%OptimizeFunctionOnNextCall(f); "
"f();";
Context::Scope scope(caller_context);
internal::FLAG_allow_natives_syntax = true;
Script::Compile(
caller_context,
String::NewFromUtf8(isolate(), script, v8::NewStringType::kNormal)
.ToLocalChecked())
.ToLocalChecked()
->Run(caller_context)
.ToLocalChecked();
EXPECT_EQ(8, call_count);
}
} // namespace
} // namespace v8